rosie-as-promised
v0.9.1
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factory for building JavaScript objects with async support, mostly useful for setting up test data. Inspired by rosiejs
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Rosie-As-Promised
Rosie-As-Promised is based on RosieJS and is comptabile with the RosieJS API. Rosie is inspired by factory_girl.
Rosie-As-Promised is a fixtures replacement used to define objects (mostly for test data) that provides synchronous-until-they-are-not lifecycle hooks.
To use Rosie-As-Promised you first define a factory. The factory is defined in terms of attributes, sequences, options, and hooks. A factory can inherit from other factories. Once the factory is defined you use it to build objects.
Contents
All Options Example
const { faker } = require('@faker-js/faker')
const { Post, Comment, User, Like } = require('@models')
Factory
.define('Base')
.sequence('id')
.onCreate(async (object) => {
return await persistToDatastore(object)
})
.afterCreate(async (object) => {
return await hydrateDataFromDatastore(object)
})
Factory
.define('Post', Post)
.extend('Base')
.attr('body', () => faker.lorem.paragraphs())
.attr('author', () => Factory.build('User'))
.option('commentCount', () => Math.floor(Math.random() * 5))
.attr('comments', ['commentCount', 'id'], (count, postId) => Factory.buildList('Comment', count, { postId }))
.option('likeCount', () => Math.floor(Math.random() * 15))
.attr('likes', ['likeCount', 'id'], (count, postId) => Factory.buildList('List', count, { postId }))
Factory
.define('Comment', Comment)
.extend('Base')
.attr('body', () => faker.lorem.paragraphs())
.attr('author', () => Factory.build('User'))
.attr('post', () => Factory.build('Post'))
Factory
.define('Like', Like)
.extend('Base')
.attr('liker', () => Factory.build('User'))
Factory
.define('User', User)
.extend('Base')
.attr('firstName', () => faker.person.firstName())
.attr('lastName', () => faker.person.lastName())
.attr('email', ['firstName', 'lastName'], (firstName, lastName) => faker.internet.exampleEmail({ firstName, lastName }))
Factory
New
Factories are defined by constructing a factory instance. Factories can also be registered view Factory.define which allows access to the factory instance through convience methods.
// anonymous
const gameFactory = new Factory() // factory
game.attributes() // {}
A Factory can be defined with a constructor
class Game {}
// anonymous
const gameFactory = new Factory(Game)
game.attributes() instanceOf Object // true
game.build() instanceOf Game // true
Attribute
const gameFactory = new Factory()
.attr('isOver', false)
.attr('createdAt', () => new Date())
game.attributes() // { isOver: false, createdAt: [date] }
Attributes in Bulk
const gameFactory = new Factory()
.attrs({
isOver: false,
createdAt: () => new Date()
})
game.attributes() // { isOver: false, createdAt: [date] }
Sequential Attributes
const gameFactory = new Factory()
.sequence('id')
.sequence('slug', (n) => `game-${id}`)
game.attributes() // { id: 1, slug: 'game-1' }
Build Options
You can specify options that are used to programmatically generate attributes. numberOfPlayers
is defined as an option, not as an attribute. Therefore numberOfPlayers
is not part of the output, it is only used to generate the players
array.
const playerFactory = new Factory()
.attr('position', () => {
const positions = ['pitcher', 'catcher']
const index = Math.floor(Math.random() * postitions.length)
return positions[index]
})
const gameFactory = new Factory()
.option('numberOfPlayers', 2)
.attr('players', ['numberOfPlayers'], (numberOfPlayers) => {
const players = []
for (let i = 0; i < numberOfPlayers; i++) {
players.push(player.attributes())
}
return players
})
game.attributes() // { players: [{ position: /* 'pitcher' or 'catcher' */ }, { position: /* 'pitcher' or 'catcher' */ }] }
Attribute Dependencies
In this updated example, id
is defined as a sequence attribute, therefore it appears in the output, and can also be used in the generator function that creates the players
array.
