sfdx-test-run-report
v0.1.2
Published
Get test result reports from Salesforce
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test-results
Get test result reports from Salesforce
$ npm install -g sfdx-test-run-report
$ sfdx-test-run-report COMMAND
running command...
$ sfdx-test-run-report (-v|--version|version)
sfdx-test-run-report/0.1.2 darwin-x64 node-v8.12.0
$ sfdx-test-run-report --help [COMMAND]
USAGE
$ sfdx-test-run-report COMMAND
...
sfdx-test-run-report testrunreport:convert
sfdx-test-run-report testrunreport:retrieve [-d <string>] [-c] [-a] [-l] [-r] [-v <string>] [-u <string>] [--apiversion <string>] [--json] [--loglevel trace|debug|info|warn|error|fatal]
sfdx-test-run-report testrunreport:view
sfdx-test-run-report testrunreport:convert
Convert test results to report type
USAGE
$ sfdx-test-run-report testrunreport:convert
OPTIONS
-d, --outputdir=outputdir [default: ./test-results] the directory to scan for reports
-i, --inputdir=inputdir (required) the directory to scan for reports
-r, --reporttype=reporttype [default: sonarqube] type of report to convert to [sonarqube*]
-s, --sourcedir=sourcedir [default: ./src] the directory to scan for reports
See code: src/commands/testrunreport/convert.ts
sfdx-test-run-report testrunreport:retrieve [-d <string>] [-c] [-a] [-l] [-r] [-v <string>] [-u <string>] [--apiversion <string>] [--json] [--loglevel trace|debug|info|warn|error|fatal]
Retrieve reports for a test run
USAGE
$ sfdx-test-run-report testrunreport:retrieve [-d <string>] [-c] [-a] [-l] [-r] [-v <string>] [-u <string>]
[--apiversion <string>] [--json] [--loglevel trace|debug|info|warn|error|fatal]
OPTIONS
-a, --alltestsonly only retrieve results for full test runs
-c, --codecoverage directory root to place test results
-d, --outputdirectory=outputdirectory [default: test-results] directory root to place test results
-l, --uselatest use latest test run
-r, --resultformat test result format emitted to stdout; --json flag overrides this
parameter (human*,tap,junit,json)
-u, --targetusername=targetusername username or alias for the target org; overrides default target org
-v, --targetdevhubusername=targetdevhubusername username or alias for the dev hub org; overrides default dev hub org
--apiversion=apiversion override the api version used for api requests made by this command
--json format output as json
--loglevel=(trace|debug|info|warn|error|fatal) [default: warn] logging level for this command invocation
EXAMPLE
$ sfdx testrunreport:retrieve --targetusername [email protected] --outputDirectory results
Test results written to results/[email protected]/2019-03-06T09:45:21.000+0000
See code: src/commands/testrunreport/retrieve.ts
sfdx-test-run-report testrunreport:view
View test run results
USAGE
$ sfdx-test-run-report testrunreport:view
OPTIONS
-i, --inputdir=inputdir (required) the directory to scan for reports
-p, --port=port [default: 3000] port to run server on
See code: src/commands/testrunreport/view.ts
Debugging your plugin
We recommend using the Visual Studio Code (VS Code) IDE for your plugin development. Included in the .vscode
directory of this plugin is a launch.json
config file, which allows you to attach a debugger to the node process when running your commands.
To debug the hello:org
command:
- Start the inspector
If you linked your plugin to the sfdx cli, call your command with the dev-suspend
switch:
$ sfdx hello:org -u [email protected] --dev-suspend
Alternatively, to call your command using the bin/run
script, set the NODE_OPTIONS
environment variable to --inspect-brk
when starting the debugger:
$ NODE_OPTIONS=--inspect-brk bin/run hello:org -u [email protected]
- Set some breakpoints in your command code
- Click on the Debug icon in the Activity Bar on the side of VS Code to open up the Debug view.
- In the upper left hand corner of VS Code, verify that the "Attach to Remote" launch configuration has been chosen.
- Hit the green play button to the left of the "Attach to Remote" launch configuration window. The debugger should now be suspended on the first line of the program.
- Hit the green play button at the top middle of VS Code (this play button will be to the right of the play button that you clicked in step #5). Congrats, you are debugging!