npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

spark2d

v0.0.6

Published

This is the JS part of Spark2D, a 2D visual effects library for Unity

Downloads

2

Readme

(WIP)

This is the JS part for Spark2D. You can use this in any OneJS-enabled Unity projects and games.

Installation

npm i spark2d

spark2d requires you to expose the provided ComputeShaderDepot as csDepot in ScriptEngine's Globals list.

Documentation will be available when spark2d is a bit more mature. But here's a quick sample.

https://github.com/user-attachments/assets/851eb853-699b-4f65-9ae3-d7837f000c68

import { h, render } from "preact"
import { Slider } from "comps/slider"
import { Image } from "UnityEngine/UIElements"
import { useEffect, useRef } from "preact/hooks"
import { Color, Mathf, RenderTexture, Time } from "UnityEngine"
import { blur, dye, fbm, grad, maop, sdfield, ShapeType, trans } from "spark2d"

interface ShapeProps {
    class?: string
    shape: Uncapitalize<keyof typeof ShapeType>
    args: number[]
    rounded?: number
    scale?: number
}

interface Params {
    rotOffset: number
    scaleOffset: number
    scaleSpeed: number
    rotSpeed: number
    color: Color
    auraColor: Color
    auraColorZeroAlpha: Color
}

const tweened = { value: 0 }

const noise1 = fbm(512).scale(0.65).lacunarity(3.4).octaves(3).gain(0.9)
const noise2 = fbm(512).scale(1.25).lacunarity(3.4).octaves(2).gain(0.9)

setInterval(() => {
    var time = Time.realtimeSinceStartupAsDouble * 1.2

    noise1.offset(0, time).rot(0).dispatch()
    maop(noise1.rt).multiply(0.15).add(0.5).pow(2.2).clamp(0, 1)

    noise2.offset(2, 0.431 * time).rot(0).dispatch()
    maop(noise2.rt).multiply(0.15).add(0.5).pow(2.2).clamp(0, 1)

    maop(noise1.rt).multiply(noise2.rt)
})

var gradient = grad(512).add(Color.black, 0).add(Color.white, 1).dispatch()
trans(gradient).rot(-90)
maop(gradient).pow(1.5)

const Shape = ({ shape, args, class: className, rounded, scale }: ShapeProps) => {
    const ref = useRef<Element>()
    const params = useRef<Params>({
        rotOffset: Math.random() * 360,
        scaleOffset: Math.random() * 2 * Math.PI,
        scaleSpeed: Math.random() + 2,
        rotSpeed: (Math.random() < 0.5 ? -1 : 1) * (Math.random() * 10 + 20),
        color: getRandomPaletteColor(),
        auraColor: getRandomAuraColor(),
        auraColorZeroAlpha: new Color(0, 0, 0, 0)
    })

    useEffect(() => {
        const { r, g, b } = params.current.auraColor;
        params.current.auraColorZeroAlpha = new Color(r, g, b, 0)
        animate()

        var id = setInterval(animate)
        return () => clearInterval(id)
    }, [])

    function animate() {
        const img = ref.current.ve as Image
        var time = Time.realtimeSinceStartupAsDouble * 1.2
        const { rotOffset, scaleOffset, scaleSpeed, rotSpeed, color, auraColor, auraColorZeroAlpha } = params.current
        const field = (img.image ? sdfield(img.image as RenderTexture) : sdfield(512))
            .rounded(rounded || 0)
            .scale((scale || 1) + Math.sin(time * scaleSpeed + scaleOffset) * 0.1)
            .rot(time * rotSpeed + rotOffset)
        const rt = field[shape].apply(field, args).rt
        maop(rt).clamp(0, 1).oneMinus()

        const t = tweened.value
        const r = Mathf.Lerp(1, 100, t)
        const a = Mathf.Lerp(0.01, .2, t)
        const b = Mathf.Lerp(0, .22, t)
        const c = Mathf.Lerp(1, .7, t)
        const d = Mathf.Lerp(1, .72, t)
        const lastColor = Color.Lerp(color, Color.white, t)

        blur(rt).radius(r).mask(gradient.rt).dispatch()

        if (t <= 0.01) {
            dye(rt).firstRunOnly((d) => d.add(new Color(0, 0, 0, 0), 0).add(color, 1)).dispatch()
        } else {
            maop(rt).multiply(noise1.rt).multiply(15).clamp(0, 1)
            dye(rt).reset().add(auraColorZeroAlpha, 0).add(auraColor, a).add(color, b)
                .add(color, c).add(lastColor, d).add(lastColor, 1.5).dispatch()
        }

        img.image = rt
    }

    return <image ref={ref} class={className} style={{ borderWidth: 1, borderColor: new Color(1, 1, 1, 0.05) }} />
}

