rl-replay
v0.1.3
Published
RocketLeague replay parser for Node.JS
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rl-replay
RocketLeague replay parser for Node.JS
Installation
npm install rl-replay
Alternatively you could do this:
git clone https://github.com/calvinbaart/rl-replay.git
cd rl-replay
npm install
Usage
const Replay = require("rl-replay");
var replay = new Replay("test.replay");
replay.load().then(function(){
console.log("All loaded!");
}, function(err){
console.log("Error!");
}, function(progress){
console.log("Loading at " + (progress * 100) + "%");
});
API
Replay
.constructor(file)
Constructor of the replay format.
.load(options)
This function starts the load of a new replay. If file is a buffer it parses the buffer directly, if file is a string it first checks if it starts with http/https. If so, then it download the replay and parses it, otherwise it loads the file from the filesystem and parses it. This function returns a promise.
options is a optional variable and when passed should be an object containing one or more of the following options:
- parse_netcache: when set to false the netcache (and the netstream) won't be parsed. Defaults to true.
- parse_frame: when set to false the frames won't be parsed. Defaults to true.
.data
Raw data parsed with binary-parser. This is used to fill in the rest of the variables.
.header
Header of the replay file.
.properties
Name/Value dictionary of the properties defined in the replay format.
.sfx
Array of strings of the SFX strings in the replay format.
.object
Array of strings of the various object types in the replay format.
.name
Array of strings of the names in the replay format.
.package
Array of strings of the packages in the replay format.
.frame
Array of frames parsed from the netstream.
.goal
Array of goals objects: {frame, type} where type = "red" or "blue" depending on who scored. This is extracted from the tickmarks in the replay format.
.netcache
Array of NetCache objects parsed from the replay format.
TODO
- Figure out the CRC check algorithm.
- Optimize the parsed classes code. (Currently it creates a new parsed object per frame).
- Add more options for load.
License
This library is licensed under the General Public License version 3.0.
Credits
Some code is based on other existing parsers: https://github.com/rocket-league-replays/rocket-league-replays/wiki/Rocket-League-Replay-Parsers