smashgg-promise
v2.0.1
Published
A single-file, es6 javascript that allows for frontend use of Smash.gg's public api
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Readme
smashgg-promise
Author: Brandon Cooke & Jarrod Blanton
smashgg-promise is an alternative to the smash.gg library. Smashgg-Promise provides Promise functionality to the created smashgg object, and is usable on browsers.
Version
- 1.1.0
- File has changed to implement AWS Lambda instead of a static server. If you are on 1.0.0, it is imperative that you upgrade your version now. All server operations will be terminated by end of day 4/12/2018 in lieu of the new lambda implementation. This will make 1.0.0 non-operational. You do not have to do anything besides upgrade your version. No code changes besides where the data comes from has been made.
Requirements
- ecmascript 6
- NodeJS (optional)
Installation
- Download and use in project
- NodeJS (optional)
npm install --save smashgg-promise
Issues
- Please submit any issues or feature requests to the Issues Section of the Github
Contents
Example
smashgg.getTournament('to12')
.then(to12 => {
to12.getAllPlayers()
.then(players => {
var playerCount = players.length;
console.log(`${playerCount} players entered Tipped Off 12`);
// Log basic info about every player
players.forEach(player => {
console.log(
'Name: ' + player.getName() + '\n',
'Tag: ' + player.getTag() + '\n',
'State: ' + player.getState() + '\n'
);
})
})
.catch(err => console.error(err));
to12.getAllMatches()
.then(matches => {
console.log(`${sets.length} total matches were played at Tipped Off 12`);
matches.forEach(match => {
console.log(
// Get score
`[${match.getRound() + ': ' + match.getWinner().getTag() + ' ' + match.getWinnerScore() + ' - ' + match.getLoserScore() + ' ' + match.getLoser().getTag()}] \n`,
// Get winner final placement
`${match.getWinner().getTag()} placed ${match.getWinner().getFinalPlacement()} \n`,
// Get loser final placement
`${match.getLoser().getTag()} placed ${match.getLoser().getFinalPlacement()} \n`
);
})
})
.catch(err => console.error(err));
})
.catch(error => {
console.error('An error occurred: ', error);
})
Output
370 players entered Tipped Off 12
Name: Grayson Garrett
Tag: Gas$
State: GA
Name: Austin Crews
Tag: Gladiator
State: GA
Name: Davis Robertson
Tag: NIX
State: SC
.... continues ....
1393 total matches were played at Tipped Off 12
[Winners Round 1: Cloud-9 0 - -1 T]
Cloud-9 placed 97
T placed 129
[Winners Round 1: DarkGenex 2 - 0 TheGromm]
DarkGenex placed 65
TheGromm placed 193
[Winners Round 1: Gas$ 2 - 0 Ghost]
Gas$ placed 49
Ghost placed 129
.... continues ....
Docs
Tournament
A Tournament in smash-promise is a collection of Events, Phases, and Phases Groups that categorize different games played, game types within those games, and the matches that make up those games.
smashgg.getTournament('to12')
.then(to12 => {
// Do stuff with tournament
})
.catch(e => console.error(e));
Constructor
- Tournament(name, exands, data);
- tournamentName [required] - name slug or short tournament name
- a slug is a string that uniquely identifies a tournament on the platform
- ex: ceo-2016
- a shortened name is a set abbreviation for a slug
- ex: to12
- a slug is a string that uniquely identifies a tournament on the platform
- expands - an object that defines which additional data is sent back. By default all values are marked true.
- event - boolean - condensed data for the events that comprise this tournament
- phase - boolean -condensed data for the phases that comprise the events
- groups - boolean -condensed data for the groups that comprise the phases
- stations - boolean -condensed data for the stations for each group
- data - JSON string containing all of the information received from the XHR to the smashgg API.
- tournamentName [required] - name slug or short tournament name
Methods
Promises
get(tournamentName, expands)
- Returns a Promise that resolves the data retrieved from the XHR to the smashgg API.
- Params:
- tournamentName [required]: name of the tournament. Either slug or shorthand.
- expdands (optional)
getAllEvents()
- Returns a Promise that resolves an array of all
Events
objects that are part of the Tournament.
- Returns a Promise that resolves an array of all
getAllMatches()
- Returns a Promise that resolves an array of all
Match
objects that took place in the Tournament. - NOTE: Matches represent a set in order to prevent overriding of 'Set' class.
- Returns a Promise that resolves an array of all
getAllPlayers()
- Returns a Promise that resolves an array of all
Player
objects that partook in the Tournament.
