score.dom
v0.1.1
Published
DOM Manipulation for The SCORE Framework
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.. image:: https://raw.githubusercontent.com/score-framework/py.doc/master/docs/score-banner.png :target: http://score-framework.org
The SCORE Framework
_ is a collection of harmonized python and javascript
libraries for the development of large scale web projects. Powered by strg.at_.
.. _The SCORE Framework: http://score-framework.org .. _strg.at: http://strg.at
score.dom
.. image:: https://travis-ci.org/score-framework/js.dom.svg?branch=master :target: https://travis-ci.org/score-framework/js.dom
This module provides a convenient wrapper for DOM nodes. Its API resembles that of jQuery, since this has become the best known DOM manipulation API over time.
Quickstart
.. code-block:: html
<script src="score.init.js"></script>
<script src="score.dom.js"></script>
<script>
(function() {
var romans = score.dom('.roman');
score.dom('.home').append(romans);
})();
</script>
Details
Constructor
The "constructor" [1]_ will return an object deriving from score.dom.proto
.
It accepts either of the following:
- Nothing: Creates an empty node list.
.. code-block:: javascript
score.dom()
- Selector: Selects all nodes matching the selector globally
.. code-block:: javascript
score.dom('body')
- NodeList object:
.. code-block:: javascript
score.dom(document.getElementsByTagName('a'))
- A
score.dom
object:
.. code-block:: javascript
var bodyNode = score.dom('body');
score.dom(bodyNode).addClass('foo');
.. [1] The term constructor is actually incorrect, as score.dom
is just a
normal function.
Creating new nodes
The constructor above is for wrapping already existing DOM nodes. It is also
possible to create score.dom objects with brand new nodes by using the
create()
function:
.. code-block:: javascript
var node = score.dom.create('div');
score.dom Object
Whenever you call score.dom()
, you will receive an array-like object
containing a list of nodes. This object actually inherits the Array prototype,
allowing you to use all array features:
.. code-block:: javascript
var nodes = score.dom('.spam');
nodes.length; // 3
nodes[0]; // A native HTMLDivElement: <div class="spam">...</div>
There are a few exceptions: we are overriding the forEach()
, filter()
,
map()
and reduce()
functions to provide score.dom objects in the
callback:
.. code-block:: javascript
nodes.forEach(function(node) {
// node is a score.dom object
console.log(node.attr('class'));
});
For convenience filter()
also accepts a selector instead of a callback
function:
.. code-block:: javascript
nodes.filter(':not(.spam)');
Since score.dom objects are actually arrays, all operations are always performed on all nodes in your array. This might come as a surprise in certain cases, where jQuery is a bit inconsistent:
.. code-block:: javascript
// Remove all nodes, that hava a "spam" class, from the document:
score.dom('.spam').detach();
// Select all child nodes of all ".knight" nodes, i.e. the nodes
// ".foo" and ".bar" in the following document:
// <div class="knight"><span class="foo"></span></div>
// <div class="knight"><span class="bar"></span></div>
score.dom('.knight').children();
// Select all parent nodes of all ".cheese" nodes; the resulting object
// will contain the "#cheese-shop" *twice*:
// <div id="cheese-shop">
// <div class="customer"></div>
// <div class="customer"></div>
// </div>
score.dom('.customer').parent().length; // 2
score.dom('.customer').parent().uniq().length; // 1
Safety Measures
Apart from simplifying the complex DOM API, this module also tries to aid development by throwing errors, whenever it assumes that something might have gone wrong. Currently, we have two distinct checks for some of the operations available. Note, that the precautions are tied to operations, not whole functions: Some usage of the function might have a different set of constraints than another.
Minimum Length 1
Some operations intend to change a node. These operations are marked (`min1 <#minimum-length-1>`__)
and will fail if the score.dom object is empty:
.. code-block:: javascript
// create a new node:
var banana = score.dom.create('span').addClass('banana');
// select an existing node from the document
var fruits = score.dom('#fruits')
// What we're not realizing at this point is that our colleague has changed
// the ID of the "fruits"-node to "weapons", and that our fruits-variable
// is nothing but an empty array. This is why the next function will cause
// an Error to be thrown:
fruits.append(banana); // Error: "Empty list"
Single Node Operations
Some operations are marked as Single Node Operations (sno <#single-node-operations>
__ for short). These
operations will fail if the score.dom object contains more than one element:
.. code-block:: javascript
try {
var nodes = score.dom('.spam');
if (nodes.length > 1) {
// this will throw an error since we
// have more than one node:
nodes.text()
}
} catch (e) {
console.log(e); // "Attempting Single-Node-Operation on multiple nodes"
}
Assertion
Sometimes it can be handy to check if your query will return exactly one result.
Therefor ``assertOne()`` will throw errors on empty or multiple results in a query:
.. code-block:: javascript
try {
score.dom('#fish-tank').find('.fish').assertOne();
} catch (e) {
console.log(e); // "Multiple results found"
}
try {
score.dom('#elusive-fish').assertOne();
} catch (e) {
console.log(e); // "No result found"
}
// Since `assertOne()` doesn't actually do anything,
// it will simply pass the object:
var oneMoreMint = score.dom('#mint');
oneMoreMint === oneMoreMint.assertOne(); // true
Filtering
---------
If you have a ``score.dom`` object, you can reduce its list of nodes using the
following methods:
* ``eq(index)`` will return a new ``score.dom`` object containing a single
node, the one at the given index. Will throw an Error, if the index it out of
range.
