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smart-events

v0.1.1

Published

An unofficial SmartThings websocket API library (alpha)

Downloads

3

Readme

💾 Installation

This is a Node.js module available through the npm registry.

$ npm i -S smart-events

🔌 Quick Start

const EventService = require('smart-events');

const st = new EventService();

// Initiate Connection
st.connect('<csrfToken>', '<cookie>');

// Connected via Websocket
st.on('connected', data => {
    console.log('Connected!', data);
    st.fetchUser(); // Fetch User Info
    st.fetchLocations(); // Fetch Hub Locations
    st.fetchRooms('<locationId>'); // Fetch Rooms @ Location
    st.fetchDevices('<locationId>'); // Fetch All Devices @ Location
    st.subscribe('<locationId>'); // Subscribe to Device Events @ Location
});

// Authenticated
st.on('authenticated', data => {
    console.log('Authenticated:', data)
});

// User Info
st.on('user', data => {
    console.log('User:', data);
});

// Hub Locations
st.on('locations', data => {
    console.log('Locations:', data);
});

// Rooms
st.on('rooms', data => {
    console.log('Rooms:', data);
});

// Devices
st.on('devices', data => {
    console.log('Devices:', data);
});

// Device Events
st.on('event', data => {
    console.log('Device Event:', data);
});

// Unknown message received
st.on('unknown', evt => {
    console.log('Unknown Event', evt);
});

// An API error occured
st.on('error', err => {
    console.log('An Error:', err);
});

🔮 Features

  • Asynchronous event driven API
  • Does not require long/short polling, webhook endpoints or a SmartApp
  • Detailed location, room, device and event information
  • Built in data validation (limited)
  • Easy integration into other projects (custom dashboards, automations, monitoring, logging, etc)

👓 Transparency

  • This is an early stage, alpha level project and may be unstable for some time

If you would like an official library, reach out to SmartThings / Samsung, mention this project & express your interest!

  • Should not be considered 'production ready' or used in critical implementations
  • Subject to unpredictable changes which can break this implementation without notice
  • Some security concerns & known vulnerabilities may exist and should be reviewed prior to using the package
  • Needs a refactor to align to best practices and OOP principles

🛠 Setup & Getting Started

Authentication

The current authentication approach has some security concerns which should be reviewed and acknowledged.

If anyone from SmartThings / Samsung reads this, please consider adding additional authentication schemes (OAuth, bearer token, etc) for better safety & usability.

The current implementation relies on a csrfToken & session cookie from the SmartThings Web App.

In order to get that information, the following steps must be performed in Google Chrome:

  1. Open the web browser and navigate to https://my.smartthings.com
  2. Enter your Samsung credentials to log into the web app
  3. Select the main location for which you plan on subscribing to events (it may be possible to monitor multiple locations but it has not been tested or documented)
  4. Open the Settings menu and enable Keep me signed in

Note, there is currently a bug in the UI which makes it appear as if the setting did not work (even though it did). You can confirm this worked later on via the authenticated event's output.

  1. Open the Developer Tools menu in Chrome and navigate to the Network tab
  2. Enable Preserve Log, select the WS filter and refresh the page
  3. Open the Console tab and copy/paste the following script to copy a JS object to your clipboard
copy({ 
  cookie: '',
  csrfToken: window._app.csrfToken,
  locationId: window.location.pathname.split('/')[2]
});
  1. Store the values somewhere secure & accessible by your code (see env.js or .env sections for general ideas)
  2. Open the Network tab, select the websocket request and under Headers right click the cookie and select Copy value
  3. Paste the value of the cookie somewhere secure & accessible by your code

env.js (optional)

This file may be created to store persistant environmental variables.

This file must be added .gitignore & never published. See security concerns for more details.

Example of storing information in this file:

module.exports = { 
  cookie: 'abc123',
  csrfToken: 'abc123',
  locationId: 'abc123'
}

Example of getting information from this file:

const {csrfToken, cookie, locationId} = require('./env.js');
console.log(csrfToken, cookie, locationId);

.env (optional)

This is a commonly used way to store persistant environmental variables.

In your code, you can use the dotenv package to access the stored values at runtime.

This file must be added .gitignore & never published. See security concerns for more details.

Example of storing information in this file:

CSRFTOKEN=abc123
COOKIE=abc123
LOCATIONID=abc123

Example of getting information from this file:

require('dotenv').config()
console.log(process.env.CSRFTOKEN, process.env.COOKIE, process.env.LOCATIONID);

💡 Methods

connect(csrfToken, cookie)

  • Initiates the websocket connection
  • csrfToken: string
  • cookie: string
  • Emits the connected event

fetchUser()

  • Requests information about the user
  • Emits the user event

fetchLocations()

  • Requests the list of locations available to the user
  • Emits the locations event

fetchRooms(locationId)

  • Requests the list of rooms at the specified location
  • locationId: string
  • Emits the rooms event

fetchDevices(locationId)

  • Requests the list of devices at the specified location
  • locationId: string
  • Emits the devices event

subscribe(locationId)

  • Subscribes to receive all device events at the location
  • It may be possible to subscribe to events from multiple locations but it has not been tested or documented
  • locationId: string
  • Emits the event event for all device updates

getUser(principal)

  • Retrieves the user object for the specified user from memory
  • principal: string

getLocation(locationId)

  • Retrieves the location object for the specified location from memory
  • locationId: string

getRoom(roomId)

  • Retrieves the room object for the specified room from memory
  • roomId: string

getDevice(deviceId)

  • Retrieves the device object for the specified device from memory
  • deviceId: string

