shop-components
v0.1.66
Published
Shop components
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17
Readme
- 使用说明
** 安装
yarn add shop-components
** 使用步骤
*** 初始化场景
const scene = new Scene3D({
useSound: true
})
scene.appendTo(this.container)
// 销毁 场景
scene.destroy()
*** 获取插槽,支持换肤的对象,Logo
this.colors = this.scene.amr.skins
this.logos = this.scene.amr.logos
this.slots = this.scene.amr.slots
*** 换颜色
this.scene.amr.changeSkin(s, value)
*** 插槽
/*
export const SLOT_EVENTS = {
ON_DROP: 'slot-on-drop',
ON_BEFORE_SELECTED: 'slot-on-before-selected',
ON_SELECTED: 'slot-on-selected',
ON_DEVICE_SELECTED: 'slot-on-device-selected',
ON_DROP_ERROR: 'slot-on-drop-error',
ON_ERROR_STATE_CHANGE: 'slot-on-error-state-change',
ON_FUNCTION_REMOVED: 'slot-on-function-removed',
ON_FUNCTION_ADDED: 'slot-on-function-added'
}
*/
this.scene.amr.slots.forEach(s => {
s.addEventListener(SLOT_EVENTS.ON_FUNCTION_REMOVED, f => {
console.log('ON_FUNCTION_REMOVED', f)
})
s.addEventListener(SLOT_EVENTS.ON_FUNCTION_ADDED, f => {
console.log('ON_FUNCTION_ADDED', f)
})
})
// 设置插槽功能清单
const fs = [
'单激光定位导航',
'激光反光板导航',
'普通栈板识别',
'2D 障碍物停障',
'2D 障碍物绕障1',
'2D 障碍物绕障2',
'2D 障碍物绕障3',
'2D 障碍物绕障4',
'2D 障碍物绕障5'
]
s.allFunctions = [...fs]
fs.pop()
fs.pop()
fs.pop()
fs.pop()
fs.pop()
s.addFunctions(fs)
dragstart = (e: DragEvent) => {
const deviceId = (e.target as HTMLElement)?.getAttribute('data-id')
let url = 'https://cdn2-1304552240.cos.ap-shanghai.myqcloud.com/rp/devices/Mid-70.sglb'
let bracketUrl = 'https://cdn2-1304552240.cos.ap-shanghai.myqcloud.com/rp/brackets/Mid-70_Bracket.sglb'
const id = (e.target as HTMLImageElement).getAttribute('data-id')
const jsonDataString = JSON.stringify({
id, name: 'H1E0-02C',
url,
bracketUrl
} as DeviceInfo) // 转换为字符串
e.dataTransfer?.setData('application/json', jsonDataString)
this.scene.amr.slots.forEach((s, i) => s.canInstall(Math.random() > 0.5))
this.scene.amr.bodyOpacity = 0.2
}
dragend = (e: DragEvent) => {
this.drag?.classList.remove('dragging')
this.scene.amr.slots.forEach(s => s.canInstall(false))
}
// 获取百分百 或者 自己写 requestAnimationFrame 获取 this.scene.sampleCount
this.scene.renderer.domElement.addEventListener('ticker', () => {
const percent = this.scene.sampleCount / this.scene.maxSample
if (this.progressBar) {
this.progressBar.style.width = percent * 100 + '%'
}
})
*** 初始化 Cropper
const cropper = new Cropper()
if (this.cropperContainer) {
this.cropperContainer.append(this.cropper)
this.cropper.resize(220, 220)
// 画布图片变动事件回调,设置 Logo 对象
this.cropper.addEventListener('image-change', (e: any) => {
if (e.detail && e.detail.image) {
if (!this.selectedLogo) return
const configs = this.cropper.getConfigs()
this.scene.amr.changeLogo(this.selectedLogo, configs)
// 获取图片实际尺寸,用于给业务做打印用
this.logoSize = this.cropper.imageRealSize
}
})
}
// 清空画布
this.cropper.clear()
// 清空车体 logo 图片
logo.clear()
// 恢复默认 logo(每个车体 logo 虽然都是 seer 但是 uv 不同,所以自带的图片都是 base64 保存,新上传的都是 url 形式,如果未修改 logo,建议数据解析成固定的一张 seer logo url)
logo.reset()
// 根据数据修改画布 用于二次打开画布编辑 logo 图片
this.cropper.updateConfigs(configs).then()
// 获取画布配置信息 用户保存或者 changeLogo
const configs = this.cropper.getConfigs()
*** 模式切换
this.scene.amr.bodyOpacity = 0.2 // 透明模式
this.scene.amr.bodyOpacity = 1 // 默认模式
*** 开启渲染
this.scene.generateBVH()
*** 关闭渲染
this.scene.usePathTracing = false
*** 恢复到最佳视角
this.scene.fit()
// 当车体高度变化时 建议调用该方法
*** 设置车体属性
// 通过 shapeKeys 返回车体支持的所有自定义属性,如 height,length,liftOuterWidth(插齿外宽)
const shapeKeys = scene.amr.shapeKeys
// 可以根据业务 params key 匹配对应的 shapeKey
// shapeKey = 'width'|'length'|'height'
scene.amr.setShapeKey(shapeKey)
// 设置车体货物尺寸
scene.amr.setGoodsSize({ length: 0, width: 0, height: 0 })
// 设置最大起升高度
scene.amr.setForkMaxHeight(value)
// 设置顶升车行程
scene.amr.setJackMaxHeight(value)
// 设置料箱车行程
scene.amr.setLiftMaxHeight(value)
// 设置料箱料斗层数
scene.amr.setShelfLevel(value)