scalable-server
v3.0.2
Published
Unlimited Scalable Server
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Scalable Server
Initiation
var Server = require('scalable-server');
var config = {
daemon: {
port: 8800,
clients: [],
servers: [],
noEvents: false
},
test: false
};
var s = new Server(config);
// connect listeners
s.on('connection.new', function(event) { /* .. code .. */ });
s.on('connection.lost', function(event) { /* .. code .. */ });
s.init();
// connect to additional clients and servers
// this can also be done from the config
s.getDaemon().addClient( port );
s.getDaemon().addServer( address ); // example : ws://localhost:9000/
Options
The options are given to the constructor
Daemon Options
This is in the daemon
property of the config object.
port
Sets the server port on the entered number, the default is8800
clients
Adds a connection to a client, this parameter can be repeated when required. This only requires a port numberservers
Adds a connection to a server, this parameter can be repeated when required. This requires an object with the following attributeshostname
The hostname to connect toport
The port to connect to
noEvents
Iftrue
, this sets the event handling tomessage
events only. This effectively disables the use ofevt.*
events.
clients
is the shorthand version ofservers
where the hostname is always "localhost"
Events
Global
log
This event is emitted every time a log line is executed, this can be used to handle logs in your own way, instead of outputting them to the consolemessage
This event is emitted every time a message is received, this is only triggered once per message. The handler for this parameter has 2 parameters;message
The message object, this includes the message, user, hashcode and event-type.connection
The connection which has send this message.
evt.<eventcode>
This type of event is send whenever the client or a connected server sends out a message with the event type set. Note: this will be triggered instead of themessage
event. This can be configured.Example:
Client:
{ "user": "hank", "event":"request", "method":"sayHello", "params": {} }
Server:
self.emit('evt.request', event);
If you put the returnValue
of the EventObject
to false
, the message will not be send to other servers, nor clients. This allows to respond to an event without alerting the flock.
Connection
connection.new
This event is emitted when a new connection is established. The handler for this event has one parameter, which is the connection object itself.connection.lost
This event is emitted when a connection is lost. The handler for this event has one parameter, which is the connection object itself. Note: one can no longer use this object for sending messages. The connection has been terminated.
Server
server.new
This event is emitted when a new server-connection is established. The handler for this event has one parameter, which is the connection object itself.server.lost
This event is emitted when a server-connection is lost. The handler for this event has one parameter, which is the connection object itself. Note: one can no longer use this object for sending messages. The connection has been terminated.
Sub Modules
TBD
Objects
Submodule
Submodule: {
server: null, // Deamon
// ...
init:function(){} // Function
}
Connection
Connection: {
pool: [], // ConnectionPool[]
conn: null, // Websocket
// ...
getIndex: function() {}, // int
remove: function() {}, // void
send: function(message) {} // void
}
Connection Pool
ConnectionPool: {
pool:[], // Connection[]
// ...
getPool: function() {}, // Connection[]
setPool: function(connections) {}, // void
add: function(connection) {}, // Connection
remove: function(index) {}, // Connection
has: function(index) {} // boolean
index: function(connection) {}, // int
send: function(message, except_connection) {} // void
]
EventObject
EventObject: {
event: "", // String
returnValue: true, // boolean
// ...
message: "", // String
connection: null // Connection
}