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rn-audio

v0.2.3

Published

Audio recording and playback library for react-native, supporting a range of compressed formats as well as wav / lpcm, on both iOS and Android.

Downloads

3

Readme

rn-audio

React-native module for recording and playing audio files on iOS and android, using platform-supported formats and options (as well as .wav support). This module can additionally play audio files from a URL.

Compatibility:

  • React Native >= 0.61
  • iOS: >= 11.0
  • Android SDK: >= 21

Installation:

In your project directory, type:

yarn add 'rn-audio@https://github.com/kleydon/rn-audio'

[iOS only]:

npx pod-install

Post-installation:

iOS

You need to add a usage description to Info.plist:

<key>NSMicrophoneUsageDescription</key>
<string>$(PRODUCT_NAME) requires your permission to use the microphone.</string>

NOTE: The Apple app-store review process requires that permission messages are clear and not misleading.

Also, add a swift bridging header (if you don't have one already), for swift compatibility; see here and here.

Android

Add the following permissions to your application's AndroidManifest.xml:

<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

Usage:

import {
  Audio,
  RecUpdateMetadata,
  RecStopMetadata,
  PlayUpdateMetadata,
  PlayStopMetadata
} from 'rn-audio'

// Recording

const recordingOptions:RecordingOptions = {
  audioFileNameOrPath: 'recording.wav',
  recMeteringEnabled: true,
  maxRecDurationSec: 10.0,
  ...
}

const recUpdateCallback = async (e: RecUpdateMetadata) => {
  console.log('recUpdate: ', e)
}
const recStopCallback = async (e: RecStopMetadata):Promise<undefined> => {
  console.log('recStop:', e)   
}

// NOTE! SubscriptionDuration impacts responsiveness, particularly for seekToPlayer(), below.
// Choose a value that balances UI responsiveness with update frequency requirements
setSubscriptionDuration(0.25)  // Rate of callbacks that fire during recording and playback.
                               // Defaults to 0.5

audio.startRecorder({ recUpdateCallback, recStopCallback, recordingOptions })
...
audio.pauseRecorder()
...
audio.resumeRecorder()
...
audio.stopRecorder()

const recUpdateCallback = async (e: RecUpdateMetadata) => {
  ilog('app.recUpdateCallback() - metadata: ', e)
  //db-level, progress, etc.
}
const recStopCallback = async (e: RecStopMetadata) => {
  ilog('app.recStopCallback() - metadata:', e)   
  //Did recording stop due to user request? An error? Max duration exceeded?
}

// Playback

const playUpdateCallback = async (e: PlayUpdateMetadata) => {
  console.log('playUpdate: ', e)
  //progress, muted, etc.   
}
const playStopCallback = async (e: PlayStopMetadata):Promise<void> => {
  console.log('playStop:', e)      
  //Did playback stop due to completion? An error? User request?
}
...
...
audio.startPlayer({ fileNameOrPathOrURL, playUpdateCallback, playStopCallback, playVolume: 1.0 })
...
audio.pausePlayer()
...
audio.resumePlayer()
...
audio.stopPlayer()
...
audio.seekToPlayer(time)
...


// Run-time permission checking (Android only)
// All required permissions at once:
audio.verifyAndroidPermissionsEnabled()
// Granularly:
audio.verifyAndroidRecordAudioEnabled()
audio.verifyAndroidWriteExternalStorageEnabled()
audio.verifyAndroidReadExternalStorageEnabled()


// Time formatting

audio.mmss(secs)  // Returns MM:SS formatted time string

audio.mmssss(ms)  // Returns a MM:SS:mm formatted time string

For specifying directory paths, file system navigation, transferring recordings, dealing with file data, etc, consider using:

Options:

