socket-post-message
v1.0.3
Published
Do the `postMessage()`/`on('message')` thing with any arbitrary socket (really, any stream) in Node.js.
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socket-post-message
Do the postMessage()
/on('message')
thing with any arbitrary
socket (really, any stream) in Node.js.
What this is for
Say you have a socket, like a server/client connected on a domain socket or over a TCP connection, and you want to send and receive arbitrary messages.
This lets you do that.
How it works
Messages are encoded using the serialize
and deserialize
methods from node:v8
, and adding a 4 byte header for the
message length.
This supports many things that are not supported by JSON.stringify/parse, like cyclical objects and native JS object types, but is limited to things that are serializable, so for example, you can't pass a function through the stream and expect it to remain intact.
If the stream emits data that is not parseable, doesn't have a
correct message header, etc., then the returned messageHost
object will emit an 'error'
event.
In almost all cases, this is done with zero copying. (There is a small copy when the message is split across more than 2 chunks, but that's pretty rare.)
USAGE
Install it with npm
npm install socket-post-message
In the server:
import { createServer } from 'node:net'
import { socketPostMessage } from 'socket-post-message'
const server = createServer(connection => {
const messageHost = socketPostMessage(connection)
messageHost.on('message', msg => {
messageHost.postMessage(['received', msg])
})
messageHost.postMessage({ status: 'connected' })
})
socket.listen('socket-name')
In the client:
import { connect } from 'node:net'
import { socketPostMessage } from 'socket-post-message'
const socket = connect('socket-name')
const messageHost = socketPostMessage(socket)
messageHost.on('message', msg => console.log(msg))
messageHost.once('connect', () => {
messageHost.postMessage({ hello: 'world' })
})
// outputs:
// { status: 'connected' }
// [ 'received', { hello: 'world' } ]
Caveats
You can't send file descriptors over the message channel, because
that is not supported in Node for sockets. (It was once upon a
time supported for domain sockets, but that's not supported by
Windows named pipes, and so was removed in Node v0.6 when Windows
support was added.) So, the transferList
feature is not
supported.
If you use the stream for any other kind of data, it's going to
get weird. You really need to ensure that both sides of the
channel stream are using this library (or another "UInt32BE
message length header + v8 serialized message" implementation) to
send and receive messages. Because basically any series of 4
bytes can be interpreted as a number, if you write something like
"hello, world"
to the stream, then it will be interpreted as a
message length header of 0x68656c6c
, and keep reading until it
has consumed 1751477356 bytes. Probably not what you want.
If you do have a message like '\0\0\0\x0chello world'
, then the
reader will consume the 12 bytes of 'hello world'
and then try
to deserialize it, and that will fail, emitting an error on the
messageHost
.
If communicating across threads in Node, or worker/forked
processes that you control, it's usually better to use either a
MessageChannel
pair or an IPC
stdio file descriptor, as this
has more features and an easier setup.
But if you need to efficiently send and receive arbitrary messages between arbitrary processes, then this is a good choice.