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solid-events

v0.0.5

Published

Declarative event composition and state derivation primitives for Solidjs

Downloads

67

Readme

solid-events

A set of primitives for declarative event composition and state derivation for solidjs. You can think of it as a much simpler version of Rxjs that integrates well with Solidjs.

Here is an implementation of the Strello demo that uses solid-events.

Contents

Installation

npm install solid-events

or

pnpm install solid-events

or

bun install solid-events

createEvent

Returns an event handler and an event emitter. The handler can execute a callback when the event is emitted.

const [onEvent, emitEvent] = createEvent()

onEvent(payload => console.log(`Event emitted:`, payload))

...

emitEvent(`Hello World!`)
// logs "Event emitted: Hello World!"

Tranformation

The handler can return a new handler with the value returned from the callback. This allows chaining transformations.

const [onIncrement, emitIncrement] = createEvent()

const onMessage = onIncrement((delta) => `Increment by ${delta}`)

onMessage(message => console.log(`Message emitted:`, message))

...

emitIncrement(2)
// logs "Message emitted: Increment by 2"

Disposal

Handlers that are called inside a component are automatically cleaned up with the component, so no manual bookeeping is necesarry.

function Counter() {
  const [onIncrement, emitIncrement] = createEvent()

  const onMessage = onIncrement((delta) => `Increment by ${delta}`)

  onMessage(message => console.log(`Message emitted:`, message))

  return <div>....</div>
}

Calling onIncrement and onMessage registers a stateful subscription. The lifecycle of these subscriptions are tied to their owner components. This ensures there's no memory leaks.

Halting

Event propogation can be stopped at any point using halt()

const [onIncrement, emitIncrement] = createEvent()

const onValidIncrement = onIncrement(delta => delta < 1 ? halt() : delta)
const onMessage = onValidIncrement((delta) => `Increment by ${delta}`)

onMessage(message => console.log(`Message emitted:`, message))

...

emitIncrement(2)
// logs "Message emitted: Increment by 2"

...

emitIncrement(0)
// Doesn't log anything

halt() returns a never, so typescript correctly infers the return type of the handler.

Async Events

If you return a promise from an event callback, the resulting event will wait to emit until the promise resolves. In other words, promises are automatically flattened by events.

async function createBoard(boardData) {
  "use server"
  const boardId = await db.boards.create(boardData)
  return boardId
}

const [onCreateBoard, emitCreateBoard] = createEvent()

const onBoardCreated = onCreateBoard(boardData => createBoard(boardData))

onBoardCreated(boardId => navigate(`/board/${boardId}`))

createSubject

Events can be used to derive state using Subjects. A Subject is a signal that can be derived from event handlers.

const [onIncrement, emitIncrement] = createEvent()
const [onReset, emitReset] = createEvent()

const onMessage = onIncrement((delta) => `Increment by ${delta}`)
onMessage(message => console.log(`Message emitted:`, message))

const count = createSubject(
  0,
  onIncrement(delta => currentCount => currentCount + delta),
  onReset(() => 0)
)

createEffect(() => console.log(`count`, count()))

...

emitIncrement(2)
// logs "Message emitted: Increment by 2"
// logs "count 2"

emitReset()
// logs "count 0"

To update the value of a subject, event handlers can return a value (like onReset), or a function that transforms the current value (like onIncrement).

createSubject can also accept a signal as the first input instead of a static value. The subject's value resets whenever the source signal updates.

function Counter(props) {
  const [onIncrement, emitIncrement] = createEvent()
  const [onReset, emitReset] = createEvent()

  const count = createSubject(
    () => props.count,
    onIncrement(delta => currentCount => currentCount + delta),
    onReset(() => 0)
  )

  return <div>...</div>
}

createSubject has some compound variations to complete use cases.

createAsyncSubject

This subject accepts a reactive async function as the first argument similar to createAsync, and resets whenever the function reruns.

const getBoards = cache(async () => {
  "use server";
  // fetch from database
}, "get-boards");

export default function HomePage() {
  const [onDeleteBoard, emitDeleteBoard] = createEvent<number>();

  const boards = createAsyncSubject(
    () => getBoards(),
    onDeleteBoard(
      (boardId) => (boards) => boards.filter((board) => board.id !== boardId)
    )
  );

