seed-fingerprint
v1.2.0
Published
Library that generates fingerprints that can identify the client's browser with the seed value.
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seed-fingerprint
seed-fingerprint
is a library that creates a hash that can identify users based on seeds.
The library has gained a lot of inspiration from the https://github.com/fingerprintjs/fingerprintjs, and https://github.com/pjanczyk/simple-fingerprint libraries. Thank you.
For example, you may want to use fingerprints instead of tokens, but the user's finger prints can get the same value on all websites. It is not good for security because the attacker can steal the user's finger print.
seed-fingerprint
uses seeds to generate a hash that can identify the user.
Demo
https://izure1.github.io/seed-fingerprint/sample.html
Usage
Docs
https://izure1.github.io/seed-fingerprint
Node.js
import { create } from 'seed-fingerprint';
const seed = 'hello';
const fingerprint = create(seed);
const id = await fingerprint.get();
Browser (umd)
// html load
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/umd/index.min.js"></script>
// script
const seed = 'hello';
const fingerprint = window.SeedFingerprint.create(seed);
const id = await fingerprint.get();
Browser (esm)
<script type="module">
import { create } from 'https://cdn.jsdelivr.net/npm/[email protected]/build/esm/index.min.js'
const seed = 'hello';
const fingerprint = create(seed);
const id = await fingerprint.get();
</script>
fingerprint
has the following components: Each component returns a promise.
SeedFingerprint {
component: {
canvas: {
canvas2dRender: string
},
date: {
timezoneOffset: number
},
font: {
availableFonts: string[]
},
header: {
header: {
Accept: string
Accept-Encoding: string
Accept-Language: string
User-Agent: string
},
agent: {
ip: string
loc: string
}
},
navigator: {
cookieEnabled: boolean
hardwareConcurrency: number
maxTouchPoints: number
language: string
languages: string[]
plugins: {
[key: string]: string
}
},
screen: {
colorDepth: number
width: number
height: number
},
webgl: {
webglRenderer: string
webglRender: string
},
}
}