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self

v1.0.0

Published

Python-like class sugar. No more "var that = this"!

Downloads

15,910

Readme

Self - Phython inspired class sugar!

Why another OOP abstraction?

Self is class-based sugar inspired from Python syntax that's perfect for continuation-passing style. No more var this = that;! The implicit this variable is changed to an explicit self variable that your inner functions inherit. Self plays nicely with exisiting prototypal, and Backbone OOP.

Documentation

Inheritance

To construct a base class, pass in a class definition to Self(...). The constructed class may be extended further by calling with <Class>.extend(...) method with a subclass definition. A class definition is an object containing properties and methods. Attached to every class is a __super__ property that points the parent class's prototype.

    var Self = require('self');

    var Animal = Self({
    });

    var Dog = Animal.extend({
    });

    var Beagle = Dog.extend({
    });

    Beagle.__super__ === Dog.prototype; // true

For JSLint compliance, a base class can be created using Self.extend(...).

    var Animal = Self.extend({
    });

Constructors

The constructor for a class is the initialize method. Inside the constructor, parent and mixin constructors can be called. The new keyword may be omitted when instantiating an object.

    var Name = Self({
        name_prefix: 'Sir',
        initialize: function (self, name) {
            self._name = name;
        },
        name: function (self, name) {
            if (typeof name !== 'undefined') {
                self._name = name;
            }
            return self.name_prefix + ' ' + self.name;
        }
    });

    var NameAge = Name.extend({
        initialize: function (self, name, age) {
            NameAge.__super__.initialize.call(self, name);
            self.age = age;
        },
        age: function (self, age) {
            if (typeof age !== 'undefined') {
                self._age = age;
            }
            return self.age;
        }
    });

    var name = new Name(),
        name_age = NameAge();

Mixin

Mixins can be used for multiple inheritance. To mixin a object of properties (not a class), call <Class>.mixin(object). When mixing in, only properties not already in the existing class will be copied in.

    var Foo = Class({
        _foo: 'foo',
        initialize: function (self) {
            console.log('Foo has been mixed in to: ' + self.name + '!');
        },
        foo: function (self, foo) {
            if (typeof foo !== 'undefined') {
                self._foo = foo;
            }
            return self._foo;
        }
    });

    var Bar = Class({
        initialize: function (self) {
            Foo.call(self);
        }
    });

    Bar.mixin(Foo.prototype);

Integrating With Other Forms of OOP

Prototypal OOP

A prototype can be manually wrapped with Self.create.

    var EventEmitter = Self.create(require('events').EventEmitter.prototype);

Or use the shorthand and pass your base prototype as the first parameter in your class definition.

    var Foobar = Self(EventEmitter.prototype, {
        initialize: function (self) {
            Foobar.__super__.call(self); // Calls EventEmitter's constructor
        }
    });

Backbone

    var SelfView = Self(Backbone.View.prototype, {
        initialize: function (self) {
            SelfView.__super__.initialize.call(self);
        }
    });