  ...
}

createSubjectStore

This subject is a store instead of a regular signal. Event handlers can mutate the current state of the board directly. Uses produce under the hood.

const boardStore = createSubjectStore(
  () => boardData(),
  onCreateNote((createdNote) => (board) => {
    const index = board.notes.findIndex((n) => n.id === note.id);
    if (index === -1) board.notes.push(note);
  }),
  onDeleteNote(([id]) => (board) => {
    const index = board.notes.findIndex((n) => n.id === id);
    if (index !== -1) board.notes.splice(index, 1);
  })
  ...
)

Similar to createSubject, the first argument can be a signal that resets the value of the store. When this signal updates, the store is updated using reconcile.

createTopic

A topic combines multiple events into one. This is simply a more convenient way to merge events than manually iterating through them.

const [onIncrement, emitIncrement] = createEvent()
const [onDecrement, emitDecrement] = createEvent()

const onMessage = createTopic(
  onIncrement(() => `Increment by ${delta}`),
  onDecrement(() => `Decrement by ${delta}`)
);
onMessage(message => console.log(`Message emitted:`, message))

...

emitIncrement(2)
// logs "Message emitted: Increment by 2"

emitDecrement(1)
// logs "Message emitted: Decrement by 1"

createPartition

A partition splits an event based on a conditional. This is simply a more convenient way to conditionally split events than using halt().

const [onIncrement, emitIncrement] = createEvent()

const [onValidIncrement, onInvalidIncrement] = createPartition(
  onIncrement,
  delta => delta > 0
)

onValidIncrement(delta => console.log(`Valid increment by ${delta}`))

onInvalidIncrement(delta => console.log(`Please use a number greater than 0`))

...

emitIncrement(2)
// logs "Valid increment by 2"

emitIncrement(0)
// logs "Please use a number greater than 0"

Use Cases

This section describes when and how you might benefit from this set of primitives.

State Derived from Events

React has already taught us that most state and UI should be derived from a minimal set of mutable state. This makes it easier to reason about the application, as data always flows from top to bottom, instead of being mutated from all over the place.

function Component() {
  const [count, setCount] = createSignal(0)

  const doubleCount = () => count() * 2

  return <div>
    Count: {count()} <br />
    double Count: {doubleCount()} <br />
    <button onClick={() => setCount(c => c + 1)}>Increment</button>
  </div>
}

While deriving state reduces the imperative logic we have to write, createSignal is still an escape hatch to allow imperative updates to state. When looking for changes made to count, we need to look through the entire component to see what could be calling setCount.

Events completely eliminate state that is mutated imperatively, since all state can now be derived.

function Component() {
  const [onIncrement, emitIncrement] = createEvent()

  const count = createSubject(
    0,
    onIncrement(() => c => c + 1)
  )

  const doubleCount = () => count() * 2

  return <div>
    Count: {count()} <br />
    double Count: {doubleCount()} <br />
    <button onClick={emitIncrement}>Increment</button>
  </div>
}

State changes are much easier to reason about now since every possible mutation to count is present at declaration time, with a descriptive name of the event that updates it.

Event Composition

Building heavily dynamic applications often results in lots of event handlers with huge chunks of imperative logic, which might execute side effects, update state, run business logic, etc. Quite often all this state ends up being tangled together, making it difficult to reason about the system.

