sample-editor-view
v1.0.0-b.2
Published
A Canvas Renderer / Editor UI for AudioBuffers
Downloads
5
Maintainers
Readme
WebAudio SampleEditorView
Audio / Waveform UI for displaying WebAudio AudioBuffers with zoom, select and looping markers interaction. Much like what you would find in a DAW.
Warning
This repo is in it's early stage. May not be appropriate for production.
Try It
Install
npm i -D sample-editor-view
or yarn add -D sample-editor-view
Features
- Adjustable detail - Fast rendering when precision is not important
- No external dependencies
- Should work wherever WebAudio works
- Canvas based with customizable rendering size (for retina)
- Modular approach. Easy to use just the Waveform for example
- Quantize selection and looping points to a time interval
Alternatives
- https://github.com/bbc/waveform-data.js Probably better performance-wise, but much bigger in scope. Also missing some more DAW-like features I required.
Usage
Create / Init:
let editor = new SampleEditorView({...})
// ... load / create buffer
editor.buffer = buffer
options
All options can be sent to the constructor in an object, or updated / read later
with: editor.props.[propName] = x
.
Setting a property will also cause a rerendering of the updated part.
| Property | Default | Description | | --------------- |:-------:|----------------------------------------:| | hZoom | 1 | Horizontal zoom level. In ratio where 1 shows the full duration and 2 show half the duration. | | vZoom | 2 | Vertical zoom level. A multiplier used when drawing the hight of the waveform. | | offset | 0 | Offset in seconds from where to start reading from the buffer. | | background | '#ddd' | Background color. | | color | '#222' | Foreground color (text and waveform). | | selectBackground | '#222' | Background select color. | | selectColor | '#ddd' | Foreground select color (waveform). | | width | 640 | Width in pixels. Multiply with window.devicePixelRatio and adjust CSS to adopt to retina / high-res. | | height | 320 | Height in pixels. Multiply with window.devicePixelRatio and adjust CSS to adopt to retina / high-res. | | channel | 0 | What buffer-channel to read from. | | resolution | 1 | Level of detail, should be kept between 1-N, where 1 means to draw every pixel and N every N:th pixel | | startPosition | 0 | Position of start marker | | uiZoomStickiness | 0.1 | When panning / zooming, this is used to prevent accidental zooming (when panning). | | duration | 'auto' | What duration to use to determine max pan / offset etc. 'auto' means using the buffer duration. | | loop | true | Show or hide loop markers. | | loopStart | 0 | Start position for loop markers, in seconds. | | loopEnd | 1 | End position for loop markers, in seconds. | | selectStart | 0 | Start position for selection, in seconds. | | selectEnd | 0 | End position for selection, in seconds. | | quantize | 0.0125 | Snapping or quantize duration in seconds. 0.125 would snap to 1/16th note in 120 bpm. | | buffer | null | What AudioBuffer to read from. |
Developing
- Run any dev server or the file system
yarn build
ornpm run build
- produces production version of SampleEditorView under thedist
folderyarn dev
ornpm run dev
- produces development version SampleEditorView and runs a watcheryarn test
ornpm run test
- runs the to-do-tests :)yarn test:watch
ornpm run test:watch
- same as above but in a watch mode
License
- See LICENSE