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shared-utils

v2.0.1

Published

contains useful utilities to read/write WAV file to/from a buffer, various float to int conversions, 32 bit float to 16 bit int conversion, random number generator for ints or floats in which optionally uses same random sequence across runs

Downloads

703

Readme

shared-utils

Contains useful utilities like random number generator for ints or floats in min - max range inclusive

Available at https://github.com/scottstensland/shared-utils

synthesize an audio buffer with random noise OR sinusoidal curve


// ------------  populate buffer with sin curve ------------  //

// var SIZE_BUFFER_SOURCE = 5;
var SIZE_BUFFER_SOURCE = 256;
// var SIZE_BUFFER_SOURCE = 4096;
// var SIZE_BUFFER_SOURCE = 16384;

var samples_per_cycle = 64;

var source_obj = {}; // we populate its buffer then save to output WAV file 
var target_obj = {}; // then read back WAV file to populate this target buffer then do curve diff to confirm curves match

source_obj = audio_utils.pop_audio_buffer(SIZE_BUFFER_SOURCE, samples_per_cycle);

synthesize an audio buffer with random noise


var shared_utils = require("shared-utils");
var path = require('path');

shared_utils.set_random_seed(17); // comment out if U want fresh random sequence for each run 
                                  // otherwise random sequence repeats across subsequent runs of this script

var SIZE_BUFFER_SOURCE = 256;

var source_obj = {}; // we populate its buffer with random float values then save to output WAV file 

source_obj.buffer = new Float32Array(SIZE_BUFFER_SOURCE);

var max_index = SIZE_BUFFER_SOURCE;

for (var index = 0; index < max_index; index++) {

    source_obj.buffer[index] = shared_utils.get_random_in_range_inclusive_float(-1.0, 1.0);

    // console.log(index, " pop_audio_buffer ", source_obj.buffer[index]);
}

write typed array 32 bit float buffer (Float32Array) to output file WAV format 16 bit precision


var output_dir = process.argv[2] || "/tmp";
var output_format = ".wav";
var source_wave = "source_wave_shared_utils_test";
var source_wave_filename = path.join(output_dir, source_wave + output_format);

shared_utils.write_32_bit_float_buffer_to_16_bit_wav_file(source_obj, source_wave_filename);