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skynet-minecraft

v1.0.3

Published

create a minecraft bot that logs activity from a multiplayer server

Downloads

18

Readme

Skynet (beta)

A Minecraft bot for logging player activity from multiplayer servers.

Installation


CREATE DATABASE IF NOT EXISTS `skynet`;
USE `skynet`;

CREATE TABLE IF NOT EXISTS `player` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `username` varchar(32) NOT NULL,
  `timestamp` timestamp NOT NULL DEFAULT 0,
  PRIMARY KEY (`id`),
  UNIQUE KEY `username` (`username`),
  UNIQUE KEY `unique_username` (`username`),
  KEY `index_username` (`username`)
);

CREATE TABLE IF NOT EXISTS `event_type` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `name` varchar(32) NOT NULL,
  PRIMARY KEY (`id`)
);
  
INSERT INTO event_type (name) VALUES ('login');
INSERT INTO event_type (name) VALUES ('logout');

CREATE TABLE IF NOT EXISTS `event` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `event_type_id` int(11) NOT NULL,
  `player_id` int(32) NOT NULL,
  `timestamp` timestamp NOT NULL DEFAULT 0,
  PRIMARY KEY (`id`),
  KEY `fk_event_type` (`event_type_id`),
  KEY `fk_event_player` (`player_id`)
);

ALTER TABLE `event`
  ADD CONSTRAINT `fk_event_player` FOREIGN KEY (`player_id`) REFERENCES `player` (`id`),
  ADD CONSTRAINT `fk_event_type` FOREIGN KEY (`event_type_id`) REFERENCES `event_type` (`id`);

CREATE TABLE IF NOT EXISTS `session` (
  `id` int(11) NOT NULL AUTO_INCREMENT,
  `player_id` int(11) NOT NULL,
  `login` int(11) NOT NULL,
  `login_timestamp` timestamp NULL DEFAULT 0,
  `logout` int(11) DEFAULT NULL,
  `logout_timestamp` timestamp NULL DEFAULT 0,
  `duration` int(11) DEFAULT NULL,
  PRIMARY KEY (`id`),
  UNIQUE KEY `unique_login` (`login`),
  UNIQUE KEY `unique_logout` (`logout`),
  KEY `index_player` (`player_id`)
);

ALTER TABLE `session`
  ADD CONSTRAINT `fk_login_event` FOREIGN KEY (`login`) REFERENCES `event` (`id`),
  ADD CONSTRAINT `fk_logout_event` FOREIGN KEY (`logout`) REFERENCES `event` (`id`),
  ADD CONSTRAINT `fk_session_player` FOREIGN KEY (`player_id`) REFERENCES `player` (`id`);
  
  • Update /lib/config.js with your own MySQL connection settings:
var config = {};

config.mysql = {};
config.mc = {};
config.settings = {};

config.mysql.host = 'localhost';
config.mysql.database = 'skynet'
config.mysql.user = 'root';
config.mysql.password = '';

config.mc.host = 'mc.civcraft.vg';
config.mc.port = 25565;
config.mc.username = '';
config.mc.password = '';

config.settings.owner = '';
config.settings.antiAfkMessage = 'Hello, I am skynet, this message is to avoid AFK.';
config.settings.verboseLogging = false;

module.exports = config;
  • If the server you are connecting to uses the plugin Herochat to manage its chat, overwrite mineflayer/lib/plugins/chat.js with [patch/chat.js] (https://github.com/JonnyD/Skynet/blob/master/patch/chat.js) (mv chat.js ../node_modules/mineflayer/lib/plugins/)

Website

  • TODO documentation

Examples

  • [http://civplanet.com] (http://civplanet.com)

Todo

TODO

Credits

Created by Jonathan Devine but standing on the shoulders of giants: thanks to [superjoe30] (https://github.com/superjoe30/mineflayer), [caolan] (https://github.com/caolan/async), [ttk2] (https://github.com/ttk2), [nickelpro] (https://github.com/nickelpro/spock) ... and more