* The dynamic value ``x.first`` returns the same as ``x.eq(0)``, ``x.last``
returns the same as ``x.eq(x.length - 1)``:
.. code-block:: javascript
score.dom('.knight').first; // The first knight
score.dom('.samurai').last; // The last samurai
score.dom('#cheese-shop').find('.cheese').first; // throws an Error
* The function ``uniq()`` will remove duplicates from your node list:
.. code-block:: javascript
score.dom('.customer').parent().uniq();
Cloning
-------
The represented Nodes can be duplicated using ``clone()``:
.. code-block:: javascript
var spams = score.dom('.spam');
spams.first.parent().append(spams.clone());
The function makes deep clones of all elements unless called with ``false``:
.. code-block:: javascript
var spams = score.dom('.spam');
var shallowCopies = spams.clone(false);
Querying
--------
You can query, if *all* nodes in your list match a given selector using
``matches()`` (`min1 <#minimum-length-1>`__):
.. code-block:: javascript
var spams = score.dom('.spam');
spams.matches('.spam');
Node Operations
---------------
There are two operations you can perform on individual nodes:
* ``text()`` will return the textContent_ of the node (`sno <#single-node-operations>`__)
or set the textContent of all nodes to a given value:
.. code-block:: javascript
// setting the text content:
score.dom('body').text('hello world');
// retrieving the text content (sno):
score.dom('body').text();
* ``attr()`` does the same for the value of an attribute:
.. code-block:: javascript
// setting an attribute:
score.dom('#parrot').attr('data-state', 'deceased');
// getting the value of an attribute (sno)
// (returns null if attribute does not exist):
score.dom('.customer').attr('data-state');
// removing an attribute:
score.dom('.customer').attr('data-state', null);
.. _textContent: https://developer.mozilla.org/en/docs/Web/API/Node/textContent
Restructuring
-------------
You can remove nodes from the document using ``detach()``, removing them from
the DOM. You can then attach them beneath another given node using
``prepend()`` or ``append()``, depending on whether they should be inserted at the
beginning, or the end of the children list. Both functions are `single node
operations`_ and will throw an error, if the score.dom object
they were called on does not contain exactly one node:
.. code-block:: javascript
score.dom('.parrot').detach();
score.dom('.fruits').append(score.dom.fromString('<li>Banana</li>'));
score.dom('.fruits').prepend(score.dom.fromString('<li>Carrot</li>'));
score.dom('.fruits').children().first.text() // 'Carrot'
Both functions also accept a second node that can serve as an anchor, if the
insert operation should be performed at a specific position in the children
list:
.. code-block:: javascript
// insert spam *after* eggs
score.dom('.meal').append(spam, eggs);
// insert spam *before* eggs
score.dom('.meal').prepend(spam, eggs);
Traversal
---------
The function ``parent()`` returns a new ``score.dom`` containing each node's
parent. ``children()`` returns a new ``score.dom`` containing all child nodes
of every node.
``find()`` will find all nodes beneath the original nodes matching given
selector.
``closest()`` queries the document upward until the given selector matches.
This is done for each node in the original list.
.. code-block:: javascript
// Assuming the following document:
// <div id="top>
// <div class="lvl2">
// <span class="bottom">
// <span class="bottom">
// </div>
// <div class="lvl2">
// <span class="bottom">
// <span class="bottom">
// </div>
// </div>
var bottoms = score.dom('.bottom');
bottoms.length === 4;
var bottomParents = bottoms.parent();
bottomParents.length === 4;
bottomParents.hasClass('lvl2');
bottomParents[0] === bottomParents[1];
bottomParents[2] === bottomParents[3];
bottomParents[0] !== bottomParents[2];
var tops = bottomParents.closest('#top');
tops.length == 4;
tops[0] === tops[1];
tops[0] === tops[2];
tops[0] === tops[3];
var secondLevels = score.dom('#top').find('.lvl2');
secondLevels.length === 2;
CSS Class Manipulation
----------------------
The module allows adding/removing css classes using the usual method names:
.. code-block:: javascript
if (score.dom('body').hasClass('spam')) {
score.dom('.knight').addClass('ni');
score.dom('#cheese-shop').removeClass('cheese');
score.dom('.self-defense').toggleClass('fruit');
}
Note that ``hasClass()`` will only return ``true``, if *all* nodes have the
given css class.
Acknowledgments
===============
Many thanks to BrowserStack_ and `Travis CI`_ for providing automated tests for
our open source projects! We wouldn't be able to maintain our high quality
standards without them!
.. _BrowserStack: https://www.browserstack.com
.. _Travis CI: https://travis-ci.org/
License
=======
Copyright © 2015-2017 STRG.AT GmbH, Vienna, Austria
All files in and beneath this directory are part of The SCORE Framework.
The SCORE Framework and all its parts are free software: you can redistribute
them and/or modify them under the terms of the GNU Lesser General Public
License version 3 as published by the Free Software Foundation which is in the
file named COPYING.LESSER.txt.
The SCORE Framework and all its parts are distributed without any WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. For more details see the GNU Lesser General Public License.
If you have not received a copy of the GNU Lesser General Public License see
http://www.gnu.org/licenses/.
The License-Agreement realised between you as Licensee and STRG.AT GmbH as
Licenser including the issue of its valid conclusion and its pre- and
post-contractual effects is governed by the laws of Austria. Any disputes
concerning this License-Agreement including the issue of its valid conclusion
and its pre- and post-contractual effects are exclusively decided by the
competent court, in whose district STRG.AT GmbH has its registered seat, at the
discretion of STRG.AT GmbH also the competent court, in whose district the
Licensee has his registered seat, an establishment or assets.