🌐 Events

connected

  • The websocket connection has been opened
{
  sid: '<uuid>',
  upgrades: [],
  pingInterval: 25000,
  pingTimeout: 5000
}

authenticated

  • The server has authenticated the websocket connection
{
  userId: '<uuid>',
  sessionLength: 28800,
  stayLoggedIn: true // Can be used to confirm the "Authentication" step in the docs was performed correctly
}

user

  • Provides information about the user which is authenticated
  • Reminder, this information is likely sensitive and should not be shared
{
  principal: 'user_uuid:<uuid>',
  samsung_account_id: '<id>',
  countryCode: 'USA',
  user_name: 'user_uuid:<uuid>',
  scope: [ 'mobile' ],
  fullName: '<name>',
  access_tier: 0,
  exp: 1623210310, // Unix Timestamp
  uuid: '<uuid>',
  email: '<email>',
  authorities: [ 'ROLE_DEVELOPER', 'ROLE_USER' ],
  client_id: '<uuid>',
  impersonation: false, // Anyone know what this means?
  permissions: [
    'installedapp.read',
    'installedapp.edit',
    'scene.read',
    'scene.edit',
    'location.read',
    'location.edit',
    'event.read',
    'global.read',
    'global.edit',
    'error.read'
  ],
  featureFlags: {
    'cake.camera': true,
    'cake.customAuth': true,
    'cake.deviceRoomAssignment': true,
    'cake.feedbackLink': { hidden: true },
    'cake.languagePicker': false,
    'cake.cookiepolicy': true,
    'cake.debugview': false,
    'cake.nativeLogLevel': 'info'
  },
  session: { stayLoggedIn: true, sessionLength: 28800 }
}

location

  • To Be Determined

locations

  • Provides a list of locations attached to this account
[{
    locationId: '<uuid>',
    name: '<location name>',
    parent: { type: 'ACCOUNT', id: '<locationId of parent account>' }
  },
  ...
]

rooms

  • Provides a list of rooms at the location
[{
  roomId: '<uuid>',
  locationId: '<uuid>',
  name: '<room name>',
  backgroundImage: null,
  created: 1602298686032,
  lastModified: 1602298686032
},
  ...
]

devices

  • A list of all devices at the location
  • The full extent of possible values is unknown but there is a lot of data about each device
  • Some fields/values may be omitted in the following object for brevity
[
{
  locationId: '<uuid>',
  icon: 'https://client.smartthings.com/icons/oneui/x.com.st.d.sensor.multifunction',
  inactiveIcon: 'https://client.smartthings.com/icons/oneui/x.com.st.d.sensor.multifunction/off',
  plugin: { uri: 'wwst://com.samsung.one.plugin.stplugin' },
  lottieData: {
    icon: 'https://client-assets.smartthings.com/lottie/ic_device_multipurpose_sensor_1.json',
    scenes: []
  },
  deviceId: '<uuid>',
  roomId: '<uuid>',
  componentId: 'main',
  deviceName: '<Device Name>',
  deviceTypeData: { type: 'NONE' },
  states: [
    {
      capabilityId: 'contactSensor',
      attributeName: 'contact',
      componentId: 'main',
      value: 'open',
      label: 'Open',
      active: true,
      type: 'activated',
      icon: 'https://client.smartthings.com/icons/oneui/x.com.st.d.sensor.multifunction/on',
      arguments: []
    },
    {
      capabilityId: 'contactSensor',
      attributeName: 'contact',
      componentId: 'main',
      value: 'closed',
      label: 'Closed',
      active: false,
      type: 'inactivated',
      icon: 'https://client.smartthings.com/icons/oneui/x.com.st.d.sensor.multifunction/off',
      arguments: []
    },
    {
      capabilityId: '*',
      attributeName: '*',
      componentId: '*',
      value: '*',
      label: 'Connected',
      active: true,
      type: 'activated',
      icon: 'https://client.smartthings.com/icons/oneui/x.com.st.d.sensor.multifunction/on',
      arguments: []
    }
  ],
  actions: []
},
...
]

event

  • This is called when any device at the location issues an update
  • The stateChange field is used to determine if this is a new value or just a generic update/ping
  • This event handler is called many times so be mindful about how it is used
  • Some events for the same device will be fired in close succession based on similar attributes
  • The device object will only be populated if .getDevices('<locationId>') was previously called
    • This should be done if the device name is needed as it is not provided by the event itself
{
  event: {
    data: {
      eventType: 'DEVICE_EVENT',
      eventId: '<uuid>',
      locationId: '<uuid>',
      deviceId: '<uuid>',
      componentId: 'main',
      capability: 'powerMeter',
      attribute: 'power',
      value: 9.2, // Many devices will use a string value, such as 'on' for switches
      valueType: 'number', // Other types are possible
      unit: 'W',
      stateChange: true,
      time: '2021-06-09T04:16:03.854Z'
    },
    subscriptionId: '<long-uuid>'
  },
  device: {} // Same structure as previously defined

event::<deviceId>

  • Can be used to handle events generated from a specific device rather than all events
  • Provides the same object as the event handler

alert

  • To Be Determined

state

  • To Be Determined

control

  • To Be Determined

error

  • Error messages from the websocket API
  • It is unknown if there is any standardization of the format

unknown

  • This is called when any unrecognizable messages are received
  • Also provides a way to extend the capability of this library for currently unsupported messages

👤 Author

Stephen Mendez

🤝 Contributing

Contributions, issues and feature requests are welcome!Feel free to check issues page. You can also take a look at the contributing guide.

😃 Show your support

Give a ⭐️ if this project helped you!

Consider making a donation of any amount!

📝 License

Copyright © 2021 Stephen Mendez This project is MIT licensed.


SmartThings is a registered trademark of SmartThings, Inc.

Samsung is a registered trademark of Samsung Electronics Co., Ltd.

Google Chrome is a registered trademark of Google LLC

Part of this README was generated with ❤️ by readme-md-generator