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shoukaku-mod

v4.0.1

Published

A stable and updated wrapper around Lavalink private for mewwme

Downloads

27

Readme

Shoukaku

A stable and updated wrapper around Lavalink

Discord npm Github Stars GitHub issues Snyk Vulnerabilities for npm package NPM

The ShipGirl Project, feat Shoukaku; ⓒ Azur Lane

Features

✅ Stable

✅ Documented

✅ Updated

✅ Extendable

✅ ESM & CommonJS supported

✅ Very cute (Very Important)

Supported Libraries

Refer to /src/connectors for list of supported libraries + how to support other libraries

Installation

npm install shoukaku

Documentation

https://shoukaku.shipgirl.moe/

Small code snippet examples

Initializing the library (Using Connector Discord.JS)

const { Client } = require("discord.js");
const { Shoukaku, Connectors } = require("shoukaku");
const Nodes = [
  {
    name: "Localhost",
    url: "localhost:6969",
    auth: "re_aoharu",
  },
];
const client = new Client();
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
// ALWAYS handle error, logging it will do
shoukaku.on("error", (_, error) => console.error(error));
client.login("token");
// If you want shoukaku to be available on client, then bind it to it, here is one example of it
client.shoukaku = shoukaku;

Never initialize Shoukaku like this, or else she will never initialize, start shoukaku before you call client.login()

// NEVER DO THIS, OR SHOUKAKU WILL NEVER INITIALIZE
client.on("ready", () => {
  client.shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
});

Join a voice channel, search for a track, play the track, then disconnect after 30 seconds

const player = await shoukaku.joinVoiceChannel({
  guildId: "your_guild_id",
  channelId: "your_channel_id",
  shardId: 0, // if unsharded it will always be zero (depending on your library implementation)
});
// player is created, now search for a track
const result = await player.node.rest.resolve("scsearch:snowhalation");
if (!result?.tracks.length) return;
const metadata = result.tracks.shift();
// play the searched track
await player.playTrack({ track: metadata.encoded });
// disconnect after 30 seconds
setTimeout(() => shoukaku.leaveVoiceChannel(player.guildId), 30000).unref();

Playing a track and changing a playback option (in this example, volume)

await player.playTrack({ track: metadata.encoded });
await player.setGlobalVolume(50);

Updating the whole player if you don't want to use my helper functions

await player.update({ ...playerOptions });

Setting a custom get node ideal function

const shoukaku = new Shoukaku(
  new Connectors.DiscordJS(client),
  [{ ...yourNodeOptions }],
  {
    ...yourShoukakuOptions,
    nodeResolver: (nodes, connection) => getYourIdealNode(nodes, connection),
  }
);
const player = await shoukaku.joinVoiceChannel({
  guildId: "your_guild_id",
  channelId: "your_channel_id",
  shardId: 0,
});

Updating from V3 -> V4 (notable changes)

The way of joining and leaving voice channels is now different

const { Client } = require("discord.js");
const { Shoukaku, Connectors } = require("shoukaku");
const Nodes = [
  {
    name: "Localhost",
    url: "localhost:6969",
    auth: "marin_kitagawa",
  },
];
const client = new Client();
const shoukaku = new Shoukaku(new Connectors.DiscordJS(client), Nodes);
shoukaku.on("error", (_, error) => console.error(error));
client.login("token");
client.once("ready", async () => {
  // get a node with least load to resolve a track
  const node = shoukaku.options.nodeResolver(shoukaku.nodes);
  const result = await node.rest.resolve("scsearch:snowhalation");
  if (!result?.tracks.length) return;
  // we now have a track metadata, we can use this to play tracks
  const metadata = result.tracks.shift();
  // you now join a voice channel by querying the main shoukaku class, not on the node anymore
  const player = await shoukaku.joinVoiceChannel({
    guildId: "your_guild_id",
    channelId: "your_channel_id",
    shardId: 0, // if unsharded it will always be zero (depending on your library implementation)
  });
  // if you want you can also use the player.node property after it connects to resolve tracks
  const result_2 = await player.node.rest.resolve("scsearch:snowhalation");
  console.log(result_2.tracks.shift());
  // now we can play the track
  await player.playTrack({ track: metadata.encoded });
  setTimeout(async () => {
    // simulate a timeout event, after specific amount of time, we leave the voice channel
    // you now destroy players / leave voice channels by calling leaveVoiceChannel in main shoukaku class
    await shoukaku.leaveVoiceChannel(player.guildId);
  }, 30000);
});

Usual player methods now return promises

await player.playTrack(...data);
await player.stopTrack();

There are 2 kinds of volumes you can set, global and filter

// global volume accepts 0-1000 as it's values
await player.setGlobalVolume(100);
// to check the current global volume
console.log(player.volume);
// filter volume accepts 0.0-5.0 as it's values
await player.setFilterVolume(1.0);
// to check the current filter volume (filters.volume can be undefined)
console.log(player.filters.volume);

There are other internal changes like

// new variable in shoukaku class, which handles the "connection data" of discord only
console.log(shoukaku.connections);
// players are moved from `node.players` to `shoukaku.players`
console.log(shoukaku.players);
// getNode() is removed in favor of joinVoiceChannel, you can still get the default least loaded node via `shoukaku.options.nodeResolver()`
const player = await shoukaku.joinVoiceChannel({
  guildId: "your_guild_id",
  channelId: "your_channel_id",
  shardId: 0,
});
// you can supply a custom node resolver for your own way of getting an ideal node by supplying the nodeResolver option in Shoukaku options
const ShoukakuOptions = {
  ...yourShoukakuOptions,
  nodeResolver: (nodes, connection) => getYourIdealNode(nodes, connection),
};
// and other changes I'm not able to document(?);

Shoukaku's options

| Option | Type | Default | Description | | ---------------------- | ---------------------- | -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- | | resume | boolean | false | Whether to resume a connection on disconnect to Lavalink (Server Side) (Note: DOES NOT RESUME WHEN THE LAVALINK SERVER DIES) | | resumeTimeout | number | 30 | Timeout before resuming a connection in seconds | | resumeByLibrary | boolean | false | Whether to resume the players by doing it in the library side (Client Side) (Note: TRIES TO RESUME REGARDLESS OF WHAT HAPPENED ON A LAVALINK SERVER) | | reconnectTries | number | 3 | Number of times to try and reconnect to Lavalink before giving up | | reconnectInterval | number | 5 | Timeout before trying to reconnect in seconds | | restTimeout | number | 60 | Time to wait for a response from the Lavalink REST API before giving up in seconds | | moveOnDisconnect | boolean | false | Whether to move players to a different Lavalink node when a node disconnects | | userAgent | string | (auto) | User Agent to use when making requests to Lavalink | | structures | Object{rest?, player?} | {} | Custom structures for shoukaku to use | | voiceConnectionTimeout | number | 15 | Timeout before abort connection in seconds | | nodeResolver | function | function | Custom node resolver if you want to have your own method of getting the ideal node |

Plugins list

Open a pr to add your plugin here

| Name | Link | Description | | ------------ | ------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- | | Kazagumo | Github | A Shoukaku wrapper that have built-in queue system | | stone-deezer | NPM | A plugin to simplify deezer links and then play it from available sources (REQUIRES KAZAGUMO) |

Other Links

Support (#Development) | Lavalink

Implementation (Discord.JS)

Kongou

Made with ❤ by

@ichimakase