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saasuke

v0.2.1

Published

TypeScript to Cairo Compiler

Downloads

744

Readme

Saasuke SDK

Welcome to the Saasuke SDK! This SDK simplifies blockchain game development on Starknet, providing everything you need to build, deploy, and scale interactive on-chain games. With TypeScript-to-Cairo conversion, reusable modules, and smart contract templates, developers can streamline their projects and focus on creating immersive gaming experiences.

Features

  • TypeScript to Cairo Conversion: Write game logic in TypeScript, auto-generate and deploy Cairo contracts.
  • Smart Contract Templates: Pre-built smart contracts for faster development.
  • Scalable Physics Engine: Implement game physics with features like collision detection and gravity.
  • Turn-Based Mechanics: Simplify turn-based logic for multiplayer games.
  • AI NPC Behavior: Templates for integrating AI-driven NPCs into your game.

Project Structure

/my-game
├── client/                     # Frontend client for interacting with the game
├── example-vite-react-sdk/     # Example React setup using Vite
├── logic/                      # Core logic for the game
│   ├── contract/               # Smart contract files
│   ├── scripts/                # Automation and helper scripts
│   └── src/                    # Game logic files in TypeScript
├── example.env                 # Example environment configuration file
├── package.json                # Project dependencies and scripts
└── tsconfig.json               # TypeScript configuration

Getting Started

Prerequisites

  • Node.js: Install Node.js and npm from nodejs.org
  • Starknet Wallet: Set up a wallet to deploy contracts on Starknet.

Installation

  1. Clone the repository:

    git clone <repository-url>
    cd my-game
  2. Install the SDK globally via npm:

    npm i -g saasuke
  3. Initialize the game project:

    saasuke init game
  4. Set up environment variables:

    • Copy example.env to .env and configure as needed.

Running the Project

To start the project, run:

npm start

This command will start the development environment, allowing you to begin building and testing your game.

Documentation

For detailed documentation, setup instructions, and examples, visit our GitBook Documentation.