source-soundboard
v1.1.1
Published
Create Source engine .cfg files that say a message in chat ("bind") after entering their numeric code on your numpad
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source-soundboard
Create Source engine .cfg files that say a message in chat ("bind") after entering their numeric code on your numpad.
See soundboard.example.js
for a file example.
Usage
$ source-soundboard [file.js]
, will generate a file file.cfg
in the same directory as file.js
(defaults to soundboard.js
in the current working directory).
Copy soundboard.cfg
and the soundboard
directory to your game's cfg
folder (or, keep your soundboard.js
there, or use a subdirectory and a symlink). Add exec soundboard
to your autoexec.cfg
to always have access to your soundboard, or type exec soundboard
in the game's console to run it on demand. exec
ing a new soundboard will replace all the keys as expected. If you wanted to have different soundboard files instead of combining them into a single one, you could create a bind that exec
s a different soundboard.
Enter the numeric code you specified in the .js
in-game to say a message. Longer messages are split onto multiple lines. Press 0
to reset the current selection and show the help menu in the top left corner for the top level menus. Navigating through a menu will show a preview of the lines in the top left of the screen.