shared-utils
v2.0.1
Published
contains useful utilities to read/write WAV file to/from a buffer, various float to int conversions, 32 bit float to 16 bit int conversion, random number generator for ints or floats in which optionally uses same random sequence across runs
Downloads
703
Maintainers
Readme
shared-utils
Contains useful utilities like random number generator for ints or floats in min - max range inclusive
Available at https://github.com/scottstensland/shared-utils
synthesize an audio buffer with random noise OR sinusoidal curve
// ------------ populate buffer with sin curve ------------ //
// var SIZE_BUFFER_SOURCE = 5;
var SIZE_BUFFER_SOURCE = 256;
// var SIZE_BUFFER_SOURCE = 4096;
// var SIZE_BUFFER_SOURCE = 16384;
var samples_per_cycle = 64;
var source_obj = {}; // we populate its buffer then save to output WAV file
var target_obj = {}; // then read back WAV file to populate this target buffer then do curve diff to confirm curves match
source_obj = audio_utils.pop_audio_buffer(SIZE_BUFFER_SOURCE, samples_per_cycle);
synthesize an audio buffer with random noise
var shared_utils = require("shared-utils");
var path = require('path');
shared_utils.set_random_seed(17); // comment out if U want fresh random sequence for each run
// otherwise random sequence repeats across subsequent runs of this script
var SIZE_BUFFER_SOURCE = 256;
var source_obj = {}; // we populate its buffer with random float values then save to output WAV file
source_obj.buffer = new Float32Array(SIZE_BUFFER_SOURCE);
var max_index = SIZE_BUFFER_SOURCE;
for (var index = 0; index < max_index; index++) {
source_obj.buffer[index] = shared_utils.get_random_in_range_inclusive_float(-1.0, 1.0);
// console.log(index, " pop_audio_buffer ", source_obj.buffer[index]);
}
write typed array 32 bit float buffer (Float32Array) to output file WAV format 16 bit precision
var output_dir = process.argv[2] || "/tmp";
var output_format = ".wav";
var source_wave = "source_wave_shared_utils_test";
var source_wave_filename = path.join(output_dir, source_wave + output_format);
shared_utils.write_32_bit_float_buffer_to_16_bit_wav_file(source_obj, source_wave_filename);