npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

rollkit

v2.1.2

Published

rollkit

Downloads

28

Readme

RollKit 2.1.2

BREAKING CHANGES

  • Module Functions Symbols have been renamed using Pascal case
  • Draw Function parameters have been changed to take an options object parameter instead of individual parameters

What is RollKit?

This is designed to be an all-in-one RNG utility for use in node applications. Random Numbers are generated using Random.js

Current Features

  • Gambling: config, Flip, Bet
  • Dice: Roll, RollSingle
  • Draw: FromArray, FromDelimitedString
  • Misc:
    • Cards: Deck, ShuffledDeck
  • String: GenRandomString
  • Generate: RandomCauseOfDeath, AskMagic8Ball
  • Security: MD5, SHA256, SHA512, SaltHashPassword, SaltHashPassword256
  • Simple: Random Number Generator

Features will continue to be added/updated over time.

Custom Classes

  • Stack: Array Extension

    • Added Functions
      • Shuffle - returns a shuffled copy of the Stack
      • Empty - removes all items from the stack
      • DrawRandom - draws [x] random items from the stack
      • DrawFromTop - draws [x] items from the stack sequentially from the top
    • Path: src/classes/cards/stack
  • Deck: Stack Extension

    • JS Generated Card Deck
    • Added Functions
      • Reset - clears and regenerates a new Deck
  • Card: Custom Class

    • Properties
      • Rank [string]
      • Suit [object]
      • Values [array]
    • Functions
      • ToString - concatenates the properties into a string to be displayed
      • ToCompactString - concatenates the properties into a compact, abbreviated string

Using Function Groups

RollKit consists of 7 function groups that perform different random selection tasks. When using es6 style imports, these groups can be imported individually. import {Draw, Dice, Gamble} from 'rollkit'

Function Groups


Gamble

Gamble.Flip || ---------:|--------- details | flip a coin, calling the side and wager an amount on the result returns | result object: {side, winnings} syntax | Gamble.Flip(['heads'/'tails'], [wager]); example | let result = Gamble.Flip('tails', 10);

Gamble.Bet || --------:|--------- details | wager an amount against the house returns | result object: {user, house, winnings} syntax | Gamble.Bet([wager]); example | let result = Gamble.Bet(100);

Gamble.config

Configure Gambling Calculations property | details --------:|--------- Flip.winningsPercentage | percentage of wager to use in winnings calculation Bet.winningsPercentage | percentage of wager to use in winnings calculation

Draw

Draw Global Options || --------------:|---------------- count | number of items to draw allowduplicates | allow an item to be drawn more than once shuffle | shuffle the array prior to drawing drawfromtop | draw each item from the top of the array (ignored if weighted)

Draw.FromArray || ----------:|---------- details | draw one or more items at random from an array returns | array of winning items | syntax | Draw.FromArray([array], {[count], [shuffle], [drawfromtop], [allowduplicates]}); example | let winners = Draw.FromArray([obj1, obj2, obj3, obj4], {count: 2, allowduplicates: false});

NOTE objects in the array passed to this function must include a numeric property that is used for weight. if you have an array of objects without a property to be used as weight, you should create a function that iterates through the array, creating a new object from each that includes the weighted property. For example the array ['string1', 'string2', 'string3', 'string4'] should be converted to [{string: 'string1', [name of weight property]: [weight]}, {string: 'string2', [name of weight property]: [weight]}] Example [{string: 'string1', weight: 1}, {string: 'string2', weight: 2}] etc..

Draw.FromDelimitedString || ----------:|---------- details | draw one or more items at random from a delimited string of items returns | delimited string of winning items syntax | Draw.FromDelimitedString( [del_string], {[delimiter], [count], [shuffle], [drawfromtop], [allowduplicates]} ); example | let winners = Draw.FromDelimitedString('billy,bobby,suzie,sally', {delimiter: ',', count: 2, allowduplicates: true);

count and allowduplicates are optional parameters. if omitted, count defaults to 1 and allowduplicates to false;

Generate

Generate.RandomCauseOfDeath || ---------:|---------- details | generates a random cause of death returns | String syntax | Generate.RandomCauseOfDeath()

Generate.AskMagic8Ball || ---------:|---------- details | generates an 8-ball response to a question returns | String syntax | Generate.AskMagic8Ball()

Misc


Misc.Cards

Misc.Cards.Deck || ---------:|---------- details | generate a deck of cards returns | Deck: {[game], [items]} syntax | Misc.Cards.Deck([*game]); example | let deck = Misc.Cards.Deck(); parameter | game (optional) param info | specify a game to determine the value of certain cards

