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shared-state-machine

v0.1.6

Published

A simple library for shared state-machines between client and server. It was designed to simplify developing web-apps. Client-server communication is often done through APIs, but, (i) designing APIs is laborous; (ii) calling the API in the middle of the a

Downloads

1

Readme

Shared State Machine

A simple library for shared state-machines between client and server. It was designed to simplify developing web-apps. Client-server communication is often done through APIs, but, (i) designing APIs is laborous; (ii) calling the API in the middle of the application is an imperactive, state-mutating operation. Instead, shared-state-machine allows you to just define the logic of your app as an initial state and a transaction function. The library then takes care of creating the server, and letting the clients send transactions, and stay synched with the machine's state.

Example: shared random-walk app

This demo implements a random-walk app. Its state is just a number, and it has only one transaction type, which adds a number to the state.

1. Install the lib

npm install shared-state-machine

2. Specify the app

The app specification is just a combination of the initial state and the transaction function.

const walkerApp = {
  init: 0,
  next: tx => state => tx + state
}

3. Start the master state-machine (i.e., the "server")

To start the server, you just need the App specification and a port.

const ssm = require("shared-state-machine");

// Inits master machine
ssm.init(walkerApp, 7171).then(() =>
  console.log("Started master state machine."));

4. Play the state-machine remotely (i.e., the "clients")

To start a client, you just need the App specification and the server URL. It returns a state-machine object, which allows you to send a transaction with ssm.act(tx), and to observe state changes with ssm.get(state => ...).

const ssm = require("shared-state-machine");

 // Plays the state machine remotely
ssm.play(app, "http://localhost:7171").then(ssm => {

  // When the state changes, prints it
  ssm.get(state => console.log("state: " + state));

  // Every second, add a random number to the state
  setInterval(() => ssm.act(Math.random() - 0.5), 1000);

});

Implementation

The library is a very thin, 70-LOC file which depends on just another thin, 50-LOC library. It uses HTTP pooling for state replication, so, on the large scale, its performance could be improved using websockets.

Conclusion

Whenever you have an application where each client has a view of the whole state of the app, and can act to change that state, then using shared-state-machine instead of designing an API might be the most robust way to go. It plays really well with React.