Input RecordingOptions are listed below; for a full list of options/types, see (here)[https://github.com/kleydon/rn-audio/blob/main/src/index.tsx]:

export interface RecordingOptions {
  audioFileNameOrPath?: string,  // If wav encoding/format/LPCM params specified, defaults to 'recording.wav';
                                 // otherwise, 'recording.m4a' for ios, and 'recording.mp4' for android.
  maxRecDurationSec?: number,
  recMeteringEnabled?: boolean,  // db sound level
  sampleRate?: number,  // defaults to 44100
  numChannels?: NumberOfChannelsId,  // 1 or 2, defaults to 1
  encoderBitRate?: number,  // Defaults to 128000 
  lpcmByteDepth?: ByteDepthId,  // 1 or 2, defaults to 2 = 16 bits

  //Apple-specific
  appleAudioFormatId?: AppleAudioFormatId,  // Defaults to aac
  appleAVAudioSessionModeId?: AppleAVAudioSessionModeId,  // Defaults to measurement
  //Apple encoded/compressed-specific
  appleAVEncoderAudioQualityId?: AppleAVEncoderAudioQualityId,  // Defaults to high
  //Apple LPCM/WAV-specific
  appleAVLinearPCMIsBigEndian?: boolean,  // Defaults to false
  appleAVLinearPCMIsFloatKeyIOS?: boolean,  // Defaults to false
  appleAVLinearPCMIsNonInterleaved?: boolean,  // Defaults to false

  //Android-specific
  androidAudioSourceId?: AndroidAudioSourceId,  // Defaults to MIC
  androidOutputFormatId?: AndroidOutputFormatId,  // Defaults to MPEG_4
  androidAudioEncoderId?: AndroidAudioEncoderId,  // Defaults to AAC
  //Android encoded/compressed-specific
  //(None)
}

App-Level Considerations

App Lifecycle Events & Aborting Recording or Playback

Depending on your app, you may wish to stop/cancel recording/playback in the event of a screen transition or the app going into the background. This library may be limited in what is possible, here, but its worth looking into ReactNative's AppState, and ReactNavigation's useFocusEffect().

Securing Audio Permissions

Requesting Permission - Android

Android above API/SDK 23 (Marshmellow) requires run-time permission to record audio; this can be addressed with this library (interally using react-native-permissions), via:

// All required permissions at once:
audio.androidPermissionsEnabled()
// Granularly:
audio.androidRecordAudioEnabled()
audio.androidWriteExternalStorageEnabled()
audio.androidReadExternalStorageEnabled()

Requesting Permission - iOS

While iOS automatically requests a user's permission when audio is used (based on Info.plist entries; see "Post-Intallation" above), it is still worth considering when it is best for a user to experience permission requests, and perhaps artificially use audio so as to surface permission requests at opportune times for the user.

Contributing

See the guide to contributing, to learn how to contribute to this repository and our development workflow.

License & Attributions

MIT

Attributions

This project is inspired by, and to some extent based upon, the following projects:

Development

Developing react-native modules is slow going; it is typically necessary to work in (at least) 3 languages simultaneously, and easy to make mistakes. Take your time, be deliberate, save your work through frequent small commits.

When project settings get messed up, it is often easier to build a new project from scratch using create-react-native-library - see below - then re-import your functional code into this new, up-to-date project skeleton.

Don't mindlessly update project settings, when XCode and Android Studio suggest to do this! Where possible, stick with the defaults provided by create-react-native-library.

Don't cavalierly upgrade react-native; preview with (react-native upgrade helper)[https://react-native-community.github.io/upgrade-helper/]. Probably easier to rebuild the project with create-react-native-library!

You may need to run a custom ruby install, and (if you're running iOS) you won't want to mess with the default installation! I recommend chruby, with ruby-install.

If installing npx pod-install / pod install for iOS is giving you problems, you MAY have hit this bug: https://github.com/facebook/react-native/issues/39832 Try running bundle update --bundler in the project root directory (which may be example/ if building the example), then bundle install and bundle exec pod install in the ios directory

If you get a "PhaseScriptExecution" bug - make sure that the directory path to your project doesn't include any spaces (doh!)