const playerFactory = new Factory()
.sequence('id')
.attr('position', ['id'], (id) => {
const positions = ['pitcher', 'catcher']
const index = id % 2
return positions[index]
})
const gameFactory = new Factory()
.attr('players', () => {
return [
player.attributes(),
player.attributes()
]
})
gameFactory.attributes() // { players: [{ id: 1, position: 'pitcher' }, { id: 2, position: 'catcher' }] }
Attributes can depend on override data passed into attributes
, build
, and create
.
const playerFactory = new Factory()
.sequence('id')
.attr('position', ['id'], (id) => {
const positions = ['pitcher', 'catcher', '1st base', '2nd base', '3rd base', 'short stop']
const index =
return positions[id % positions.length]
})
const gameFactory = new Factory()
.attr('players', ['players'], (players) => {
return players.map(player => Factory.attributes(player))
})
gameFactory.attributes({ players: [{ position: 'pitcher' }, { position: 'short stop' }] }) // { players: [{ id: 1, position: 'pitcher' }, { id: 2, position: 'short stop' }] }
Extending a Factory
Extend a factory to share configuration or to create specific factories
const playerFactory = new Factory()
.sequence('id')
.attr('isRetired', false)
.attr('position', ['id'], (id) => {
const positions = ['pitcher', 'catcher', '1st base', '2nd base', '3rd base', 'short stop']
const index =
return positions[id % positions.length]
})
const retiredPlayerFactory = new Factory()
.extend(player)
.attr('isRetired', true)
playerFactory.attributes() // { id: 1, isRetired: false, position: 'catcher' }
retiredPlayerFactory.attributes() // { id: 1, isRetired: true, position: 'catcher' }
Using a Factory
class Player {}
const playerFactory = new Factory(Player)
.sequence('id')
.attr('isRetired', false)
.attr('position', ['id'], (id) => {
const positions = ['pitcher', 'catcher', '1st base', '2nd base', '3rd base', 'short stop']
const index =
return positions[id % positions.length]
})
Attributes
playerFactory.attributes() // { id: 1, isRetired: false, position: 'catcher' }
playerFactory.attributes({ id: 4 }) // { id: 4, isRetired: false, position: '3rd base' }
Build
playerFactory.build() // Player { id: 1, isRetired: false, position: 'catcher' }
playerFactory.build({ id: 4 }) // Player { id: 4, isRetired: false, position: '3rd base' }
Create
The onCreateHandler
is registered in the factory definition. The .create
method exists as an inflection point to allow for beforeCreate and afterCreate hooks to be registered.
playerFactory.onCreate((object, options) => {
// perform sync or async work
object.createLifeCycleWorkPerformedAt = new Date()
})
await playerFactory.create() // Player { id: 3, isRetired: false, position: '2nd base', createLifeCycleWorkPerformedAt: [date] }
await playerFactory.create({ isRetired: true }) // Player { id: 4, isRetired: true, position: '3rd base', createLifeCycleWorkPerformedAt: [date] }
Lifecycle Hooks
Multiple callbacks can be registered, and they will be executed in the order they are registered. The callbacks can manipulate the built object before it is returned to the callee.
If the callback doesn't return anything, rosie will return build object as final result. If the callback returns a value, rosie will use that as final result instead.
