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simpledungeongenerator

v0.9.6

Published

A simple dungeon generator for roguelike games.

Downloads

16

Readme

Simple Dungeon Generator

A simple dungeon generator for javascript (typed) and the browser with only one dependency (for seeded random numbers).

Highly configurable, but with sensible defaults.

GitHub release (with filter) GitHub issues GitHub Workflow Status (with event) npm npm bundle size

Demo: https://purukitto.github.io/SDGdemo/

See the latest changelog here

Installation

npm

npm install simpledungeongenerator

yarn

yarn add simpledungeongenerator

Usage

Simplest dungeon with:

// ESM
import simpleDungeon from "simpledungeongenerator";

const dungeon = new simpleDungeon();

dungeon.drawToConsole();
// CJS
const simpleDungeon = require("simpledungeongenerator").default;

const dungeon = new simpleDungeon();

dungeon.drawToConsole();
<!-- Browser -->
<!-- path to bundle -->
<script src="./node_modules//simpledungeongenerator/dist/bundle.js"></script>
<script>
	const dungeon = simpleDungeon();
	const svgContainer = document.getElementById("svg-container"); // SVG container
	dungeon.drawToSVG(svgContainer, 5, {
		withIndex: true,
		withColour: true,
	});
</script>

Options

| Option | Type | Default | Description | | -------------- | ------ | ------------ | --------------------------------------------------------- | | seed | string | "purukitto" | Seed for the random number generator | | maxH | number | 50 | Maximum height of the dungeon | | maxW | number | 50 | Maximum width of the dungeon | | type | string | "Base" | Type of the dungeon to generate (Currently has no effect) | | roomTries | number | 150 | Number of times to try to generate a room | | extraRoomSize | number | 0 | Extra size to add to the room | | windingPercent | number | 50 | Percentage of the dungeon to be winding | | tiles | Object | defaultTiles | Tiles to use for the dungeon | | startIndex | number | 1 | Index to start the dungeon from |

Properties

| Property | Type | Description | | -------- | ---------- | ---------------------------------------- | | map | object[][] | A 2D array representing the dungeon map. | | rooms | Room[] | An array of rooms in the dungeon | | tiles | Object | The tiles used for the dungeon |

Methods

| Method | Description | | --------------- | -------------------------------- | | drawToConsole() | Draws the dungeon to the console | | drawToSVG() | Draws the dungeon to an SVG |

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

MIT

Acknowledgements

  • seedrandom - Seedable random number generator
  • Article - Fabulous article on dungeon generation
  • changesets - Used for managing changelogs and releases
  • Rollup - Used for bundling the library