socket-signal
v10.3.2
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Signal abstraction to create WebRTC connections through sockets.
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socket-signal
Signal abstraction to create WebRTC connections through sockets.
This module provides a common interface (for the client and server) to build your own signal.
If you want to use a ready to use
implementation check: socket-signal-websocket.
Install
$ npm install socket-signal
Usage
Client
The client interface provides almost everything that you need to start a basic signal client (most of the times you won't need to add more features).
const { SocketSignalClient } = require('socket-signal')
class YourClient extends SocketSignalClient {
async _open() {
await super._open()
}
async _close() {
await super._close()
}
async _onOffer(data) {
// data.offer
}
async _onAnswer(data) {
// data.answer
}
async _onIncomingPeer(peer) {
if (validPeer(peer)) return
throw new Error('invalid peer')
}
}
const client = new YourClient(socket, opts)
;(async () => {
// open the client
await client.open()
// join the swarm for the given topic and get the current peers for that topic
const peersAvailable = await client.join(topic)
// request a connection to a specific peer
const remotePeer = client.connect(topic, peersAvailable[0])
// optional, use the signal to listen for incoming media streams
remotePeer.subscribeMediaStream = true
try {
// wait until the connection is established
await remotePeer.ready()
console.log(remotePeer.stream)
// SimplePeer connected
} catch(err) {
// SimplePeer rejected
}
})()
Server
const { SocketSignalServer } = require('socket-signal')
class YourServer extends SocketSignalServer {
async _onDisconnect (rpc) {
// onDisconnect a peer socket
}
async _onJoin (rpc, msg) {
// msg.id, msg.topic
}
async _onLeave (rpc, msg) {
// msg.id, msg.topic
}
async _onLookup (rpc, msg) {
// msg.topic
}
/**
* request signal offer
*/
async _onOffer (rpc, msg) {
// msg.remoteId, msg.topic, msg.data
}
/**
* event signal
*
* this event is emitted when there is a signal candidate
*/
async _onSignal (rpc, msg) {
// msg.remoteId, msg.topic, msg.data
}
}
If you want a server with a minimal implementation to handle peer connections you can use SocketSignalServerMap.
API
Client
const client = new Client(socket, options)
Creates a new client instance.
Options include:
id: Buffer
: Buffer of 32 bytes.requestTimeout: 15 * 1000
: How long to wait for peer requests.concurrency: 1
: How many incoming connections in concurrent can handlemetadata: Object
: Metadata to share across network.simplePeer: Object
: SimplePeer options.
IMPORTANT: Every
id
andtopic
must be aBuffer of 32 bytes
.
client.open() => Promise
Open the client.
client.close() => Promise
Close the client.
client.join(topic: Buffer) => Promise<Array<Buffer>>
Join the swarm for the given topic and do a lookup
of peers available for that topic.
client.leave(topic: Buffer) => Promise
Leave the swarm for the given topic.
IMPORTANT: This will not close the current peers for that topic you should call
closeConnectionsByTopic(topic)
client.closeConnectionsByTopic(topic: Buffer) => Promise
Close all the connections referenced by a topic.
client.connect(topic: Buffer, peerId: Buffer, options?: Object) => Peer
Creates a request
connection for a specific topic
and peerId
.
options
include:
metadata: Object
: Metadata to share with the other peer.simplePeer: Object
: Specific SimplePeer options for this connection.
Peer
is an object with:
id: Buffer
: ID of the peer.sessionId: Buffer
: Unique ID for this connection.topic: Buffer
: Topic related.metadata: Object
: Metadata object to share with other side.stream: SimplePeer
: The SimplePeer internal stream.subscribeMediaStream: boolean
: Set intrue
if you want to use the signal to listen for incoming media streams. Default:false
.
peer.ready() => Promise
Wait for the connection to be established.
peer.addStream(mediaStream) => Peer
Add a media stream.
Issues
:bug: If you found an issue we encourage you to report it on github. Please specify your OS and the actions to reproduce it.
Contributing
:busts_in_silhouette: Ideas and contributions to the project are welcome. You must follow this guideline.
License
MIT © A GEUT project