sg-node-elma
v1.0.5
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Elasto Mania NPM package to read, modify and write Elma files
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elmajs
Elasto Mania NPM package for working with all main game files: levels, replays, LGRs and state.dat.
Install
npm install elmajs --save
Documentation and usage
See https://elmadev.github.io/elmajs/ for extended documentation. You will find the repository here: https://github.com/elmadev/elmajs
Opening and editing a level file in Node.js
const fs = require('fs');
const { Level } = require('elmajs');
const fileBuffer = fs.readFileSync('C:/EOL/lev/groof89.lev');
const level = Level.from(fileBuffer);
level.name = 'rename level';
level.top10.single = []; // remove single player best times list
fs.writeFileSync('testlev.lev', level.toBuffer());
Using UMD bundle in browser directly
<head>
<script src="https://unpkg.com/[email protected]/umd/main.js"></script>
<script>
(async () => {
const file = await fetch('https://eol.ams3.digitaloceanspaces.com/replays/vq0y3cwqfn/37Spef5269.rec');
const buffer = await file.arrayBuffer();
const rec = ElmaJS.Replay.from(buffer); // the UMD bundle adds a ElmaJS global variable with all functionality
const info = document.getElementById('info');
// returns whether ride in replay is finished (has a touch event as the final event)
// and the time (if finished, exact same of event -- otherwise approximation based on frame count or a touch event)
const { finished, time, reason } = rec.getTime();
info.innerHTML = `${rec.level}: ${time}`; // QWQUU037.LEV: 52690
})()
</script>
</head>
<body>
<div id="info"></div>
</body>
Contribute
- Fork this project
- Enter the following:
git clone https://github.com/YOUR-NAME/elmajs.git
cd elmajs
yarn
- Create your changes.
yarn test
and make sure everything passes.- Send a pull request!
Do not modify any of the tests unless you know there is a mistake, or you need to add a new test for a new feature, or if something is missing.
Issues
If you spot any errors, make a new issue and write as many details as you can regarding the error.