Async arrow functions are currently (Aug 16, 2024) unsupported by the hermes js engine. using them can cause unpredictable effects. Instead (until there IS support) use async non-arrow functions, but provide access to the outer "this" if need be

To deal with Yarn idiocy, see: https://levelup.gitconnected.com/how-to-use-yarn-3-with-react-native-and-how-to-migrate-c5f108108533.

Set up

Download the project repo, and run yarn from rn-audio project directory. (If re-installing, may need to delete node_modules and yarn.lock files in the project and example directories.)

Running the example (for development)

From the rn-audio project directory, run yarn example ios and yarn example android to run on iOS and android emulators, respectively. You may need to run npx pod-install as well, to ensure the iOS project has its dependencies met.

Re-Creating the Library Project

  1. Run npx create-react-native-library ✔ What is the email address for the package author? … [email protected] ✔ What is the URL for the package author? … https://github.com/kleydon/rn-audio ✔ What is the URL for the repository? … https://github.com/kleydon/rn-audio ✔ What type of library do you want to develop? › Native module ✔ Which languages do you want to use? › Kotlin & Swift
  2. cd into library's main project folder
  3. Ensure a bridging header file exists within iOS project; tailor if needed. See here and here.
  4. Create / update .gitignore, to ignore node_modules, etc.
  5. Ensure the bundle identifier is com.quixotry.rnaudio
  6. Add any 'native' project dependencies (and their dependencies), with yarn add <npm module or github repo>
  7. Install all project dependencies using yarn and npx pod-install. You may need to delete a yarn.lock file first
  8. Add the functional swift/kotlin/typescript code to the library
    • In the Android *Module.kt file:
    • Be sure the value of the TAG string matches the (PascalCase) name of the module
    • In the module class declaration line, be sure to use private val reactContext, so reactContext` is available to class member functions
  9. cd into library's example project folder, reprise steps 3 - 7 as needed.
  10. To address a wierd error: implicit declaration of function 'assert' is invalid in C99 [-Werror,-Wimplicit-function-declaration] bug (noticed when compiling for iOS on an intel Mac with macOS 13.1/Ventura), you may need to change the example folder's XCode Pods project build setting for C Language Dialect for the SocketRocket and Flipper-PeerTalk targets from gnu11 to gnu99; see: https://github.com/facebook/react-native/issues/35725. If you discover you DONT need to do this - update this documentation!
  11. cd back to the libraries main project folder
  12. Run example app on iOS: yarn example ios
  13. Run the example app on Android: yarn example android

Upgrading react-native:

You could use https://react-native-community.github.io/upgrade-helper/ Practically, it is probably easier to start with a fresh react native project, using create-react-native-library

Issues / Improvement Ideas:

  • IOS: Currently, when a corrupt audio file fails to play, failure is silent. Figure out how to return a failure code here.

  • IOS: More nuanced route-change handling

  • IOS/Android: There may be various scenarios in which external events change accessibility to audio, in ways this library does not yet gracefully accomodate. Investigate, and address.

  • Record options are validated at the js/ts level; should they also be validated at the native level, in the spirit of defensive coding? (Could mean extra work / upkeep, if options always only accessed via the js/ts level...)

  • Playing from http: (as opposed to https) may not work; how to communicate this.

  • Playing from http/s involves delay. There should be (ideally) some feedback about this delay (e.g. Can I be informed that I am waiting for a network process, and not just "hung"? Can I know how long I need to wait?)

  • Consider adding a parameter for automatically switching from paused to stopped after some maximum duration has passed, so that when recording wav files via Android's, AudioRecord isn't just spinning, (potentially using too much power (?)

  • Android: Consider doing EVERYTHING with AudioRecord, and using converters after (during) the fact to get all the other formats. (Is this more limiting? More complex? More brittle? Does it result in delays? Or does it unify/simplify the framework - and provide lower-level access to audio data if this is needed in the future?)

  • Android: Consider handling timeout for AudioRecord-based recording in the same way as timeout is handled for MediaRecorder-based recording. (Advantages?)