const App = () => {
    function onChange(value: number) {
        tweened.value = value
    }

    return <div class="w-full h-full flex-col justify-center items-center p-2">
        <div class="flex-row justify-center items-center flex-wrap p-2">
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="circle" args={[50]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="roundedBox" args={[38, 60, 10, 10, 20, 10]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="segment" args={[0, 40, 0, -40]} rounded={12} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="rhombus" args={[38, 60]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="trapezoid" args={[38, 60, 42]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="equilateralTriangle" args={[54]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="unevenCapsule" args={[40, 30, 40]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="pentagon" args={[50]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="hexagon" args={[50]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="octogon" args={[50]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="hexagram" args={[36]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="star5" args={[32, 2.5]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="pie" args={[-0.9, 0.3, 70]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="cutDisk" args={[60, -40]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="arc" args={[-0.9, -.8, 50, 14]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="vesica" args={[70, 20]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="moon" args={[40, 60, 55]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="egg" args={[45, 0.2]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="cross" args={[70, 30, 10]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="ellipse" args={[70, 50]} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="blobbyCross" args={[-50]} rounded={20} />
            <Shape class="w-[256px] h-[256px] my-1 mx-4" shape="tunnel" args={[55, 55]} />
        </div>
        <div class="w-full p-6">
            <Slider class="w-full" onChange={onChange} />
        </div>
    </div>
}

const colorPalette = [
    new Color(1, 0.435, 0.380, 1),      // Coral (#FF6F61)
    new Color(0.420, 0.357, 0.584, 1),  // Purple (#6B5B95)
    new Color(0.533, 0.690, 0.294, 1),  // Green (#88B04B)
    new Color(0.969, 0.792, 0.788, 1),  // Pink (#F7CAC9)
    new Color(0.573, 0.659, 0.820, 1),  // Blue (#92A8D1)
    new Color(0.584, 0.322, 0.318, 1),  // Mauve (#955251)
    new Color(0.710, 0.396, 0.655, 1),  // Orchid (#B565A7)
    new Color(0, 0.608, 0.467, 1),      // Teal (#009B77)
    new Color(0.867, 0.255, 0.141, 1),  // Red (#DD4124)
    new Color(0.839, 0.314, 0.463, 1)   // Raspberry (#D65076)
];

const auraColors = [
    new Color(0.5, 0.3, 0, 1)
]

function getRandomPaletteColor(): Color {
    const randomIndex = Math.floor(Math.random() * colorPalette.length);
    return colorPalette[randomIndex];
}

function getRandomAuraColor(): Color {
    const randomIndex = Math.floor(Math.random() * auraColors.length);
    return auraColors[randomIndex];
}

render(<App />, document.body)

Zero-alloc Interop

For completeness, here's the Puerts Config that will make the JS-C# interop as performant as possible and allocation-free. See the OneJS page for more info.

using System;
using System.Collections.Generic;
using OneJS.Utils;
using Puerts;
using Spark2D;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.UIElements;

namespace OneJSContainer {
    [Configure]
    public class OneJSContainerPuertsCfg {
        [CodeOutputDirectory]
        static string OutputDir => Application.dataPath + "/_gen/";
        
        [Binding]
        static IEnumerable<Type> Bindings {
            get {
                return new List<Type>() {
                    typeof(Rect),
                    typeof(Color),
                    typeof(Color32),
                    typeof(Vector2),
                    typeof(Vector3),
                    typeof(Vector4),
                    typeof(float2),
                    typeof(float3),
                    typeof(float4),
                    typeof(Mathf),
                    typeof(FloatConvUtil),
                    typeof(ComputeUtil),
                    typeof(Quaternion),
                    typeof(VisualElement),
                    typeof(Image),
                    typeof(MeshGenerationContext),
                    typeof(Painter2D),
                    typeof(OneJS.Dom.Document),
                    typeof(OneJS.Dom.Dom),
                    typeof(OneJS.Dom.DomStyle),
                    typeof(Array),
                    typeof(Time),
                    typeof(ComputeShader),
                    typeof(ComputeBuffer),
                    typeof(RenderTexture),
                    typeof(Graphics),
                    typeof(SystemInfo)
                };
            }
        }

        [BlittableCopy]
        static IEnumerable<Type> Blittables {
            get {
                return new List<Type>() {
                    typeof(Rect),
                    typeof(Color),
                    typeof(Color32),
                    typeof(Vector2),
                    typeof(Vector3),
                    typeof(Vector4),
                    typeof(float2),
                    typeof(float3),
                    typeof(float4),
                    typeof(Quaternion),
                };
            }
        }
    }
}