shader-program-compiler
v0.0.3
Published
When I play with webgl shader, I'm so tired of writing webgl native APIs( compileShader/) again and again. This project is generally a simple tool wrap the webgl APIs up.
Downloads
4
Readme
Shader Program Compiler
When I play with webgl shader, I'm so tired of writing webgl native APIs( compileShader/) again and again. This project is generally a simple tool wrap the webgl APIs up.
Install
$ npm install shader-program-compiler
You need import it and include in your own build progress (using Webpack, e.g).
Usage
import {compile} from 'shader-program-compiler';
const vShader = `
attribute vec2 aPosition;
void main() {
gl_Position = vec4(aPosition, 0, 1);
}`;
const fShader = `
precision mediump float;
uniform vec3 uColor;
void main() {
gl_FragColor = vec4(uColor, 1.0);
}`;
const gl = document.getElementById('your_canvas').getContext('webgl');
const { useProgram, attributes, uniforms, fillElements, drawElements } = compile({
vShader, fShader, gl
});
useProgram();
fillElements([0, 1, 2]);
attributes.aPosition.fill([0.4, 0.5, 0.5, -0.8, -0.5, -0.2]);
uniforms.uColor.fill([0.89, 0.49, 0.13]);
function render() {
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clearDepth(1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
drawElements();
}
render();