roaring-wasm
v1.1.0
Published
WebAssembly port of Roaring Bitmaps for NodeJS
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roaring-wasm
WebAssembly port of Roaring Bitmaps for Node, Browser and Deno. It is interoperable with other implementations via the Roaring format.
Roaring bitmaps are compressed bitmaps. They can be hundreds of times faster.
NOTE
This package is intended as a stripped down cross platform and broewser alternative to roaring-node, repository. If you are using just NodeJS, roaring-node is faster, has a better API that fully leverages the v8 garbage collector and the native CPU SIMD instructions, and has also asynchronous operations.
WARNING ⚠️ - breaking API changes introduced in version 1.0.0
Please update your codebase accordingly.
- remove cardinality() method, replaced with "size" property
- convert method isEmpty() to a property isEmpty: boolean
- serialize and deserialize now require a format argument
- removed RoaringUint32Array - since we have "streaming" functions now that copy chunks data in chunks between JS
- removed some utility methods
- removed usage of Node buffer
installation
npm install --save roaring-wasm
Try it live - https://npm.runkit.com/roaring-wasm
Code sample:
// npm install --save roaring-wasm
// create this file as demo.js
// type node demo.js or nodejs demo.js depending on your system
import { RoaringBitmap32, roaringLibraryInitialize } from "roaring-wasm";
// This is needed in browser (and in this case we are using top level await), in nodejs this is not required.
await roaringLibraryInitialize();
var bitmap1 = new RoaringBitmap32();
bitmap1.addMany([1, 2, 3, 4, 5, 100, 1000]);
console.log("bitmap1.toSet():", bitmap1.toSet());
var bitmap2 = new RoaringBitmap32();
bitmap2.addMany([3, 4, 1000]);
console.log("bitmap2.toSet():", bitmap1.toSet());
var bitmap3 = new RoaringBitmap32();
console.log("bitmap1.size:", bitmap1.size);
console.log("bitmap2.has(3):", bitmap2.has(3));
bitmap3.add(111);
bitmap3.add(544);
bitmap3.orInPlace(bitmap1);
bitmap1.optimize();
console.log(bitmap3.toString());
console.log("bitmap3.toArray():", bitmap3.toArray());
console.log("bitmap3.maximum():", bitmap3.maximum());
console.log("bitmap3.rank(100):", bitmap3.rank(100));
bitmap1.dispose();
bitmap2.dispose();
bitmap3.dispose();
Documentation
https://salvatorepreviti.github.io/roaring-wasm
References
This package - https://www.npmjs.com/package/roaring-wasm
Source code and build tools for this package - https://github.com/SalvatorePreviti/roaring-wasm
Roaring Bitmaps - http://roaringbitmap.org/
Portable Roaring bitmaps in C - https://github.com/RoaringBitmap/CRoaring
emscripten - https://github.com/kripken/emscripten/wiki
Licenses
This package is provided as open source software using Apache License.
CRoaring is provided as open source software using Apache License.
API
See the roaring module documentation
Other
Wanna play an open source game made by the author of this library? Try Dante
Development, local building
This project requires emsdk installed and activated. See https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html.
On mac you can install emscripten with homebrew:
brew install emscripten
To download the repository:
git clone https://github.com/SalvatorePreviti/roaring-wasm.git
cd roaring-wasm
git submodule update --init --recursive
npm install
To compile and run test
npm run build
Output will be generated in the packages/roaring-wasm
folder
The build system was tried on Linux and MacOSX, is not tested/maintained for other system or Windows.