- Returns a Promise that resolves an array of all
Getters
- getId()
- returns the id of the tournament
- getName()
- returns the name of the tournament
- getSlug()
- returns the slug for the tournament
- getTimezone()
- returns the string timezone the tournament occurred in
- getStartTime()
- returns a string 'MM-DD-YYYY HH:mm:ss tz' for the start time of the tournament
- getEndTime()
- returns a string 'MM-DD-YYYY HH:mm:ss tz' for the end time of the tournament
- getWhenRegistrationCloses()
- returns a string 'MM-DD-YYYY HH:mm:ss tz' for the time registration is set to close
- getCity()
- returns the city where the tournament occurred
- getState()
- returns the state where the tournament occurred
- getZipCode()
- returns the zip code where the tournament occurred
- getContactEmail()
- return the email address listed for contacting
- getContactTwitter()
- return the twitter handle listed for contacting
- getOwnerId()
- return the id of the tournament owner
- getVenueFee()
- return the cost of the venue fee for the tournament
- getProcessingFee()
- return the cost of the processing fee to register for the tournament
Event
An Event in smash-promise is a broad collection of matches for a single game and game type. For instance, Melee Singles is an Event while Melee Doubles is another Event. Events are comprised of optional Phases and Phases Groups.
smashgg.getEvent('to12', 'melee-singles')
.then(to12event => {
to12event.getEventPhases().then(phases => {
// Do stuff with event phases
})
.catch(e => console.error(e));
})
.catch(e => console.error(e));
Constructor
- Event(tournamentName, eventName, expands, data, eventId)
- tournamentName [required] - tournament slug or shorthand name of the tournament
- slug: ceo-2016
- shorthand: to12 (for tipped-off-12-presented-by-the-lab-gaming-center)
- eventName [required] - event slug
- ex: melee-singles or bracket-pools
- expands - an object that defines which additional data is sent back. By default all values are marked true.
- phase - boolean -condensed data for the phases that comprises the event
- groups - boolean -condensed data for the groups that comprise the phases
- data - JSON string containing all of the information received from the XHR to the smashgg API.
- eventId - optional parameter that can be passed in in order to call getEventById() rather than default get() method.
- tournamentName [required] - tournament slug or shorthand name of the tournament
Methods
Promises
getEvent(tournamentName, eventName, expands)
- Returns a Promise resolving the JSON data obtained from the XHR to the smashgg API endpoint.
getEventById(tournamentName = null, eventId)
- An alternative to getEvent() that makes use of the event's ID in order to make a request to the smashgg API.
- Returns a Promise resolving the JSON data retrieved from the XHR to the API.
getEventPhases()
- Returns a Promise resolving an array of
Phase
objects for this Event
- Returns a Promise resolving an array of
getEventPhaseGroups()
- Returns a Promise resolving an array of
PhaseGroup
objects for this Event
- Returns a Promise resolving an array of
Getters
- getName()
- returns the name of the event
- getSlug()
- returns the slug for the event
- getStartTime()
- returns a date string (MM-DD-YYYY HH:mm:ss tz) for when the event is set to begin
- getEndTime()
- returns a date string (MM-DD-YYYY HH:mm:ss tz) for when the event is set to end
Phase
A phase in smash-promise is a subset of matches and brackets inside an Event. For example, a wave in pools is a Phase. Everything in that Phase is a Group (or Phase Group).
smashgg.getPhase(100046)
.then(to12phase => {
var info = [
{
key: 'Name',
value: to12phase.getName()
},
{
key: 'EventId',
value: to12phase.getEventId()
}
]
})
.catch(e => console.error(e))
Constructor
- Phase(id, expands, data)
- id [required] - unique identifier for the Phase
- expands - an object that defines which additional data is sent back. By default all values are marked true.
- groups - boolean -condensed data for the groups that comprise the phases
- data - the parsed data obtained from the XHR to the smashgg API.
Methods
Promises
getPhase()
- Returns a Promise that resolves a request to the smashgg API endpoint for that particular phase.
- This method sits on the Phase classes prototype and references the object's get() method.
getPhaseGroups()
- Returns a Promise resolving an array of
PhaseGroup
objects belonging to this Phase
- Returns a Promise resolving an array of
getPhasePlayers()
- Returns a Promise resolving an array of
Player
objects that belong to the current Phase.
- Returns a Promise resolving an array of
getPhaseSets()
- Returns a Promise resolving an array of
Match
objects that have been conducted in this Phase.
