solid-audio-player
v1.0.10
Published
A customizable SolidJS audio player. Written in TypeScript. Mobile compatible. Keyboard friendly.
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Solid Audio Player
A port of React H5 Audio Player to SolidJS.
- Audio player component that provides consistent UI/UX on different browsers.
- Super customizable layout
- Flexbox CSS with SVG icons. Mobile friendly.
- I18n and a11y supported, keyboards events supported.
- Support Media Source Extensions (MSE) and Encrypted Media Extensions (EME)
- Written in TypeScript.
Supported browsers: Chrome, Firefox, Safari, Edge
Installation
$ npm i solid-audio-player
Or
$ yarn add solid-audio-player
Usage
import AudioPlayer from 'solid-audio-player'
import 'solid-audio-player/dist/styles.css'
const Player = () => (
<AudioPlayer
autoPlay
src="http://example.com/audio.mp3"
onPlay={e => console.log('onPlay')}
// other props here
/>
)
Keyboard shortcuts (When audio player focused)
They can be turned off by setting hasDefaultKeyBindings
prop to false
| Key binding | Action | | ----------- | ----------- | | Space | Play/Pause | | ← | Rewind | | → | Forward | | ↑ | Volume up | | ↓ | Volume down | | L | Toggle loop | | M | Toggle mute |
Props
HTML Audio Tag Native Attributes
| Props | Type | Default | Note | | ----------- | ------------------------------ | --------- | --------------------------------- | | src | string | '' | | | preload | 'auto' | 'metadata' | 'none' | 'auto' | | | autoPlay | boolean | false | Won't work on most mobile devices | | loop | boolean | false | | | muted | boolean | false | | | volume | number | 1.0 | Won't work on most mobile devices | | crossOrigin | string | undefined | | | mediaGroup | string | undefined | |
More native attributes detail: MDN Audio element
The controls
attribute defaults to false
and should never be changed to true
because this library is already providing UI.
UI/UX Props
| Props | Type | Default | Note |
| ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| showSkipControls | boolean | false | Show Previous/Next buttons |
| showJumpControls | boolean | true | Show Rewind/Forward buttons |
| showDownloadProgress | boolean | true | Show download progress over progress bar |
| showFilledProgress | boolean | true | Show filled (already played) area on progress bar |
| showFilledVolume | boolean | false | Show filled volume area on volume bar |
| hasDefaultKeyBindings | boolean | true | Whether has default keyboard shortcuts |
| autoPlayAfterSrcChange | boolean | true | Play audio after src
is changed, no matter autoPlay
is true
or false
|
| volumeJumpStep | number | 0.1 | Indicates the volume jump step when pressing up/down arrow key, volume range is 0
to 1
|
| progressJumpStep | number | 5000 | Deprecated, use progressJumpSteps. Indicates the progress jump step (ms) when clicking rewind/forward button or left/right arrow key |
| progressJumpSteps | object | { backward: 5000, forward: 5000 }
| Indicates the progress jump step (ms) when clicking rewind/forward button or left/right arrow key |
| progressUpdateInterval | number | 20 | Indicates the interval (ms) that the progress bar UI updates, |
| listenInterval | number | 1000 | Indicates the interval (ms) to call the onListened
prop during playback |
| defaultCurrentTime | JSX.Element | '--:--' | Default display for audio's current time before src's meta data is loaded |
| defaultDuration | JSX.Element | '--:--' | Default display for audio's duration before src's meta data is loaded |
| timeFormat | 'auto' | 'mm:ss'| 'hh:mm:ss' | 'auto' | Time format for both current time and duration. 'auto'
means when duration is greater than one hour, time format is hh:mm:ss
, otherwise it's mm:ss
|
| header | JSX.Element | null | Header of the audio player |
| footer | JSX.Element | null | Footer of the audio player |
| layout | 'stacked' | 'horizontal' |'stacked-reverse' |'horizontal-reverse' | 'stacked' | Overall layout of the audio player |
| customIcons | CustomIcons | {} | Custom icons to replace the default ones |
