skelly-webhooks
v1.0.4
Published
Webhooks providing real-time updates for Dota 2 and Valorant
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skelly-webhooks
Skelly webhooks provide real-time updates for Dota 2 and Valorant.
The API sends the most up-to-date information using the POST method whenever something changes. Note that all fields are optional and some may be empty at the beginning.
The npm package works with Node.js.
Installation
npm package
Installing the package using npm:
npm install skelly-webhooks
Download Skelly
Download Skelly for Windows from Overwolf.
Create account
Create a personal Skelly account.
Confirm the verification link sent to you by e-mail. You might need to check your spam folder.
Add webhook
You can either manually add a webhook to your settings or might be sent to Skelly.gg by another tool which automatically adds a webhook.
The process to automatically add webhooks is described futher below.
Local testing
Start server
Run a test server to listen to post messsages from Skelly using the npm package:
node .\node_modules\skelly-webhooks\dist\index.js
Or you can also download this GitHub repository:
git clone https://github.com/Skelly-gg/skelly-webhooks.git
cd skelly-webhooks
npm install
npm run build
node .\dist\server.js
Get real-time data
Launch Dota 2 and spectate or play a match.
Sample output
You should get an output similar to this one:
Listening at http://127.0.0.1:3510
{
"classId": 7314,
"gameMode": "NONE",
"lobbyType": "NONE",
"messageId": "3f6fb54c-333d-43ee-8f98-ccde027c9096",
"timestamp": 1692700863
}
{
"classId": 7314,
"gameMode": "GameMode_AllDraft",
"lobbyType": "DOTA_lobby_type_name_ranked",
"messageId": "5722c789-9260-4628-9899-6591bcac7b38",
"timestamp": 1692700895
}
{
"classId": 7314,
"gameMode": "GameMode_AllDraft",
"lobbyType": "DOTA_lobby_type_name_ranked",
"gameState": "spectating",
"players": [
{
"steamId": "76561198303934205",
"accountId": "343668477",
"name": "159",
"hero": "tusk",
"team": 3,
"role": 0,
"teamSlot": 1,
"rank": 80,
"playerIndex": 2
},
...
],
"messageId": "b7fe2741-b92b-4e2f-ae8c-5e8d83fb0166",
"timestamp": 1692700895
}
Automatically adding webhooks
For automation, forward the user to the following page: https://skelly.gg/webhook. And provide the query parameters described below.
Query paramters
| Parameter | Requirement | Description | | --------- | ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | url | mandatory | Your webhook URL | | secret | optional | String of 10 to 50 characters URL | | source | mandatory | Identify who you are (for the user to recognize you) | | image | optional | Image shown on the Skelly page (for the user to recognize you) | | game | mandatory | The game you want to get real-time data for. To get data for multiple games, you can add this parameter multiple times. The supported games are 'dota2' and 'valorant'. |
Types
interface QueryParams {
url: string;
source: string;
image?: string;
game: "dota2" | "valorant";
}
Example
const baseUrl = "https://skelly.gg";
const queryParams: WebhookQueryParams = {
url: "https://skelly.dotabod.com",
source: "dotabod",
image: "https://avatars.githubusercontent.com/u/117842146",
game: "dota2",
};
const urlParams = new URLSearchParams(queryParams);
const url = `${baseUrl}?${urlParams.toString()}`;
console.log(url);
// https://skelly.gg?url=https%3A%2F%2Fskelly.dotabod.com&source=dotabod&image=https%3A%2F%2Favatars.githubusercontent.com%2Fu%2F117842146&game=dota2
Message authentication
Skelly provides message authentication, which allows you to get signed messages from Skelly. This feature is optional.
If you want messages to be signed, you can add a secret key to your webhook. The secret key should be between 10 and 50 characters long. Skelly then uses this secret to sign massages using HMAC-SHA256 (hash-based message authentication code). The signature is passed in the POST request's header "skelly-signature".
To create secret keys you should consider using a random byte generator meant for cryptography, e.g. crypto.randomBytes(16) to create 16 random bytes. The 16 random bytes could then be converted to a Base64 string and be used as secret key.
Dota 2
Post format
Message format for Dota 2 posts:
export interface IDota2Post {
classId: 7314;
steamId?: string;
mmr?: number;
confidence?: number;
gameMode?: "NONE" | "GameMode_AllPick" | "GameMode_Turbo";
lobbyType?: string;
gameState?: "playing" | "idle" | "spectating";
players?: {
steamId: string;
accountId: string;
name: string;
hero: string;
team: 2 | 3;
role: 0 | 1 | 2 | 4 | 8 | 16 | "other";
team_slot: 0 | 1 | 2 | 3 | 4;
player_index: 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9;
}[];
}
Description of fields
| Field | Type | Description | | ---------- | ------ | -------------------------------------------------------------------------- | | classId | number | Game the post refers to (Dota2: 7314, Valorant: 21640) | | steamId | string | 64-bit Steam ID | | mmr | number | Player's current mmr | | confidence | number | Player's mmr confidence level | | gameMode | string | The game mode played, e.g. "NONE", "GameMode_AllPick", or "GameMode_Turbo" | | lobbyType | string | The lobby type, e.g. "DOTA_lobby_type_name_custom_lobby" | | gameState | string | Either "playing", "idle" or "spectating" | | players | array | An array of player objects |
Description of player object
| Field | Type | Description | | ----------- | ------ | ------------------------------------------------------------------------- | | steamId | string | 64-bit Steam ID | | accountId | string | 32-bit account ID, also known as friend ID | | name | string | The player's name | | hero | string | The NPC short name of the player, e.g. legion_commander | | team | number | The player's team, i.e. 2 for radiant and 3 for dire | | role | number | Role defined for the player. Possible values: 0, 1, 2, 4, 8, 16, or other | | teamSlot | number | A value between 0 and 4 | | playerIndex | number | A value between 0 and 9 in standard games |