beforeBuild
chain method to register hooks to run before objects are built
const teamFactory = new Factory()
.sequence('id')
.sequence('name', (n) => `team-${n}`)
const playerFactory
.sequence('teamId')
.attr('team', ['teamId'], (teamId) => team.attributes({ id: teamId }))
.beforeBuild((attributes, options) => {
if (attributes?.team?.id) attributes.teamId = attributes.team.id
})
const team = teamFactory.build({ id: 12 })
player.build({ team }) // Player { id: 1, isRetired: false, position: 'catcher', teamId: 12, team: { id: 12, name: 'team-12' } }
after
alias for afterBuild to maintain backwards compatibility
afterBuild
chain method to register hooks to run after objects are built
const playerFactory
.sequence('teamId')
const teamFactory = new Factory()
.sequence('id')
.sequence('name', (n) => `team-${n}`)
.attrs('players', ['id'], (teamId) => {
const count = Math.floor(Math.random() * 4) + 1 // up to 4
const players = []
for (let i=0; i<count; i++){
players.push(playerFactory.build(( teamId ))
}
return players
})
.afterbuild((object, options) => {
object.playerCount = object.players.length
})
teamFactory.build() // { id: 1, name: 'team-1', players: [ { teamId: 1, /* ... */}, { teamId: 1, /* ... */}, { teamId: 1, /* ... */} ], playerCount: 3 }
beforeCreate
chain method to register hooks to run before the create hook is called
async function isSlugUnique (slug) {
// check data store for uniqueness
}
const teamFactory = new Factory()
.sequence('id')
.sequence('name', 'blue jays')
.sequence('slug', ['name'], (name) => name.slice(0, 4))
.beforeCreate(async (object, options) => {
let i = 0
let strSlug = object.slug
while (await isSlugUnique(strSlug) === false) {
strSlug = object.slug + `-${i++}`
}
object.slug = strSlug
})
await teamFactory.create({ name: 'blue hornets'}) // { ..., slug: 'blue', ... }
await teamFactory.create({ name: 'blue birds' }) // { ..., slug: 'blue-0', ... }
onCreate
builder method to register the "create" functionality for the factory
const dbRecordFactory = new Factory()
.onCreate(async (object, options) => {
object = await persistToDataStore(object)
})
const teamFactory = new Factory()
.extend(dbRecordFactory)
.sequence('name', 'blue jays')
await teamFactory.create({ name: 'blue hornets'}) // { id: 1, name: 'blue hornets', createdAt: [date], updatedAt: [date], _version: 1 }
afterCreate
factory builder chain method to register hooks to run after the onCreateHandler is called
const gameFactory = new Factory()
.extend(dbRecordFactory)
.attr('matchDate', () => new Date())
.attr('homeTeamId', () => Factory.create('team').then(r => r.id)
.attr('awayTeamId', () => Factory.create('team').then(r => r.id)
.afterCreate((object, options) => {
object = await hydrateRelationships(object)
})
await gameFactory.create() // Game { id: 1, ..., homeTeam: Team { players: [ Player {}, Player {} ] }, awayTeam: Team { players: [ Player {}, Player {} ] } }
Convenience Methods
class Game {}
Factory.define
Factory.define('Game', Game)
// is equivalent to
Factory.factories['Game'] = new Factory(Game)
Factory.attributes
Factory.attributes('Game', attributes, options)
// is equivalent to
Factory.factories['Game'].attributes(attributes, options)
Factory.build
Factory.build('Game', attributes, options)
// is equivalent to
Factory.factories['Game'].build(attributes, options)
Factory.buildList
Factory.buildList('Game', number, attributes, options)
// is equivalent to
Factory.factories['Game'].buildList(number, attributes, options)
Factory.create
Factory.create('Game', attributes, options)
// is equivalent to
Factory.factories['Game'].create(attributes, options)
Factory.createList
Factory.createList('Game', number, attributes, options)
// is equivalent to
Factory.factories['Game'].createList(number, attributes, options)
Usage in Node.js
To use Rosie in node, you'll need to import it first:
import { Factory } from 'rosie';
// or with `require`
const Factory = require('rosie').Factory
require('./factories') // folder with factory defintions
module.exports { Factory }
You might also choose to use unregistered factories, as it fits better with node's module pattern:
// factories/game.js
import { Factory } from 'rosie';
export default new Factory().sequence('id').attr('is_over', false);
// etc
To use the unregistered Game
factory defined above:
import Game from './factories/game';
const game = Game.build({ is_over: true });
A tool like babel is currently required to use this syntax.
You can also extend an existing unregistered factory:
// factories/scored-game.js
import { Factory } from 'rosie';
import Game from './game';
export default new Factory().extend(Game).attrs({
score: 10,
});
Rosie API
As stated above the rosie factory signatures can be broken into factory definition and object creation.
Additionally factories can be defined and accessed via the Factory singleton, or they can be created and maintained by the callee.
