npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

shaderlib

v0.0.9

Published

Shaderlib

Downloads

33

Readme

shaderlib

shaderlib is a toolkit for frontend WebGL rendering. It includes:

  • curated functions ( under lib/ for GLSL Shaders, used in WebGL and Three.js.
  • simple renderer for shader code ( available via shaderlib.renderer )

Usage

For rendering, include dist/index.js and:

var renderer = new shaderlib.renderer(
  <shader-code-obj>, {root: <some-node>, version: 1}
);
renderer.init();
renderer.animate();

where shader-code-obj is an object with following fields:

  • uniforms: object containing definitions of global variables (per primitive, from WebGL to shader).
  • fragmentShader: string for fragment shader code
  • vertexShader: string for vertex shader code

and the configuration object with following fields:

  • root: node or selector for container
  • version: used WebGL version. default 1. set it to 2 for WebGL 2 rendering context.

Following is a sample shader code object:

{
  uniforms: {
      c1: {type: "3fv", value: [0.76, 0.91, 0.81]}
  },
  vertexShader: "void main() {}"
  fragmentShader: "void main() {}"
}

Shader Parameters

  • fragment / vertex shader:
    • uTime / uniform1f: t second elapsed since program start
    • position / uniform2fv: [width, height]
  • vertex shader only:
  • uResolution / attribute / vec3

Glslify

shaders are loaded as string - by default there is no module concept for adopting external libraries. Use glslify for adopting node.js-style module system.

Following is an example using glslify:

require! <[glslify]>
fragmentShader = glslify """
#pragma glslify: aspect_ratio = require("shaderlib/lib/func/aspect_ratio")
uniform vec2 uResolution;
void main() {
  vec3 uv = aspect_ratio(uResolution, 1);
}
"""

You will need browserify since it uses require to include node modules:

browserify -t glslify myfile.js > bundle.js

@plotdb/srcbuild support glslify by useGlslify option set to true. check web/server.ls for sample setup.

Backlog

older version glslify had bug with livescript generated code ( before v7.1.0 ). use either newer glslify ( >=v7.1.0 ), or use @zbryikt/glslify:

npm install github:zbryikt/glslify

LICENSE

MIT License.