rumpus
v2.1.1
Published
A multiplayer game server for NodeJS
Downloads
3
Readme
rumpus
Installation
npm install rumpus --save
Usage
var server = require('rumpus')(3000, {
version: 1
});
server.addMessageHandler('USER_REQUEST_GAME', function (socket, data) {
console.log('client has requested a game with:', data);
socket.emit('GAME_START', game.getStartingProperties());
});
Overview
rumpus provides a multiplayer game server built on top of socket.io. Out of the box, rumpus will create a Lobby where clients will initially connect to. Clients can join any number of other rooms to support "chat channels", or clients can be moved out of the Lobby and into a game room if required.
rumpus provides hooks for listening to client messages, upon which your application can respond.
rumpus also packages the events
class. The Server and Room classes trigger events, these are detailed in the events section
API
Server
Server(port:Number, opts:Object)
The only required parameter is the port you wish to listen on. You may pass any of the options as an object.
addMessageHandler(messageName:String, fn:Function):Server
Binds to any socket message the client may send. fn
is called with: (Socket, [args[]...]
)
removeMessageHandler(messageName:String):Server
Remove a previously bound message handler to all connected users and prevent the handler from being bound to future clients.
on(eventName:String):Server
Attach a listener to events the server can emit, see events section
close()
Close the server, kills the Socket.io server
RoomManager
addUserToLobby(user:User):RoomManager
Adds a user into the lobby. This is only required if you have the config options waitForPropsBeforeLobby
set to true
. Otherwise users are already placed into the lobby on connect.
createRoom([name:String], [maxUsers:number], [canBeClosed:boolean]):Room
Create a new room. If no room name is provided, a random UUID is generated.
If maxUsers
is not provided, no room limit is enforced.
canBeClosed
comes into effect when the room is empty. Be default, the last user to leave a room will cause that room to be closed.
changeRoom(user:User, oldRoom:Room, newRoom:Room):RoomManager
Move a user from one room to another
getByName(name:String):Promise
Get a Room by its name. This is an asynchronous operation.
getRoomMembers(name:String):Promise
Get an array of Users by the name of the room. This is an asynchronous operation.
UserManager
getById(id:String):Promise
Get a User by their ID. This is an asynchronous operation.
isUserInRoom(userId:String, roomName:String):boolean
Check if a user is a member of a given room. Users can be in multiple rooms at once.
getRoomsUserIsIn(userId:String):Promise
Given a user ID, get an array of Rooms they are in. This is an asynchronous operation.
Events
As well as socket messages sent, rumpus will emit certain events you can listen to.
Server
error
- triggered when an error occursuser-connect
- triggered when a user connects to the serveruser-disconnect
- triggered when a user leaves the server
Room
room-empty
- triggered when a room becomes empty, the server will destroy the roomroom-full
- triggered if a room has a maximum occupancy and that value is metuser-enter
- triggered when a user joins a room
User
update
- triggered when a user's properties are changed
Options
version
- string | number - sent to the client on connect. Default:1
waitForPropsBeforeLobby
- boolean - when set will only add the user to the lobby after receiving auser-properties
message from them. Defaultfalse
sendLobbyUsers
- boolean - whether the server will provide a user list to newcomers to the lobby. Defaulttrue
broadcastNewUserToLobby
- boolean - whether to inform all lobby users when a new user joins. Defaulttrue
roomLimit
- number - The maximum number of users allowed in a room, ornull
for no limit. Defaultnull
redis
- Object - Optional - If a Redis server is available allows for running multiple server instances on different servers and/or processes while still allowing communication between them. Defaultnull
redis.host
- string - The hostname or IP address of the Redis server. Defaultlocalhost
redis.port
- number - The port of the Redis server. Default6379
redis.key
- string - Optional - A prefix to be added to keys.
Tests
For some reason, room.test.js
puts the test suite into an odd state, causing sporadic failures further down the line. There is a Grunt task which will run each directory's tests in isolation:
grunt test