Here's an example from Strello's drag and drop implementation.

const [acceptDrop, setAcceptDrop] = createSignal<"top" | "bottom" | false>(
  false
);

onDragOver={(e) => {
  // check if a valid note is dragged over
  if (!e.dataTransfer?.types.includes(DragTypes.Note)) {
    // mutate state
    setAcceptDrop(false);
    return;
  }

  // calculate and mutate state based on position
  const isTop = ...calculation;

  setAcceptDrop(isTop ? "top" : "bottom");
}}

onDrop={(e) => {
  // check if the dropped element is a valid note
  if (e.dataTransfer?.types.includes(DragTypes.Note)) {
    const noteId = e.dataTransfer?.getData(DragTypes.Note)

    action: if (noteId && noteId !== props.note.id) {
      // note is valid, run side effect
      if (acceptDrop() === "top") {
        if (props.previous && props.previous?.id === noteId) {
          break action;
        }
        moveNoteAction(...);
      }

      if (acceptDrop() === "bottom") {
        if (props.previous && props.next?.id === noteId) {
          break action;
        }
        moveNoteAction(...);
      }
    }
  }

  // mutate state
  setAcceptDrop(false);
}}

There are several issues with this implementation.

  • Complex decisions and their results are represented by imperative logic
  • Side effects are called conditionally, requiring a mental walkthrough of all the conditions

Here is an alternate version that achieves the same behavior using event composition.

const onDropNote = onDrop((e) => {
  // check if the dropped element is a valid note
  if (!e.dataTransfer?.types.includes(DragTypes.Note)) halt();

  const noteId = e.dataTransfer?.getData(DragTypes.Note);

  if (!noteId || noteId === props.note.id) halt();

  return noteId;
});

onDropNote((noteId) => {
  // when a valid note is dropped, run side effect
  if (acceptDrop() === "top" && props.previous?.id !== noteId) {
    return moveNoteAction(...);
  }

  if (acceptDrop() === "bottom" && props.next?.id !== noteId) {
    return moveNoteAction(...);
  }
});

// check if a valid note is dragged over
const [onDragOverValidEl, onDragOverInvalidEl] = createPartition(
  onDragOver,
  (e) => !!e.dataTransfer?.types.includes(DragTypes.Note)
);

// derive highlight state based on element and position
const acceptDrop = createSubject<"top" | "bottom" | false>(
  false,
  onDrop(() => false),
  onDragOverInvalidEl(() => false),
  onDragOverValidEl((e) => {
    const isTop = ...calculation
    return isTop ? "top" : "bottom";
  })
);

This implementation might be slightly verbose, but has some nice benefits.

  • Results of conditionals are represented as explicit events
  • All side effects move towards the bottom of the flow
  • Events are single-purpose and descriptive

Optimistic UI

Optimistic UI implementation can be simplified by deriving state from user events.

Here is another example from Strello, this time the optimistic deletion of boards from the home screen.

const serverBoards = createAsync(() => getBoards());
const deleteBoardSubmissions = useSubmissions(deleteBoard);

const boards = () => {
  if (deleteBoardSubmissions.pending) {
    const deletedBoards: number[] = [];

    for (const sub of deleteBoardSubmissions) {
      deletedBoards.push(sub.input[0]);
    }

    return serverBoards()?.filter(
      (board) => !deletedBoards.includes(board.id)
    );
  }

  return serverBoards();
};

Since this version relies on the state of inflight submissions, it has to loop through all the possible deletions, and remove them from the data before returning it.

Here is an alternate version that achieves the same behavior using an async subject.

const [onDeleteBoard, emitDeleteBoard] = createEvent<number>();
onDeleteBoard(useAction(deleteBoard));

const boards = createAsyncSubject(
  () => getBoards(),
  onDeleteBoard(
    (boardId) => (boards) => boards.filter((board) => board.id !== boardId)
  )
);

This version uses an event handler for the deleted board and removes it from the state. Not only is it simpler to read, but also slightly more performant since it doesn't require iterating over submissions.

Fine Grained Mutations

The Strello demo achieves fine grained optimistic mutations through a series of clever hacks around effects, submissions, and timestamps.

createEffect(() => {
  const mutations = untrack(() => getMutations());

  const { notes, columns } = props.board;
  applyMutations(mutations, notes, columns);

  batch(() => {
    setBoardStore("notes", reconcile(notes));
    setBoardStore("columns", reconcile(columns));
  });
});

createEffect(() => {
  const mutations = getMutations();
  const prevTimestamp = untrack(() => boardStore.timestamp);
  const latestMutations = mutations.filter(
    (m) => m.timestamp > prevTimestamp
  );

  setBoardStore(
    produce((b) => {
      applyMutations(latestMutations, b.notes, b.columns);
      b.timestamp = Date.now();
    })
  );
});

