socket2me-client
v1.2.0
Published
Client for socket2me
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Socket2me-client
This is a Node JS Client for the Socket2Me Server.
Installation
The Socket2me-client can be installed via NPM.
npm install socket2me-client --save
Example App
Be sure to review the example folder of this repository for more details on setting this up.
var Socket2meClient = require('socket2me-client');
var socket2me = new Socket2meClient('https://mysocketserver.com');
socket2me.on('connected', function(url) {
console.log('socket server url: %s', url);
});
socket2me.requestHandler(function(request, respond) {
console.dir(request);
respond(200,'Hello World!');
}
Function Reference
Request Object
The request object contains the following keys:
headers:object
- This is an object that contains the header values of the inbound request.method:string
- This is the method that the inbound request used.url:string
- This is the portion of the Socket2Me Server URL that follows the token. For example if the url was called at http://mysocketserver.com/go/[token]/help/me?fname=bob&lname=smith, this will be'/help/me'
query:object
- This is an object that includes and URL Query string assignments. For example if the url was called at http://mysocketserver.com/go/[token]/help/me?fname=bob&lname=smith, this will be{ "fname": "bob", "lname": "smith" }
body
- This is the content of the body. If JSON or a URL Encoded Body was detected, this will be an object.
Socket2me#requestHandler(request:obj, respond:fn([status], [body], [headers]){});
Defines a function that is called when a request is received.
request:object
- See Request Object aboverespond:function
- This is a callback like function that can be used to respond to the request. It is important to note that you must call this within 5 seconds of receiving the request for it to be valid. Otherwise, the Socket2Me Server will respond with a simple 200/OK. This is not to be confused with the response object. This function has 3 arguments it will accept and all are optional.status:number
- Specify the status code used in the response to the request. Defaults to 200 if not specifiedbody
- Specify the contents of the body in the response to the request. Defaults to 'OK' if not specifiedheaders:object
- Specify any additional headers to supply in the response to the request. Defaults to {} if not specified
Example 1
socket2me.requestHandler(function(request, respond) {
if(request.query.name === 'bob') {
respond(200, 'Hello Bob!');
} else {
respond(400, request.query.name + ' not found!')
}
});
Example 2
socket2me.requestHandler(function(request, respond) {
if(request.method === 'POST') {
console.log(request.query);
respond();
}
});
Events
connected
- Emitted when client has connected with server. Provides parameterurl
which is the URL that the server generated.disconnected
- Emitted when the client is disconnected from the server.
License
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/.