simple-pixel-grid
v1.0.6
Published
A lightweight pixel grid using canvas
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Simple Pixel Grid
A lightweight (2.6kb) pixel grid using canvas
See the demo here!
Installation
With npm
npm install simple-pixel-grid
With wget
wget https://framagit.org/roipoussiere/simple-pixel-grid/raw/master/dist/pixelGrid.min.js
Quick start
To run the provided example:
npm start
Then go to http://127.0.0.1/8008 (if this port is already used, you can define an other with npm config set simple-pixel-grid:port <port>
)
You should see your pixel grid, that you can draw on it (and erase pixels with right-click):
Usage
Initialization: let's suppose that you created a new canvas with id 'pixelGrid'
var pixelGrid = new PixelGrid(document.getElementById('pixelGrid'), 10, 10);
pixelGrid.init();
Draw two pixels, the erase the first one.
pixelGrid.drawPixel({x: 2, y: 4});
pixelGrid.drawPixel({x: 3, y: 4});
pixelGrid.clearPixel({x: 2, y: 4});
You can get a pixel object ({x, y}
) according to a position on the canvas.
var pixel = this.pixelGrid.getPixelPos(20, 20);
This is particulary usefull to draw on the pixel grid with the cursor (see example).
Reference
PixelGrid(canvas
, width
, height
, color
, borderColor
, borderSize
)
Create a new PixelGrid object.
- canvas: the canvas DOM element;
- width: the initial pixel grid width, in pixels;
- height: the initial pixel grid height, in pixels;
- color: the initial pixels colors (default to
#808080
); - borderColor: the initial border color (default to
#404040
); - borderSize: the initial border size (default to 1).
init()
Actually draw the pixel grid.
setPixelColor(color
)
Set a new pixel color
- color: the pixel color (default to
#808080
).
setGridWidth(width
)
Set grid width
- width: the new grid width, in pixels.
setGridHeight(height
)
Set grid height
- height: the new grid height, in pixels.
setGridSize(width
, height
)
Set grid width and height
- width: the new grid width, in pixels;
- height: the new grid height, in pixels.
drawPixel(pixel
)
Draw a pixel at the given position.
- pixel: a pixel object, as the form
{x: <position on x axis>, y: <position on y axis>}
.
clearPixel(pixel
)
Erase a pixel at the given position.
- pixel: a pixel object, as the form
{x: <position on x axis>, y: <position on y axis>}
.
getPixelPos(clientX
, clientY
)
Get the pixel position according to a position on the canvas. This is particulary usefull to draw on the pixel grid with the cursor (see example).
- clientX: a position on the canvas on x axis, in (real) pixels;
- clientY: a position on the canvas on y axis, in (real) pixels;
- returns: a pixel object, as the form
{x: <grid pixel on x axis>, y: <grid pixel on y axis>}
.