skin
v0.5.0
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Tightly coupled, non-MVC framework for prototyping
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#Skin
A non-MVC framework.
Skin is a framework to allow module authors to tightly couple their view logic with their code, while maintaining a very easy and straightforward way to disable them or overwrite them, or use any templating engine.
Skin is not meant to be used on the front-end, or in production. It is meant to propose temporary, easy to use templates, that should be compiled and written to disk before production usage
Why?
Several reasons:
- Prototyping: How about adding a field to your object and be able to just render the object, no files attached, no need to choose a templating engine, etc?
- Object-oriented dom: Easily add or remove a node, add/remove classes, change tags, on all instances or a single instance, without creating new templates, and without regex.
- Permission-based view: present the same data in an editable text box or a non-editable paragraph, depending on variables that you decide
TL;DR:
Skin.register('gallery',{
children:{
gallery:{
tag:'div'
, classes:'gallery'
, value:'a gallery'
}
}
})
var description = Skin.parse(
'.description\n'
+ ' h3.title(style="background:red;border:1px solid black") {{title}}\n'
+ ' span.text {{text}}'
);
description.children.title.attr.style.background='#ccc'
description.children.text.attr.style = {'font-size':'90%'};
Skin.extend(description,'gallery');
descriptionFn = Skin(description);
console.log(descriptionFn.styles());
console.log(descriptionFn())
produces (line returns added for clarity):
.description .title{
background:#ccc;
border:1px solid black;
}
.description .text{
font-size:90%;
}
<div class="description">
<h3 class="title">{{title}}</h3>
<span class="text">{{text}}</span>
<div class="gallery">a gallery</div>
</div>
How does it work?
This is a skin object describing a lightbox:
var lightbox = {
tag:'div'
, classes:['ImageBox']
, style:{
width:400
, height:300
, background:'#ccc'
, 'border-color':'1px solid white'
}
, children:{
TheImage:{
tag:'img'
, id:'TheImage'
, attributes:{
src: http://lorempixel.com/400/200"
, style:{
'background-image':'url(loader.gif)'
}
}
, value:'this will be the alt property of the image'
}
, description:{
tag:'div'
, classes:'description' //you don't have to enclose it in an array
, style:{
'font-size':'100%'
}
, value:'some nice description'
}
, close:{
tag:'a'
, classes:['button','close']
, attributes:{
'href':'#'
, style:'position:absolute;top:0;left:0'
}
, value:'x'
}
}
}
If this is too cumbersome, the following will output the same result:
var eol = '\n';
var text =
'div.ImageBox(width="400" height="300" style="background:#ccc;border-color:1px solid white")'+eol
+' img#TheImage(src="http://lorempixel.com/400/200" style="background-image:url(loader.gif)") this is the alt text'+eol
+' div.description(style="font-size:110%") This is a very nice image'+eol
+' a.close.button(href="#" style="position:absolute;top:0;left:0") x';
var lightbox = Skin.parse(text);
Once you've done that, you can extend your skin:
Skin.extend(lightbox,{
children:{
description:{
tag:'h3'
, attr:{
classes:['big']
, style:{
'font-size':'200%'
}
}
, value:'what a nice image'
}
}
});
If you want something to not be overwritten, have your key begin with '!':
{'!tag':'div'}
if you use extend a lot, you can register it once and for all:
Skin.register('titleBig',{
children:{
title:{
style:{
font-size:'250%''
}
}
}
});
after which you can do:
Skin.extend(lightbox,'titleBig')
Of course, you are free to use the jade-like syntax and parse it with Skin.parse():
Skin.register('titleBig',Skin.parse('.title(attr="250%")'))
Finally, render your skin:
Skin.render(lightbox);
Skin.render(lightbox,true); //remove styles
Or you can compile it into a function:
var lb = Skin(lightbox,'titleBig');
//render:
var output = lb({description:'just another description'});
When using the function, any object passed will map to the "value" field of object. the above basically the same as doing:
Skin.extend(lightbox,{
children:{
description:{
value:'just another description'
}
}
});
Skin.render(lightbox);
With the notable difference that it doesn't overwrite the object itself
Finally, you can extract the css used in the object to write it to a css file
var styles = Skin.extractStyles(lightbox);
//or
styles = Skin.extractStyles(lightbox,true) //will present styles in a pre-processor fashion, with enclosed children
//or
var lb = Skin(lightbox);
styles = lb.styles();
//or
styles = lb.styles(true);
Once the styles have been extracted, the skin will render without them (it assumes you are re-injecting them somehow). If you want to keep them, use
lb.noStyles = false;
The object reader is quite permissive, so you can have "styles" on the root or in the "attributes" sub-object, "attributes" might be called "attr", "class" might be called "classes", and live in attributes or on the root, and so on