Factory declaration functions
Once you have an instance returned from a Factory.define
or a new Factory()
call, you do the actual of work of defining the objects. This is done using the methods below (note these are typically chained together as in the examples above):
Factory.define
- Factory.define(
factory_name
) - Defines a factory by name. Return an instance of a Factory that you call.attr
,.option
,.sequence
, and.after
on the result to define the properties of this factory. - Factory.define(
factory_name
,constructor
) - Optionally pass a constuctor function, and the objects produced by.build
will be passed through theconstructor
function.
instance.attr:
Use this to define attributes of your objects
- instance.attr(
attribute_name
,default_value
) -attribute_name
is required and is a string,default_value
is the value to use by default for the attribute - instance.attr(
attribute_name
,generator_function
) -generator_function
is called to generate the value of the attribute - instance.attr(
attribute_name
,dependencies
,generator_function
) -dependencies
is an array of strings, each string is the name of an attribute or option that is required by thegenerator_function
to generate the value of the attribute. This list ofdependencies
will match the parameters that are passed to thegenerator_function
instance.attrs:
Use this as a convenience function instead of calling instance.attr
multiple times
- instance.attrs(
{attribute_1: value_1, attribute_2: value_2, ...}
) -attribute_i
is a string,value_i
is either an object or generator function.
See instance.attr
above for details. Note: there is no way to specify dependencies using this method, so if you need that, you should use instance.attr
instead.
instance.option:
Use this to define options. Options do not appear in the generated object, but they can be used in a generator_function
that is used to configure an attribute or sequence that appears in the generated object. See the Programmatic Generation Of Attributes section for examples.
- instance.option(
option_name
,default_value
) -option_name
is required and is a string,default_value
is the value to use by default for the option - instance.option(
option_name
,generator_function
) -generator_function
is called to generate the value of the option - instance.option(
option_name
,dependencies
,generator_function
) -dependencies
is an array of strings, each string is the name of an option that is required by thegenerator_function
to generate the value of the option. This list ofdependencies
will match the parameters that are passed to thegenerator_function
instance.sequence:
Use this to define an auto incrementing sequence field in your object
- instance.sequence(
sequence_name
) - define a sequence calledsequence_name
, set the start value to 1 - instance.sequence(
sequence_name
,generator_function
) -generator_function
is called to generate the value of the sequence. When thegenerator_function
is called the pre-incremented sequence number will be passed as the first parameter, followed by any dependencies that have been specified. - instance.sequence(
sequence_name
,dependencies
,generator_function
) -dependencies
is an array of strings, each string is the name of an attribute or option that is required by thegenerator_function
to generate the value of the option. The value of each specified dependency will be passed as parameters 2..N to thegenerator_function
, noting again that the pre-incremented sequence number is passed as the first parameter.
instance.after:
- instance.after(
callback
) - register acallback
function that will be called at the end of the object build process. Thecallback
is invoked with two params: (build_object
,object_options
). See the Post Build Callback section for examples.
Object building functions
build
Returns an object that is generated by the named factory. attributes
and options
are optional parameters. The factory_name
is required when calling against the rosie Factory singleton.
- Factory.build(
factory_name
,attributes
,options
) - when build is called against the rosie Factory singleton, the first param is the name of the factory to use to build the object. The second is an object containing attribute override key value pairs, and the third is a object containing option key value pairs - instance.build(
attributes
,options
) - when build is called on a factory instance only theattributes
andoptions
objects are necessary
buildList
Identical to .build
except it returns an array of built objects. size
is required, attributes
and options
are optional
- Factory.buildList(
factory_name
, size,attributes
,options
) - when buildList is called against the rosie Factory singleton, the first param is the name of the factory to use to build the object. Theattributes
andoptions
behave the same as the call to.build
. - instance.buildList(size,
attributes
,options
) - when buildList is called on a factory instance only the size,attributes
andoptions
objects are necessary (strictly speaking only the size is necessary)
Contributing
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Install the test dependencies (
yarn install
- requires NodeJS and yarn) - Make your changes and make sure the tests pass (
yarn test
) - Commit your changes (
git commit -am 'Added some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request
Credits
Thanks to Daniel Morrison for the name and Jon Hoyt for inspiration and brainstorming the idea.