Misc.Cards.ShuffledDeck || ---------:|---------- details | generate a shuffled deck of cards returns | Deck: {[game], [items]]} syntax | Misc.Cards.ShuffledDeck([*game]); example | let deck = Misc.Cards.ShuffledDeck(); parameter | game (optional) param info | specify a game to determine the value of certain cards

Card || details | Card Object property | rank: string property | suit: object {name, symbol} property | value: array of possible values property | faceUp: bool method | ToCompactString method | ToString method | Flip: changes to value of faceUp

Stack || ---------:|---------- details | extends Array method | ShuffleItems: returns a shuffled copy of the current Array method | DrawFromTop: returns Array of Cards from the top of the Stack. These Cards are removed from the source Stack method | DrawRandom: returns Array of random Cards from the Stack. These Cards are removed from the source Stack method | Empty: clears the Stack of all Cards

Deck || ---------:|---------- details | extends Stack method | ShuffleDeck: returns a shuffled copy of the current Deck method | Empty: clears the current Deck of all Cards method | Reset: resets the current Deck to a full, unshuffled Deck

Example Deck

{
	"game":"blackjack",
	"items": [
		{"rank":"Ace","suit":{"name":"Hearts","symbol":"♥"},"value":[1,11],"faceUp":false},
		{"rank":"2","suit":{"name":"Hearts","symbol":"♥"},"value":[2],"faceUp":false},
		{"rank":"3","suit":{"name":"Hearts","symbol":"♥"},"value":[3],"faceUp":false},
		{"rank":"4","suit":{"name":"Hearts","symbol":"♥"},"value":[4],"faceUp":false},
		{"rank":"5","suit":{"name":"Hearts","symbol":"♥"},"value":[5],"faceUp":false},
		{"rank":"6","suit":{"name":"Hearts","symbol":"♥"},"value":[6],"faceUp":false},
		{"rank":"7","suit":{"name":"Hearts","symbol":"♥"},"value":[7],"faceUp":false},
		{"rank":"8","suit":{"name":"Hearts","symbol":"♥"}, "value":[8],"faceUp":false},
		{"rank":"9","suit":{"name":"Hearts","symbol":"♥"}, "value":[9],"faceUp":false},
		{"rank":"10","suit":{"name":"Hearts","symbol":"♥"}, "value":[10],"faceUp":false},
		{"rank":"Jack","suit":{"name":"Hearts","symbol":"♥"}, "value":[10],"faceUp":false},
		{"rank":"Queen","suit":{"name":"Hearts","symbol":"♥"}, "value":[10],"faceUp":false},
		{"rank":"King","suit":{"name":"Hearts","symbol":"♥"}, "value":[10],"faceUp":false},
		{"rank":"Ace","suit":{"name":"Spades","symbol":"♠"}, "value":[1,11],"faceUp":false},
		{"rank":"2","suit":{"name":"Spades","symbol":"♠"}, "value":[2],"faceUp":false},
		{"rank":"3","suit":{"name":"Spades","symbol":"♠"}, "value":[3],"faceUp":false},
		{"rank":"4","suit":{"name":"Spades","symbol":"♠"}, "value":[4],"faceUp":false},
		{"rank":"5","suit":{"name":"Spades","symbol":"♠"}, "value":[5],"faceUp":false},
		{"rank":"6","suit":{"name":"Spades","symbol":"♠"}, "value":[6],"faceUp":false},
		{"rank":"7","suit":{"name":"Spades","symbol":"♠"}, "value":[7],"faceUp":false},
		{"rank":"8","suit":{"name":"Spades","symbol":"♠"}, "value":[8],"faceUp":false},
		{"rank":"9","suit":{"name":"Spades","symbol":"♠"}, "value":[9],"faceUp":false},
		{"rank":"10","suit":{"name":"Spades","symbol":"♠"}, "value":[10],"faceUp":false},
		{"rank":"Jack","suit":{"name":"Spades","symbol":"♠"}, "value":[10],"faceUp":false},
		{"rank":"Queen","suit":{"name":"Spades","symbol":"♠"}, "value":[10],"faceUp":false},
		{"rank":"King","suit":{"name":"Spades","symbol":"♠"}, "value":[10],"faceUp":false},
		{"rank":"Ace","suit":{"name":"Clubs","symbol":"♣"}, "value":[1,11],"faceUp":false},
		{"rank":"2","suit":{"name":"Clubs","symbol":"♣"}, "value":[2],"faceUp":false},
		{"rank":"3","suit":{"name":"Clubs","symbol":"♣"}, "value":[3],"faceUp":false},
		{"rank":"4","suit":{"name":"Clubs","symbol":"♣"}, "value":[4],"faceUp":false},
		{"rank":"5","suit":{"name":"Clubs","symbol":"♣"}, "value":[5],"faceUp":false},
		{"rank":"6","suit":{"name":"Clubs","symbol":"♣"}, "value":[6],"faceUp":false},
		{"rank":"7","suit":{"name":"Clubs","symbol":"♣"}, "value":[7],"faceUp":false},
		{"rank":"8","suit":{"name":"Clubs","symbol":"♣"}, "value":[8],"faceUp":false},
		{"rank":"9","suit":{"name":"Clubs","symbol":"♣"}, "value":[9],"faceUp":false},
		{"rank":"10","suit":{"name":"Clubs","symbol":"♣"}, "value":[10],"faceUp":false},
		{"rank":"Jack","suit":{"name":"Clubs","symbol":"♣"}, "value":[10],"faceUp":false},
		{"rank":"Queen","suit":{"name":"Clubs","symbol":"♣"}, "value":[10],"faceUp":false},
		{"rank":"King","suit":{"name":"Clubs","symbol":"♣"}, "value":[10],"faceUp":false},
		{"rank":"Ace","suit":{"name":"Diamonds","symbol":"♦"}, "value":[1,11],"faceUp":false},
		{"rank":"2","suit":{"name":"Diamonds","symbol":"♦"}, "value":[2],"faceUp":false},
		{"rank":"3","suit":{"name":"Diamonds","symbol":"♦"}, "value":[3],"faceUp":false},
		{"rank":"4","suit":{"name":"Diamonds","symbol":"♦"}, "value":[4],"faceUp":false},
		{"rank":"5","suit":{"name":"Diamonds","symbol":"♦"}, "value":[5],"faceUp":false},
		{"rank":"6","suit":{"name":"Diamonds","symbol":"♦"}, "value":[6],"faceUp":false},
		{"rank":"7","suit":{"name":"Diamonds","symbol":"♦"}, "value":[7],"faceUp":false},
		{"rank":"8","suit":{"name":"Diamonds","symbol":"♦"}, "value":[8],"faceUp":false},
		{"rank":"9","suit":{"name":"Diamonds","symbol":"♦"}, "value":[9],"faceUp":false},
		{"rank":"10","suit":{"name":"Diamonds","symbol":"♦"}, "value":[10],"faceUp":false},
		{"rank":"Jack","suit":{"name":"Diamonds","symbol":"♦"}, "value":[10],"faceUp":false},
		{"rank":"Queen","suit":{"name":"Diamonds","symbol":"♦"}, "value":[10],"faceUp":false},
		{"rank":"King","suit":{"name":"Diamonds","symbol":"♦"}, "value":[10],"faceUp":false}
	]
}

