rump-scripts
v0.8.1
Published
Rump piece for building JS with Webpack
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Rump Scripts
Status
Master
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About
Rump Scripts is a Rump module for handling and building scripts with Webpack, offering a lot of flexibility and configuration to author your scripts. For more information, visit the core repository.
API
The following is appended to the core Rump API:
rump.addGulpTasks(options)
This module adds the following tasks:
build:scripts
will process and build scripts with Webpack. For more information on source and destination paths seerump.configure()
below. This task is also added to thebuild
task for single builds as well as thewatch
task for continuous builds.info:scripts
will display information on what this specific module does, specifically the source and destination paths as well as what files would get processed. This task is also added to theinfo
task.
rump.configure(options)
Redefine options for Rump and Rump modules to follow. In addition to what options Rump and other Rump modules offer, the following options are available alongside default values:
options.paths.source.scripts
('scripts'
)
This is the directory where scripts to be processed are contained. This path is
relative to the root source path. (If the default root and scripts path is
used, then the path would be src/scripts
)
options.paths.destination.scripts
('scripts'
)
This is the directory where processed scripts are copied to. This path is
relative to the root destination path. (If the default root and scripts path is
used, then the path would be dist/scripts
)
options.globs.build.scripts
('*.js'
minumum)
This specifies which scripts to process. By default it at least processes all JS files in the top level directory of the root source path for scripts. See the Loaders section below for information on any other extensions are set.
options.scripts.minify
(options.environment === 'production'
)
This specifies whether to minify and uglify generated JS. (minified if true
)
By default JS is minified only if the environment is set to production. (visit
the main Rump repository for more information on environment)
options.scripts.sourceMap
(options.environment === 'development'
)
This specifies whether to include inline source maps to generated JS. (source
maps included if true
) By default source maps are included only if the
environment is set to development. (visit the main Rump repository for more
information on environment)
options.scripts.macros
({'process.env.NODE_ENV': JSON.stringify(options.environment)}
)
This specifies identifiers that get injected into scripts as it is getting
processed. By default the only value injected is process.env.NODE_ENV
as a
convenience to only run code in certain environments. Pass in key-value pairs
to define more macros. In fact, this is a convenience for Webpack's
DefinePlugin
.
options.scripts.aliases
This specifies module names to redefine in scripts as it is getting processed.
Pass in an object with key-value pairs to redefine module names. In fact, this
is a convenience for Webpack's
resolve.alias
option. See the Loaders section below for information on any aliases already
set.
options.scripts.common
This specifies whether to gather common modules that are shared across multiple
generated scripts and place them in a new JS file or add it to an existing JS
file. If value is set to true
, then either a new common.js
file is created
or is appended to an existing common.js
file. If value is a string instead,
then that is the name used instead, whether creating a new file or using an
existing one. (an example is specifying the value 'shared'
will result in a
shared.js
file) In fact, this is a convenience for Webpack's
CommonsChunk
.
options.scripts.library
This specifies whether to expose exported modules for scripts at the top level
source directory using UMD. If value is set to true
, then exports are
exposed. If value is set to a string, then that string is used to attach to
global namespaces such as the window
property in browsers.
options.scripts.loaders
This specifies Webpack loaders to apply to scripts. This is useful for when you
want to add support for things like other languages. Pass in an array of
objects to specify which loaders to apply. In fact, this is a convenience for
Webpack's
module.loaders
.
Read more about using Webpack loaders
here. See the Loaders
section below for information on any loaders already set.
options.scripts.webpack
This specifies any options you want to override in Webpack. This is best if you want to fully make changes in Webpack's configuration.
options.scripts.uglifyjs
This specifies options that are sent to UglifyJS through Webpack when minifying. The default options set are:
{
output: {
comments: false
},
compress: {
drop_console: true,
drop_debugger: true
}
}
rump.configs.webpack
, rump.configs.uglifyjs
This contains the generated options that are passed to Webpack and UglifyJS, (from Webpack) respectively, in the Gulp task. This is a good way to see what options are generated based on defaults and overrides.
Loaders
Rump Scripts will detect loaders available in the project and append items as needed:
json-loader
will add support for JSON files.coffee-loader
will add support for CoffeeScript files. (.coffee
,.coffee.md
, and.litcoffee
)html-loader
will add support to expose HTML files as a string.babel-loader
will add support for transpiling JS and JSX using Babel. (.js
, and.jsx
except fromnode_modules
andbower_components
)
Want support for another loader? Open an issue/PR.