solid-undo-redo
v1.4.1
Published
A list-based (O(1)) implementation of undo-redo for signals!
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solid-undo-redo
A small library for undo-redo operations! Make signals with history. The implementation is list-based, so it works in O(1) instead of O(n)!
Features
- Make
undo
orredo
operations - Set your history length
- React on undo and redo events with callbacks
- Turn your history into reactive iterator
Installation
npm i solid-undo-redo
pnpm add solid-undo-redo
yarn add solid-undo-redo
Usage
import { createSignalWithHistory } from "solid-undo-redo";
const [value, setValue, history] = createSignalWithHistory<number | undefined>(
undefined,
{ historyLength: 10 }
);
setValue(1);
// Since we haven't provided the initial value (undefined)
// the history length equals to 1
console.assert(history.size() === 1);
// Since the history length is 1
// we can't do undo and redo
console.assert(history.isUndoPossible() === false);
console.assert(history.isRedoPossible() === false);
setValue(2);
// We added new value to the history
console.assert(history.size() === 2);
// Now we can make undo operation
console.assert(history.isUndoPossible() === true);
// However we can't do redo because we're at the end
// of our history
console.assert(history.isRedoPossible() === false);
// let's add some undo/redo listeners
history.registerCallback("undo", (currentValue, previousValue) =>
console.log(`Undo: ${currentValue}, ${previousValue}`)
);
history.registerCallback("redo", (currentValue, previousValue) => {
console.log(`Redo: ${currentValue}, ${previousValue}`);
});
// Don't forget to remove these listeners with api.removeCallback
// when you don't need them!
history.undo();
// You'll see in the console "Undo: 1, 2"
// Now we can't make undo operations
// because we're at the beginning of our history
console.assert(history.isUndoPossible() === false);
// But we can do redo!
console.assert(history.isRedoPossible() === true);
history.redo();
// You'll see in the console "Redo: 2, 1"
// Let's have a look at our history
console.log(history.toArray()); // [1, 2]
// You can also use history.arraySignal
// To get a reactive accessor of the history array
// Now let's clear our history and callbacks
history.dispose();
Docs
function createSignalWithHistory<T>(
initialValue?: T,
options?: SignalWithHistoryOptions<T | undefined>
): SignalWithHistory<T | undefined>;
type CallbackTypeMap<T> = {
undo: (currentValue: T, previousValue: T) => void;
redo: (currentValue: T, previousValue: T) => void;
};
export interface SignalWithHistoryOptions<T> {
/**
* Max history length
* @default 100
*/
historyLength?: number;
/**
* Solid signal options
*/
signalOptions?: SignalOptions<T> | undefined;
}
export type History<T> = {
undo: VoidFunction;
redo: VoidFunction;
/**
* Cleas the history
* @param clearCurrentValue - clears current value if set to true
* @default false
*/
clear: (clearCurrentValue?: boolean) => void;
/** Reactive signal which indicates if undo operation is possible */
isUndoPossible: Accessor<boolean>;
/** Reactive signal which indicates if redo operation is possible */
isRedoPossible: Accessor<boolean>;
/**
* Reactive generator function which is retriggered
* when the history changes
*/
createHistoryIterator: () => Generator<T, void, unknown>;
/**
* Reactive signal which shows the current history length
*/
size: Accessor<number>;
/** Register callback for undo/redo */
registerCallback: <CallbackType extends keyof CallbackTypeMap<T>>(
type: CallbackType,
listener: CallbackTypeMap<T>[CallbackType]
) => void;
/** Remove callback for undo/redo */
removeCallback: <CallbackType extends keyof CallbackTypeMap<T>>(
type: CallbackType,
listener: CallbackTypeMap<T>[CallbackType]
) => void;
/** Returns non-reactive history array */
toArray: () => Array<T>;
/** Reactive signal of history array */
arraySignal: Accessor<Array<T>>;
/** Clear all registered callbacks and history */
dispose: VoidFunction;
};
export type SignalWithHistory<T> = [
/** Reactive accessor for the value */
get: Accessor<T>,
/** Setter function for the value */
set: Setter<T>,
history: History<T>
];