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solution

v0.1.1

Published

An animation library for different types of liquids.

Downloads

296

Readme

Solution

Build status npm version Dependencies

An animation library for three.js that provides different kinds of liquid effects.

Installation

$ npm install solution

Usage

// Attention: Three is not yet an ES6 module!
import {
	WebGLRenderer,
	PerspectiveCamera,
	PlaneBufferGeometry,
	TextureLoader,
	Constants,
	Scene,
	Mesh
} from "three";

import { LavaMaterial } from "solution";

var renderer = new WebGLRenderer();
var camera = new PerspectiveCamera();
var scene = new Scene();

var geometry = new PlaneBufferGeometry(1, 1);
var mesh = new Mesh(geometry, null);

var textureLoader = new TextureLoader();

textureLoader.load("textures/noise.png", function(texture) {

	texture.wrapS = texture.wrapT = Constants.RepeatWrapping;
	mesh.material = new LavaMaterial(texture);
	mesh.material.uniforms.offsetRepeat.value.set(0, 0, 75, 75);
	mesh.rotation.set(-Math.PI / 2, 0, 0);
	mesh.scale.set(2000, 2000, 1);
	scene.add(mesh);

});

camera.position.set(0, 30, 50);
camera.lookAt(scene);

(function render(now) {

	renderer.render(scene, camera);
	requestAnimationFrame(render);

}());

Included Effects

Documentation

API

Contributing

Maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code.

License

This library is licensed under the Zlib license
The original lava shader was written by nimitz and is licensed under a Creative Commons license