sparkar-audio-object
v1.0.1
Published
A helper object to unify Audio Playback Controllers and Speakers in Spark AR
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Spark AR - Audio Object
Description
This AudioObject implementation helps to unify Audio Playback Controllers with the Speakers they are connected to. These AudioObjects offer playback controls, as well as a volume fading utility.
In order to use the AudioObject, the referenced Audio Playback Controller must already be linked to an imported audio asset, and connected to a Speaker SceneObject.
Usage
const AudioObject = require("sparkar-audio-object");
// Create the audio objects
const startSFX = AudioObject.new({
speakerName: "start_sound_speaker",
controllerName: "start_sound_controller",
});
const drumLoop = AudioObject.new({
speakerName: "drum_loop_speaker",
controllerName: "drum_loop_controller",
});
const guitarLoop = AudioObject.new({
speakerName: "guitar_loop_speaker",
controllerName: "guitar_loop_controller",
});
// Play the startup sound
startSFX.play();
// Start the two loops in sync with each other at volume zero
drumLoop.volume = 0;
drumLoop.loop();
guitarLoop.volume = 0;
guitarLoop.loop();
// Fade in the drum loop slowly, and then the guitar loop quickly
drumLoop.fadeToVolume({
target: 1,
fadeTime: 4000,
completion: () => {
guitarLoop.fadeToVolume({target: 1, fadeTime: 200});
},
});