soundoftext-js
v1.0.2
Published
NodeJS client for SoundOfText API
Downloads
319
Readme
soundoftext-js
A NodeJS library for the SoundOfText API.
Install
Install with npm:
npm install soundoftext-js
or yarn:
yarn add soundoftext-js
Usage
This library supports four operations: create
, location
, request
, and status
.
You will most likely want to use create
, as it has the simplest interface.
sounds.create
This function requests for a sound to be created, and polls the API until the sound is finished being created, eventually returning a URL that links to an MP3 file.
This function takes an object with two properties:
- text - the text to be spoken
- voice - the voice (language + accent) to use.
and returns the url for an MP3 file that you could then download.
const client = require('soundoftext-js');
client.sounds.create({ text:'Hello, world!', voice: 'en-US' })
.then(soundUrl => {
console.log(soundUrl); // https://soundoftext.nyc3.digitaloceanspaces.com/<sound-id>.mp3
})
.catch(e => {
/* Reasons that the Promise might get rejected:
* - after 60 seconds, it automatically times out
* - the API might fail to create the sound or reject it
* - other miscellaneous network issues
*/
});
sounds.request
This function requests for a sound to be created, and returns an object containing the sound id.
This function takes an object with two properties:
- text - the text to be spoken
- voice - the voice (language + accent) to use
and returns an object containing the sound id.
const client = require('soundoftext-js');
client.sounds.request({ text: 'Hello, world!', voice: 'en-US' })
.then(response => {
console.log(response);
/* One of:
* { success: true, id: '<sound-id>' }
* { success: false, message: '<error-message>' }
*/
})
.catch(e => {
/* Reasons that the Promise might get rejected:
* - API rejects the request
* - other miscellaneous network issues
*/
});
sounds.status
This function takes a sound id and returns the current status.
This function takes an object with one property:
- id - the id for the sound
and returns an object containing the status of the sound.
const client = require('soundoftext-js');
client.sounds.request({ text: 'Hello, world!', voice: 'en-US' })
.then(response => {
return client.sounds.status({ id: response.id });
})
.then(status => {
console.log(status);
/* One of:
* { status: 'Error', message: '<error-message>' }
* { status: 'Pending' }
* { status: 'Done', location: '<url-for-mp3-file>' }
*/
})
.catch(e => {
/* Reasons that the Promise might get rejected:
* - API rejects the request
* - other miscellaneous network issues
*/
});
sounds.location
This is a convenience wrapper for sounds.status
, which starts polling regularly for the status to be 'Done', before returning
the url for the mp3 file. It rejects the promise if it times out (~60 seconds) or if the API returns an 'Error' status.
This function takes an object with one property:
- id - the id for the sound
and returns the url for the MP3 file.
const client = require('soundoftext-js');
client.sounds.request({ text: 'Hello, world!', voice: 'en-US' })
.then(response => {
return client.sounds.location({ id: response.id });
})
.then(location => {
console.log(location); // https://soundoftext.nyc3.digitaloceanspaces.com/<sound-id>.mp3
})
.catch(e => {
/* Reasons that the Promise might get rejected:
* - after 60 seconds, it automatically times out
* - the API might fail to create the sound or reject it
* - other miscellaneous network issues
*/
});
FAQ
What voices does this support?
You can find a list of language codes in the documentation for Sound of Text.
You could also use another package of mine called google-tts-langauges that is another JS library that exports all the language codes.