This implementation is highly performant since each optimistic update:

  • is only ever applied once, and filtered out using timestamps for future runs
  • mutates the store in a fine-grained way, without any reconciliation required

However, there are several issues with this, since it requires:

  • effects that directly mutate state, leading to two sequential updates of the reactive graph
  • two separate effects that seem to do similar things, making it difficult to reason about the mechanics
  • timestamp to keep track of when the board was last updated
  • multiple iterations through in-flight submissions
  • the getMutation and applyMutations functions which have a lot of redundant logic

Here is an alternate version that achieves the same behavior using a subject store.

const boardStore = createSubjectStore(
  () => boardData(),
  onCreateNote(([note]) => (board) => {
    const index = board.notes.findIndex((n) => n.id === note.id);
    if (index === -1) board.notes.push(note);
  }),
  onMoveNote(([noteId, columnId, order]) => (board) => {
    const index = board.notes.findIndex((n) => n.id === noteId);
    if (index !== -1) {
      board.notes[index].column = columnId;
      board.notes[index].order = order;
    }
  }),
  onEditNote(...),
  onDeleteNote(...),
  onCreateColumn(...),
  onRenameColumn(...),
  onMoveColumn(...),
  onDeleteColumn(...)
);

This version achieves the same fine-grained mutation behavior as the original, except it also:

  • eliminates the need for multiple effects that do similar things
  • colocates all the mutations together
  • doesn't iterate through submissions
  • updates everything in a single run of the graph
  • simplifies the logic

Overall, Events and Subjects make implementing fine grained optimistic UI much easier.

Alternative to RxJS

NOTE: createEvent currently uses RxJS observables under the hood as an implementation detail. This is subject to change.

You can achieve similar benefits by using RxJS directly. Then why use createEvent?

My first theory is that as you attempt to use RxJS with Solidjs, you will end up building something similar to createEvent yourself.

RxJS observables are very simple and very powerful. They handle event composition, reactive state, stateful lifecycles, higher order streaming, and much more.

The versatility of observables is both a blessing and a curse - using them for everything requires a lot of knowledge about operators, and writing code using pipes, which is very different from typical procedural logic.

Solid's reactivity system is very different - it's designed using multiple reactive primitives that each play a very specific role, instead of a single fundamental piece that makes up everything. signals handle state, effects handle side effects, memos handle caching, and roots handle lifecycles.

The only piece that's missing from Solid's inventory of primitives is event composition. createEvent takes the approach of filling a void in an existing system, rather than bringing a whole new system for a small task.

This means createEvent by itself is a lot less powerful than RxJS observables, since it cannot do things like state management or higher order streaming. However, those tasks are already well accomplished by Solid's existing primitives, which means createEvent can stay lean and easy to learn. No need to learn a bunch of operators.

Functional Reactive Programming

Speaking of RxJS, there have been multiple attempt at bringing some functional reactive goodness into javascript (RxJS being the most popular one).

Most implementations of FRP ideas in Javascript use a single reactive primitive to represent everything (including Elm's original idea of signals). This is because the conception of FRP in Haskell used continuous time and required two primitives, one to represent continuous pull-able values (behaviors), one to represent discrete push-able values (events). Subsequent implementations of FRP on the web dropped the idea of continuous time, and therefore the primitive that represented continuous values, leaving behind a single discrete reactive primitive.

Reactive systems like KnockoutJS went the other way and dropped push-able primitive, and only implemented a single pull-based reactive primitive, which we now know as signals. While signals are still technically discrete, they retain the pull-based semantics of classic FRP.

So contemporary reactive systems are built either entirely on push based values (observables/rxjs) or entire on pull based values (signals/solidjs).

createEvent reintroduces a push-based primitive into Solidjs to complement signals, making the end result look a lot closer to classic FRP.

Full-Stack Reactivity

createEvent superpowers the full-stack reactive capabilities of "use socket" and server signals.

More info coming soon.