sfx
v0.1.1
Published
Sound effects for your node programs
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1,208
Readme
sfx
Add some sound to your node programs.
Want a notification when your node program has finished executing? Want a beep whenever your program has encountered an error? Ever just wanted your error messages read out? node-sfx
is for you.
Install
Install sfx
via npm.
npm install sfx
And require it in your program.
var sfx = require("sfx");
API
sfx
aims to provide a simple, consistent, cross-platformish API for your sound effects in your node programs.
sfx.play( sound [, volume, rate, callback] )
Play a sound. sound
is a path to a sound file or a name of sound file in the sounds/
directory (without the extension). Specifiying "random" for the sound
parameter plays a random sound from the library. volume
is a number between 1-100. rate
is the speed the sound effect is played at (experimental). And finally, callback
is called on complete.
sfx.play("/System/Library/Sounds/Ping.aiff");
sfx.play("ping");
sfx.play("ping", 100);
sfx.say( string [, voice, callback] )
(OSX only for now)
Use text-to-speech to hear a string spoke aloud. string
is the string to speak. voice
is to specify a voice to speak with. Available voices (OSX only) are: Agnes, Albert, Alex, Bad News, Bahh, Bells, Boing, Bruce, Bubbles, Cellos, Deranged, Fred, Good News, Hysterical, Junior, Kathy, Pipe Organ, Princess, Ralph, Trinoids, Vicki, Victoria, Whisper, Zarvox and "random" to use a random voice.
sfx.say("The human torch was denied a bank loan.");
sfx.say("The arsonist has oddly shaped feet.", "Hysterical");
sfx.say("The skeleton ran out of shampoo in the shower.", "random");
sfx.[sound]( [volume, rate] )
Sounds in the library (without their extension) can also be called directly from the sfx
for easy access. sound
is the name of sound within the sound/
library.
sfx.ping();
sfx.hero();
sfx.random(); // Play a random sound
Example uses
Use sfx
to read out your logs (but it's probably a bad idea).
var _log = console.log;
console.log = function() { sfx.say(Array.prototype.join.call(arguments, ". ")); _log.apply(console, arguments); }
Make sfx
dunk on an error.
db.on("error", function(err) {
sfx.funk(function() {
throw err;
});
});
Have a nice alert when your script is finished running.
operation.on("complete", function() {
sfx.pop(function() {
process.exit();
})
});
Your website's traffic is fading and every request is a good request so it should have a happy sound.
app.get("/", function(req, res) {
sfx.hero();
});
Got any cool examples? Submit a pull request and I'd be happy to put it here.
Contributing
Have a cool sound to contribute? Make sure it's less than 250kb, stick it in the sounds/
directory and submit a pull request.
TODO
- Add a little sound package manager hosted on Github so you can selectively retrieve sounds.
sfx add hooray
which adds thehooray
sound to the global sfx sound directory. Sound files could get large and ain't nobody got time for that.
Licensing
MIT
The sounds within the sounds/
directory are the factory sounds provided in /System/Library/Sounds
in OSX. I have no idea what the licensing on these sounds. If anyone can inform me of the license, it would be greatly appreciated.