socket-league-client
v1.0.1
Published
A lightweight non-opinionated NPM library that offers a custom React hook that utilizes websockets to synchronize state between multiple clients and can evolve state dynamically, coupled with a server side NPM library socket-league-server which contains a
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socket-league-client: Websockets that transfer synced state
Table of Contents
Features
A lightweight non-opinionated NPM library that offers a custom React hook that utilizes websockets to synchronize state between multiple clients and can evolve state dynamically, coupled with a server side NPM library socket-league-server which contains a handler to receive messages from the hook on a websocket server to persist state updates on a database and notifies clients of changes.
Installation
npm install socket-league-client
for access to the custom React hook.
How It works
The Custom React Hook
Let's break down the components of the call to explain each part of the hook invocation.
The Connection Class
The Connection
class wraps all the front-end logic to manage the hook. It should be initialized with the URL of the websocket server with which the client will be communicating state, and which will be sending state updates to the client. Under the hood, the Connection class automatically reconnects using the Reconnecting WebSocket library.
Initializing state and session
Our library gives developers the flexibility to transmit any data to represent the state in the hook. The hook anticipates that the communication protocol between server and client includes the entire state, not just incremental updates.
The session ID
is how clients subscribe to state updates from the server when the server receives an update. The first time a session ID
is received by the server, it saves the received state in the database. Otherwise, it updates the client with the already saved state information on the database instead.
Message Types
The Connection
class sends three message types to the server: Initial
, Update
, and Undo
.
Initial
: This message type is the first message sent when the Connection object first contacts the server. The first time asession ID
is received by the server, it saves the received state in the database. Otherwise, it updates the client with the already saved state information on the database instead.Update
: After a websocket connection is established, any updates to the application state are transmitted to the server via the custom React hook throughUpdate
messages. Each reception of anUpdate
message by the server causes the server to emit updates to all clients associated with thatUpdate
message'ssession ID
Undo
: This message type notifes the server to delete the last state associated with the includedsession ID
and transmit the last prior state associated withsession ID
to the client. This behavior can be customized Nothing will happen if the state is regressed to the point of initial contact with the first client to initialize the earliest state associated with thatsession ID
.Unsubscribe
: This message type notifies the server to stop sending updates to the client associated with the session included in the subsubscribe message.
Initializing the hooks with useSyncState
Finally, to add the custom hook to the application, simply invoke useSyncState
with the desired session ID
, the desired initial state, a Connection
object, and the local version of React.
The version of React should be passed into useSyncState in order to avoid versioning and dependency issues.
//outside the React component's render or return method
const conn = new Connection ('ws://localhost:3000');
//within the React component's render or return method
const [socketState, setSocketState, undoSocketState] = useSyncState(
session,
initialState,
conn,
React
);
Server Setup
Now that your frontend is setup it is time to setup your backend. Please refer to the following NPM library for more information on how to set that up: socket-league-server.
Demo Apps
Echo Server
Check out our chat-app we built using our very own NPM libraries and hooks!
Our Echo Server is a chat application with four separate channels for conversation. Clients are synchronized to the server via websockets, which transmit updates relating to any messages sent or background changes. Feel free to cruise around and see how exactly it all comes together.
Contributing
We'd love for you to test this library out and submit any issues you encounter. Also feel free to fork to your own repo and submit pull requests!
Authors
Aaron Gaut
Kurt Crandall
Kyle Boudewyn
Trevor Mow
Zachary Lim