socketio-multiplayer-lib
v1.1.2
Published
A multiplayer library for socket.io, that allows you to create multiplayer games with ease.
Downloads
8
Readme
Multiplayer Game Management System
Overview
This project consists of a comprehensive system for managing real-time multiplayer games. It includes a frontend React hook, useGameHandlerClient
, and a backend GameHandler
class. Together, they provide a full-stack solution for creating, joining, managing, and handling real-time interactions in multiplayer game environments.
Features
- Real-time Communication: Utilizes Socket.io for real-time communication between clients and the server.
- Game Lifecycle Management: Supports creating, joining, starting, and finishing game sessions.
- Event Handling: Facilitates emitting and responding to game-related events, enhancing the interactive experience.
- Client and Server Synchronization: Ensures that game state and player actions are consistently synchronized between the client and server.
- Error Handling: Robust error handling mechanisms to manage edge cases and ensure a smooth gaming experience.
Documentation
Detailed technical documentation is available for both the frontend hook and the backend game handler:
- Frontend Hook (
useGameHandlerClient
): For a detailed explanation of the hook's functionality, usage, and features, refer to the documentation available atdocumentation/hook.md
. - Backend (
GameHandler
): Comprehensive information about the backend game handling, including setup, event management, and error handling, can be found atdocumentation/backend.md
.
Getting Started
To get started with this system, ensure you have both the frontend and backend components set up. Follow the specific setup instructions in the respective documentation files.
Contribution
Contributions to this project are welcome. Please refer to the respective documentation files for detailed insights into the system's architecture and functionality before making changes or additions.
License
This project is not licensed, and all rights are reserved by the project maintainers. For now :)
For any additional information or support, please refer to the individual documentation files or contact the project maintainers.