npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

soundfont-player

v0.12.0

Published

Lightweight soundfont (music instrument) loader and player for WebAudio API

Downloads

3,202

Readme

soundfont-player npm

Build Status js-standard-style license

A soundfont loader/player to play MIDI sounds using WebAudio API.

It loads Benjamin Gleitzman's package of pre-rendered sound fonts by default with no server setup. Just a few lines of javascript:

Soundfont.instrument(new AudioContext(), 'acoustic_grand_piano').then(function (piano) {
  piano.play('C4')
})

It is a much simpler and lightweight replacement for MIDI.js soundfont loader (MIDI.js is much bigger, capable of play midi files, for example, but it weights an order of magnitude more).

Features

  • Load soundfont files in MIDI.js format or json format.
  • Unlimited poliphony (and stop all sounds with a single function call)
  • Use midi note numbers. Accepts decimal points to detune.
  • Easily connect to a Web MIDI API MidiInput
  • Schedule a list of notes

It uses audio-loader to load soundfont files and sample-player to play the sounds.

Install

Via npm: npm install --save soundfont-player

Or download the minified code and include it in your html:

<script src="soundfont-player.js"></script>
<script>
  Soundfont.instrument(new AudioContext(), 'marimba').then(function (marimba) {
  })
</script>

Usage

The soundfont loader

Out of the box are two Soundfonts available: MusyngKite and FluidR3_GM (MusyngKite by default: has more quality, but also weights more). You can load them with instrument function:

Soundfont.instrument(ac, 'clavinet').then(function (clavinet) {
  clavinet.play('C4')
})
// or use FluidR3_GM
Soundfont.instrument(ac, 'clavinet', { soundfont: 'FluidR3_GM' }).then(function (clavinet) {
  clavinet.play('C4')
})

You can load your own Soundfont files passing the .js path or url:

Soundfont.instrument(ac, '/soundfonts/clavinet-mp3.js').then(...)
// or
Soundfont.instrument(ac, 'clavinet-mp3.js', { from: 'server.com/soundfonts/' })

The soundfont player

Once you have an instrument you can:

// The first step is always create an instrument:
Soundfont.instrument(ac, 'clavinet').then(function (clavinet) {
  // Then you can play a note using names or midi numbers:
  clavinet.play('C4')
  clavinet.play(69)
  // float point midi numbers are accepted (and notes are detuned):
  clavinet.play(60.5) // => 500 cents over C4

  // you can stop all playing notes
  clavinet.stop()
  // or stop only one
  clavinet.play('C4').stop(ac.currentTime + 0.5)
  // or pass a duration argument to `play`
  clavinet.play('C4', ac.currentTime, { duration: 0.5})


  // You can connect the instrument to a midi input:
  window.navigator.requestMIDIAccess().then(function (midiAccess) {
    midiAccess.inputs.forEach(function (midiInput) {
      clavinet.listenToMidi(midiInput)
    })
  })

  // Or schedule events at a given time
  clavinet.schedule(ac.currentTime + 5, [ { time: 0, note: 60}, { time: 0.5, note: 61}, ...])
})

API

< 0.9.x users: The API in the 0.9.x releases has been changed and some features are going to be removed (like oscillators). While 0.9.0 adds warnings to the deprecated API, the 1.0.0 will remove the support.

instrument(ac, name, options) ⇒ Promise

Load a soundfont instrument. It returns a promise that resolves to a instrument object.

The instrument object returned by the promise has the following properties:

  • name: the instrument name
  • play: A function to play notes from the buffer with the signature play(note, time, duration, options)

The valid options are:

  • format: can be 'mp3' or 'ogg'
  • soundfont: can be 'FluidR3_GM' or 'MusyngKite'
  • nameToUrl: a function to convert from instrument names to URL
  • destination: by default Soundfont uses the audioContext.destination but you can override it.
  • gain: the gain (volume) of the player (1 by default)
  • attack: the attack time of the amplitude envelope
  • decay: the decay time of the amplitude envelope
  • sustain: the sustain gain value of the amplitude envelope
  • release: the release time of the amplitude envelope
  • adsr: the amplitude envelope as array of [attack, decay, sustain, release]. It overrides other options.
  • loop: set to true to loop audio buffers
  • notes: an array of the notes to decode. It can be an array of strings with note names or an array of numbers with midi note numbers. This is a performance option: since decoding mp3 is a cpu intensive process, you can limit limit the number of notes you want and reduce the time to load the instrument.

| Param | Type | Description | | --- | --- | --- | | ac | AudioContext | the audio context | | name | String | the instrument name. For example: 'acoustic_grand_piano' | | options | Object | (Optional) the same options as Soundfont.loadBuffers |

Example

var Soundfont = require('sounfont-player')
var ac = new AudioContext()
Soundfont.instrument(ac, 'marimba', { soundfont: 'MusyngKite' }).then(function (marimba) {
  marimba.play('C4')
})

The player

The player object returned by the promise has the following functions:

player.play

An alias for player.start

player.start(name, when, options) ⇒ AudioNode

Start a sample buffer. The returned object has a function stop(when) to stop the sound.

Valid options are:

  • gain: float between 0 to 1
  • attack: the attack time of the amplitude envelope
  • decay: the decay time of the amplitude envelope
  • sustain: the sustain gain value of the amplitude envelope
  • release: the release time of the amplitude envelope
  • adsr: an array of [attack, decay, sustain, release]. Overrides other parameters.
  • duration: set the playing duration in seconds of the buffer(s)
  • loop: set to true to loop the audio buffer

player.stop(when, nodes) ⇒ Array

Stop some or all samples

player.on(event, callback) ⇒ player

Adds a listener of an event

player.connect(destination) ⇒ AudioPlayer

Connect the player to a destination node

player.schedule(when, events) ⇒ Array

Schedule a list of events to be played at specific time.

player.listenToMidi(input, options) ⇒ player

Connect a player to a midi input

See soundfont-player for more information.

nameToUrl(name, soundfont, format) ⇒ String

Given an instrument name returns a URL to to the Benjamin Gleitzman's package of pre-rendered sound fonts

Returns: String - the Soundfont file url

| Param | Type | Description | | --- | --- | --- | | name | String | instrument name | | soundfont | String | (Optional) 'FluidR3_GM' or 'MusyngKite' ('MusyngKite' by default) | | format | String | (Optional) Can be 'mp3' or 'ogg' (mp3 by default) |

Example

var Soundfont = require('soundfont-player')
Soundfont.nameToUrl('marimba', null, 'ogg') // => http://gleitz.github.io/midi-js-soundfonts/FluidR3_GM/marimba-ogg.js

## Run the tests, examples and build the library distribution file

First clone this repo and install dependencies: npm i

To run tests use npm: npm test

The dist folder contains ready to use file for browser. You can use the dist file from the repo, but if you want to build you own run: npm run dist

To run the html example start a local http server. For example:

npm install -g http-server
http-server

And open http://localhost:8080/examples

To run pure javascript examples npm install -g beefy then beefy examples/marimba.js and navigate to http://localhost:9966/

Available instruments

By default it loads Benjamin Gleitzman's pre-rendered SoundFonts.

Instrument names

You can download the names of the instruments as a .json file:

Or require them:

var fluidNames = require('soundfont-player/names/fuildR3.json')
var musyngNames = require('soundfont-player/names/musyngkite.json')

Resources

  • SoundFont technical specification: http://freepats.zenvoid.org/sf2/sfspec24.pdf

License

MIT License