- Returns a Promise resolving an array of
Getters
- getName()
- returns the name of the Phase
- getEventId()
- returns the id of the Event this Phase belongs to
PhaseGroup
A Phase Group is the lowest unit on smash.gg. It is a bracket of some sort that belongs to a Phase.
smashgg.getPhaseGroup(301994)
.then(to12phasegroup => {
// Do stuff with phase group
})
.catch(e => console.error(e));
Constructor
- PhaseGroup(id, expands, data)
- id [required] - unique identifier for this Phase Group
- expands - an object that defines which additional data is sent back. By default all values are marked true.
- sets - boolean - data for the sets that comprises the phase group
- entrants - boolean - data for the entrants that comprise the phase group
- standings - boolean - data for the standings of the entrants for the phase group
- seeds - boolean - data for the seeding of entrants for the for the phase group
- data - the parsed data obtained from the XHR to the smashgg API.
Methods
Promises
getPhaseGroup(id, expands)
- Returns a Promise that resolves the JSON data that has been retrieved from the smashgg API endpoint.
getPlayers()
- Returns a Promise that resolves an array of
Player
objects for the Phase Group.
- Returns a Promise that resolves an array of
getMatches()
- Return a Promise that resolves an array of
Set
objects for the Phase Group.
- Return a Promise that resolves an array of
findWinnerLoserByParticipantIds(winnerId, loserId)
- Returns a Promise that resolves an array of
Objects
that describing the result of aMatch
that has been played between two players in the Phase Group.
- Returns a Promise that resolves an array of
findPlayersByParticipantId(id)
- Returns a Promise that resolves an array of
Player
objects that participated in the current Phase Group by that Phase Group's particular ID.
- Returns a Promise that resolves an array of
Getters
- getPhaseId()
- returns the Phase Id that owns this Phase Group
Match
A Match is a data object that holds information about a tournament set that took place at a tournament.
The keyword Match
is used in order to prevent accidental overriding of the native Set
class.
smashgg.getTournament('to12')
.then(to12 => {
to12.getAllMatches()
.then(matches => {
// Do stuff with matches
})
.catch(e => console.error(e));
})
.catch(e => console.error(e))
Constructor
- Match(id, eventId, round, WinnerPlayer, LoserPlayer, data)
- id [required] - unique identifier of the Set object
- eventId [required] - id of the event this Set belongs to
- round [required] - round name of the Set
- WinnerPlayer [required] - Player object of the winner of the Set
- LoserPlayer [required] - Player object of the loser of the Set
- data - raw data of the Match object retrieved from the smashgg API endpoint.
Properties
- no additional properties for Set
Methods
Getters
- getRound()
- return the round name for the Set
- getWinner()
- return the Winner Player object for the Set
- getLoser()
- return the Loser Player object for the Set
- getGames()
- return the list of Games for the Set if available
- getBestOfCount()
- return the best-of count for the Set
- getWinnerScore()
- return the winner's score for the Set
- getLoserScore()
- return the loser's score for the Set
- getBracketId()
- return the bracket id for the Set
- getMidsizeRoundText()
- return the midsize round text for the Set
- getPhaseGroupId()
- return the phase id for the Phase which this Set belongs to
- getWinnersTournamentPlacement()
- return the Set winner's final tournament placing
- getLosersTournamentPlacement()
- return the Set loser's final tournament placing
Player
A Player is a data object that holds information about players who went to a tournament using smash.gg.
smashgg.getTournament('to12')
.then(to12 => {
to12.getAllPlayers()
.then(players => {
// Do stuff with players
})
.catch(e => console.error(e))
})
.catch(e => console.error(e));
Constructor
- Player(id, tag, name, country, state, sponsor, participantId, data)
- id [required] - the global id for the player in smash.gg
- tag - smash tag of the player
- name - real name of the player
- country - country the player hails from
- state/region - state or region the player is from in the country
- sponsor/prefix - the sponsor (or user selected prefix) of the player
- participantId - the participant id the player was assigned upon registering for a tournament
- data - the raw player data from smash.gg
Properties
- no additional properties for Player
Methods
Statics
- resolve(data)
- data - the raw player data from smash.gg
- this method takes the raw json payload of a single player in the system and returns a player object
Getters
- getId()
- return the id of the Player
- getTag()
- return the tag of the Player
- getName()
- return the name of the Player
- getCountry()
- return the country of the Player
- getState()
- return the state of the Player
- getSponsor()
- return the Sponsor of the Player
- getParticipantId()
- return the participant id of the Player
- getFinalPlacement()
- requires data property
- return the final placement of the Player