simple-scene-react
v1.0.5
Published
提供一个 `Three for React` 的简单场景
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Simple Scene React
提供一个 Three for React
的简单场景
1.安装
npm install simple-scene-react
or
yarn add simple-scene-react
2.使用
import SimpleScene from 'simple-scene-react'
<SimpleScene
className="test-scene"
showAxisHelper={false}
resizeEnable={true}
beforeRender={beforeRender}
afterRender={afterRender}
animate={animate}
useDefaultLight={true}
useDefaultCamera={false}
onClick={onClick}
/>
例1
建立场景 使用默认配置 显示辅助坐标轴
import React = require('react')
import SimpleScene from 'simple-scene-react'
const Scene3D = () => {
return <SimpleScene className="container-3d" showAxisHelper={true} />
}
export default Scene3D
例2
官方示例,旋转的正方体
import React = require('react')
import SimpleScene from 'simple-scene-react'
import * as THREE from 'three'
import './style.css'
let cube: THREE.Mesh
const addLight = (scene: THREE.Scene) => {
let point = new THREE.PointLight(0xedf069, 2)
point.position.set(200, 200, 0)
scene.add(point)
}
const addMesh = (scene: THREE.Scene) => {
const geometry = new THREE.BoxGeometry(100, 100, 100)
const material = new THREE.MeshPhongMaterial({ color: 0x00ff00 })
cube = new THREE.Mesh(geometry, material)
scene.add(cube)
}
const Scene3D = () => {
const beforeRender = async (target: any, scene: THREE.Scene, camera: THREE.Camera, width: number, height: number) => {
addLight(scene)
addMesh(scene)
}
const animate = () => {
cube.rotation.x += 0.01
cube.rotation.y += 0.01
}
return <SimpleScene className="container-3d" showAxisHelper={true} beforeRender={beforeRender} animate={animate} />
}
export default Scene3D
更常见的应用见 5.示例
SimpleScene
的宽度、高度由外层容器决定。
3.API
均非必填 | 属性 | 说明 | 类型 | 默认值 | 版本 | | ---- | ---- | ---- | ---- | ----- | | className | 容器类名 | string | - | - | | style | 样式 | any | - | - | | showAxisHelper | 是否显示坐标辅助 | boolean | false | - | | resizeEnable | 是否开启resize功能 | boolean | false | - | | orbitControlsDisable | 是否禁用OrbitControls,默认不禁用 | boolean | false | - | | useDefaultLight | 是否使用默认灯光,默认使用 | boolean | true | - | | useDefaultCamera | 是否使用默认摄像机,默认使用 | boolean | true | - | | beforeRender | render之前的回调函数,在此函数中可以添加控制灯光、摄像机、Mesh等 | Function | - | - | | afterRender | render之后的回调函数,在此函数中可以添加控制灯光、摄像机、Mesh、controls等 | Function | - | - | | animate | 动画执行过程中的回调 | Function | - | - | | refresh | refresh值变化会刷新整个场景,提供外部变化需要修改场景的情况(如轮询,重新获取数据等)。ps:会销毁之前的场景,见官方示例复刻版。 | boolean | - | 1.0.2 | | addPass | 动画执行过程中的回调 | Function | - | 1.0.5 |
4.回调函数参数
// beforeRender afterRender
interface RenderFunc {
(
target: SimpleScene,
scene: THREE.Scene,
camera: THREE.Camera,
width: number,
height: number
): any;
}
// animate
interface AnimateFunc {
(
target: SimpleScene,
clock: THREE.Clock,
scene: THREE.Scene,
camera: THREE.Camera,
controls: any
): any;
}
// onClick target为点击的第一个mesh
interface ClickFunc {
(target: any, scene: THREE.Scene): any;
}
5.示例
源码可以见本仓库 /example
目录
6.备注
提供清空场景方法 clearScene
, 用于手动清空内存。
使用
import { clearScene } from 'simple-scene-react'
clearScene(scene)
SimpleScene
在 componentWillUnmount
阶段已进行了清理。