| customProgressBarSection | Array<string |JSX.Element> | [CURRENT_TIME,PROGRESS_BAR,DURATION] | Custom layout of progress bar section |
| customControlsSection | Array<string |JSX.Element> | [ADDITIONAL_CONTROLS,MAIN_CONTROLS,VOLUME_CONTROLS] | Custom layout of controls section |
| customAdditionalControls | Array<string |JSX.Element> | [LOOP] | Custom layout of additional controls |
| customVolumeControls | Array<string |JSX.Element> | [VOLUME] | Custom layout of volume controls |
| i18nAriaLabels | I18nAriaLabels | I18nAriaLabels | A configuration object to overwrite the default aria-label
on the action buttons |
| mse | Object | null | A configuration object so the player can play audio chunks, MSE streams and encrypted audio (See section about Media Source Extensions in this Readme) |
| mse.srcDuration | number | - | The complete duration of the MSE audio chunks together (this is a key of the mse prop) |
| mse.onSeek | Function (Event) | - | The callback to be used when seek happens (this is a key of the mse prop) |
| mse.srcDuration | number | - | The callback to be used when encrypted audio is detected and needs to be decrypted (this is a key of the mse prop) |
Event Props
Supported media events: onPlay
, onPause
, onEnded
, onSeeking
, onSeeked
, onAbort
, onCanPlay
, onCanPlayThrough
, onEmptied
, onError
, onLoadStart
, onLoadedMetaData
, onLoadedData
, onPlaying
, onSuspend
, onWaiting
, onVolumeChange
Docs: Media Events | MDN
Note: onTimeUpdate
is not supported. Please use onListen
with listenInterval
for better performance.
Other events
| Props | Type | Default | Note |
| ------------------------ | ---------------- | ------- | ----------------------------------------------------------------------------------------------- |
| onClickPrevious | Function (Event) | null | Called when click Previous button |
| onClickNext | Function (Event) | null | Called when click Next button |
| onListen | Function (Event) | null | Called every listenInterval
milliseconds during playback |
| onPlayError | Function (Error) | null | Called when there's error invoking audio.play()
, it captures error that onError
won't catch |
| onChangeCurrentTimeError | Function () | null | Called when dragging progress bar or press rewind/forward while the audio hasn't loaded yet |
UI Overwrites
Besides using props to change UI, Solid Audio Player provides built-in class names and SASS/LESS variables for developers to overwrite.
CSS variables
--sap_theme-color: #868686; // Color of all buttons and volume/progress indicators
--sap_background-color: #fff; // Color of the player background
--sap_bar-color: #e4e4e4; // Color of volume and progress bar
--sap_time-color: #333; // Font color of current time and duration
--sap_font-family: inherit; // Font family of current time and duration
For LESS variables, just replace $
with @
. This library supports both.
Status class names
There are some status class names on the audio player's wrapper div. They can be used for overwriting styles.
| className | Description | | ------------------------ | -------------- | | sap_loop--on | Loop is on | | sap_loop--off | Loop is off | | sap_play-status--paused | Paused status | | sap_play-status--playing | Playing status |
For example:
.sap_play-status--paused .sap_progress-bar {
// Overwrite the progress bar style while the audio is paused
}
Advanced Usage
Access to the audio element
You can get direct access to the underlying audio element. First get a ref to SolidAudioPlayer:
let player
return <SolidAudioPlayer ref={player} />
Then you can access the audio element like this:
player.audio
Media Source Extensions and Encrypted Media Extensions
You can use Media Source Extensions and Encrypted Media Extensions with this player. You need to provide the complete duration, and also a onSeek and onEncrypted callbacks. The logic for feeding the audio buffer and providing the decryption keys (if using encryption) must be set in the consumer side. The player does not provide that logic. Check the StoryBook example to understand better how to use.