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sparkar-autofit

v0.3.3

Published

A Spark AR tool that keeps the texture of object in correct ratio.

Downloads

2

Readme

Autofit

indexAutofit is a Spark AR utility to make object's texture keep in correct ratio.

Both Patch and Script version are included.

You can also Click Here to Download Sample Projects. The PickerHandler in script-usage demo projects is not necessary, it's just used to assist in demo.

For Patch Editor

Install

  1. Download Autofit.arp

  2. Drag/Drop or import it to Spark AR

Usage

image-20200524193954384

Input

| Value | Type | Description | | ---------------- | ------- | ------------------------------------------------------------ | | Plane Scale | Vector2 | Generally is the the scale of a **plane'**s transform, or scale of rectangle. | | Texture Size | Vector2 | The Dimensions value of input texture. Find the value and fill it manually. | | Texture | Texture | 🖼️ | | Expand / Shrink | Boolean | If true, the mode is Expand. If false, the mode is Shrink. | | Background Color | Color | The background color is filled in the empty space in ENVELOPE mode. |

Output

| Value | Type | Description | | ------ | ------- | ------------------------------------------------ | | Output | Texture | The result can be used in material texture slot. | | UV | Vector2 | The scaled UV. |

For Script

Import

  1. Download Autofit.js (Right click and Save as)

  2. Drag/Drop or import it to Spark AR.

  3. Load in the required module.

    const Autofit = require('./Autofit');
    // Your script...

npm

  1. Add package with yarn or npm.

    yarn add sparkar-autofit

    or

    npm i sparkar-autofit
  2. Load in the required module.

    const Autofit = require('sparkar-autofit');
    // Your script...

Usage

const Scene = require('Scene');
const Autofit = require('./Autofit');

Scene.root.findFirst('plane0').then(plane0 =>
   Autofit.fitTexture(plane0, Autofit.TextureScaleMode.FIT))
);

Scene.root.findFirst('plane0').then(plane0 =>
   Autofit.fitObject(plane0, Autofit.ObjectScaleMode.BASED_ON_HEIGHT))
);

Reference

Autofit

| Method | Description | | ------------------------------------------------------------ | ------------------------------------------------------------ | | fitTexture(sceneObject: SceneObjectBase, scaleMode: Autofit.TextureScaleMode, backgroundColor: Point4DSignal): Promise<void> | Fit object's texture scale in ratio. | | getFitTextureUV(sceneObject: SceneObjectBase, scaleMode: Autofit.TextureScaleMode): Promise<ScaleSignal> | Get the ScaleSignal that for object to fit scale by texture's ratio. | | fitObject(sceneObject: SceneObjectBase, scaleMode: Autofit.ObjectScaleMode): Promise<void> | Fit object's scale by texture's ratio. | | getFitObjectScale(sceneObject: SceneObjectBase, scaleMode: Autofit.ObjectScaleMode): Promise<ScaleSignal> | Get the ScaleSignal that for object to fit scale by texture's ratio. |

Autofit.ObjectScaleMode

| Value | Description | | ---------- | --------- | | BASED_ON_HEIGHT | Scale based on height mode. | | BASED_ON_WIDTH | Scale based on width mode. | | BASED_ON_1024 | Scale based on resolution 1024 mode. |

Autofit.TextureScaleMode

| Value | Description | | ---------- | --------- | | Expand | Scale in expand mode. | | Shrink | Scale in shrink mode. | | Stretch | Scale in strech mode. |

Donations

If this is useful for you, please consider a donation🙏🏼. One-time donations can be made with PayPal.