npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

rivercut

v0.1.44

Published

A game engine built around deepstream.io

Downloads

50

Readme

Rivercut

A game engine built around deepstream.io.

Features

  • A built in gameloop using node-gameloop.
  • State syncing using your models (Note, there are some restrictions on how this works)
  • Promise wrappers for deepstream functions where applicable
  • Observable wrappers for deepstream events where applicable

Installation

npm i rivercut

Usage

Coming soon.

Server

Note: If you don't need a server, you might be better off using deepstream by itself.

The server portion of the engine has a customizable game loop and state syncing.

Client

The client portion of the engine will work with your server models to do state syncing.

Creating a Game

You can either host your own deepstream instance, or sign up for deepstreamHub.

Other

Model Sync Restrictions

  • It's advised to sync objects only, giving each object a uuid (using uuid or some other way to identify your objects), since syncing arrays can work, objects are easier to maintain.

  • You can sync models, but they can't have any imports that don't work on client and server. So, importing something like lodash in your model will be fine, but importing any code that's server specific will break on the client. You will want to keep your models thin, and move any needed logic elsewhere.

Permissions

You'll need to generate a token and allow token authentication. The token should have this for the server data:

{
    "hasAuthority": true
}

You'll need to have your deepstream permissions set up differently for this to all work right. See ds.permissions.yml for what they should look like.