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space3

v1.1.1

Published

High performance WebGL compatible API for numerical simulation and graphics in 3D

Downloads

107

Readme

space3 is a general purpose maths framework !

Version Build status License

Brief

space3 is a rich and intuitive 3D maths API for algebra, geometry, ODE solving and curve manipulation.

It reaches surprisingly fast computation while keeping mathematical code natural to read and write.

Featuring

  • WebGL support with array based classes inheriting from Float64Array, column-major matrices, ...

  • Three.js support with compatible 3D coordinates manipulation, ...

  • Vast API designed to perform maths computation useful for computer graphics, numerical simulation, mechanics, physics...

  • Object oriented and functional intuitive syntax that makes formulas easy to drop.

  • Written in Typescript with standardized interfaces to allow easily subclassing over the framework and make the API simpler to use.

  • Fully documented with step-by-step guides and a complete reference

Usage

Import

ES6 and Typescript

import * as space3 from "space3";
import {Vector3, Matrix3} from "space3";

With Typescript only, you can directly import sources

import Vector3 from "space3/src/Vector3";

This makes the syntactic coloration more consistent.

Node.js

const space3 = require("space3");
const Vector3 = space3.Vector3, Matrix3 = space3.Matrix3;

Browser

WIP... Browser bundle coming soon. For now you can use a browser bundler such as browserify to transpile sources for browser.

Syntax overview

let u = new Vector3(1, 2, 3), v = Vector3.ones, er = Vector3.er(u);
let w = sub(u, v, v.mulc(10));
let r = 5;
u.add(v).mul(6);
v.copy(er.mul(r));

let m = Matrix3.rotX(Math.PI / 2);
v = m.prodv(add(w, v, u));
u.rot(w, Math.PI);
m.inv();

let p = new Point3(1, 2, 3, Vector3.ey), q = Point3.zeros;
p.origin = Vector3.zeros;
u = p.to(q);
p.translate(u);

Documentation

The documentation website contains a complete reference and step-by-step guides.

The guides are written such that beginners in maths and/or programming can easily get started but provides rigorous documentation for more advanced users.

Documentation Website

Unit tests

Contributions

If you want to improve math javascript experience don't hesitate to contribute. All kind of improvements are welcomed !

CONTRIBUTING.md