round-robin-js
v3.0.5
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an implementation of round robin as a data structure
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round-robin-js
An implementation of the round robin as a data structure. The following strategies are implemented:
Contents
Install
npm install --save round-robin-js
require
const {
SequentialRoundRobin,
RandomRoundRobin,
PriorityRoundRobin
} = require('round-robin-js');
import
import {
SequentialRoundRobin,
RandomRoundRobin,
PriorityRoundRobin,
RoundRobinItem // the internal item type
} from 'round-robin-js';
API
constructor
All types accept an initial list of values. PriorityRoundRobin requires a compare function to select next item based on priority.
JS
const cpusTable = new SequentialRoundRobin([1, 2, 3]);
const rockPaperScissors = new RandomRoundRobin(['Rock', 'Paper', 'Scissors']);
const availableServers = new PriorityRoundRobin(
(a, b) => a.load - b.load, // select next available server with lowest load
[{ hostname: 's1.test.com', load: 40 }, { hostname: 's2.test.com', load: 30 }]
);
TS
const cpusTable = new SequentialRoundRobin<number>([1, 2, 3]);
const rockPaperScissors = new RandomRoundRobin<string>(['Rock', 'Paper', 'Scissors']);
interface IServer {
hostname: string;
load: number;
}
const availableServers = new PriorityRoundRobin<IServer>(
(a: IServer, b: IServer) => a.load - b.load, // select next available server with lowest load
[{ hostname: 's1.test.com', load: 40 }, { hostname: 's2.test.com', load: 30 }]
);
add
adds a new item to the table.
cpusTable.add(4); // { key: 3, value: 4 }
cpusTable.add(5); // { key: 4, value: 5 }
availableServers.add({ hostname: 's3.test.com', load: 15 }); // { key: 2, value: { hostname: 's3.test.com', load: 15 } }
availableServers.add({ hostname: 's4.test.com', load: 60 }); // { key: 3, value: { hostname: 's4.test.com', load: 60 } }
next
selects and returns the next item in the round.
// first round
cpusTable.next(); // { key: 0, value: 1 }
cpusTable.next(); // { key: 1, value: 2 }
cpusTable.next(); // { key: 2, value: 3 }
cpusTable.next(); // { key: 3, value: 4 }
cpusTable.next(); // { key: 4, value: 5 }
// second round ...
cpusTable.next(); // { key: 0, value: 1 }
// first round
rockPaperScissors.next(); // { key: 1, value: 'Paper' }
rockPaperScissors.next(); // { key: 0, value: 'Rock' }
rockPaperScissors.next(); // { key: 2, value: 'Scissors' }
// second round ...
rockPaperScissors.next(); // { key: 0, value: 'Rock' }
availableServers.next(); // { key: 2, value: { hostname: 's3.test.com', load: 15 } }
availableServers.next(); // { key: 1, value: { hostname: 's2.test.com', load: 30 } }
availableServers.next(); // { key: 0, value: { hostname: 's1.test.com', load: 40 } }
availableServers.next(); // { key: 3, value: { hostname: 's4.test.com', load: 60 } }
// second round ...
availableServers.next(); // { key: 2, value: { hostname: 's3.test.com', load: 15 } }
count
returns the number of items in the table.
cpusTable.count(); // 5
rockPaperScissors.count(); // 3
availableServers.count(); // 4
deleteByKey
deletes an item from the table by its key.
cpusTable.deleteByKey(1); // 2 is deleted
cpusTable.count(); // 4
availableServers.deleteByKey(2); // true / { hostname: 's3.test.com', load: 15 } is deleted
availableServers.count(); // 3
deleteByValue
accepts a callback to delete items that match a criteria from the table and returns the count of deleted.
availableServers.deleteByValue((s) => s.load > 30); // 2
availableServers.next(); // { key: 1, value: { hostname: 's2.test.com', load: 30 } }
availableServers.next(); // { key: 1, value: { hostname: 's2.test.com', load: 30 } }
reset
resets the round selection from the start.
cpusTable.next(); // { key: 1, value: 2 }
cpusTable.next(); // { key: 2, value: 3 }
cpusTable.reset();
cpusTable.next(); // { key: 0, value: 1 }
cpusTable.next(); // { key: 1, value: 2 }
availableServers.next(); // { key: 1, value: { hostname: 's2.test.com', load: 30 } }
availableServers.add({ hostname: 's99.test.com', load: 10 });
availableServers.next(); // { key: 4, value: { hostname: 's99.test.com', load: 10 } }
availableServers.reset();
availableServers.next(); // { key: 4, value: { hostname: 's99.test.com', load: 10 } }
clear
clears all values in the table.
cpusTable.clear();
cpusTable.count(); // 0
cpusTable.next(); // null
rockPaperScissors.clear();
rockPaperScissors.count(); // 0
rockPaperScissors.next(); // null
availableServers.clear();
availableServers.count(); // 0
availableServers.next(); // null
Build
grunt build
License
The MIT License. Full License is here