game tells Misc.Cards how to set the values of each card in a deck.

For example, Misc.Cards.Deck('blackjack') returns a deck where Aces are worth 1 or 11, and Jack,Queen,King are worth 10

Dice


Dice.Roll || ----------:|---------- details | roll X number of Y-sided dice with an optional modifier returns | result object: {[roll values], sum} syntax | Dice.Roll([die count]d[sides][+modifier]); example | let roll = Dice.Roll('1d20+3');

modifier is an optional parameter

String


String.GenRandomString || ----------:|---------- details | generate a random string of the specified length returns | string syntax | String.GenRandomString([length]) example | let rs = String.GenRandomString(16)

Security


Security.MD5 || ----------:|---------- details | hash a string using salt returns | result object: {salt, stringHash} syntax | Security.MD5([string], [salt]) example | let md5 = Security.MD5('plain text', 'random_salt')

Security.SHA256 || ----------:|---------- details | hash a string using salt returns | result object: {salt, stringHash} syntax | Security.SHA256([string], [salt]) example | let sha = Security.SHA256('plain text', 'random_salt')

Security.SHA512 || ----------:|---------- details | hash a string using salt returns | result object: {salt, stringHash} syntax | Security.SHA512([string], [salt]) example | let sha = Security.SHA512('plain text', 'random_salt')

*can be used with String.GenRandomString: Security.SHA512('plain text', String.GenRandomString(16))

Security.SaltHashPassword || ----------:|---------- details | hash a password using a generated salt returns | result object: {salt, passwordHash} syntax | Security.SaltHashPassword([password]) example | let result = Security.SaltHashPassword('mypassword')

Security.SaltHashPassword256 || ----------:|---------- details | hash a password using a generated salt returns | result object: {salt, passwordHash} syntax | Security.SaltHashPassword256([password]) example | let result = Security.SaltHashPassword256('mypassword')

Simple


Simple || -----:|----- details | generate a random number between 1 and max returns | integer syntax | Simple([max]); example | let num = Simple(30);

Usage


node.js In your project, run the following command: npm install rollkit Add RollKit in your code: var rollkit = require('rollkit');

License


ISC License (ISC)