rive-canvas
v0.7.6
Published
Rive JS WASM runtime.
Downloads
5,530
Readme
Lightweight Rive runtime for the Web using WASM and Canvas2D.
Getting Started
Browser
To use the library, run npm install rive-canvas
and then simply include it:
<script src="/node_modules/rive-canvas/rive.js"></script>
Rive({
locateFile: (file) => 'file://' + file,
}).then((module) => {
// Code goes here using Rive.
});
As with all npm packages, there's a freely available CDN via unpkg.com:
<script src="https://unpkg.com/rive-canvas@latest/rive.js"></script>
Rive({
locateFile: (file) => 'file://' + file,
}).then(...)
In a Typescript Project
import Rive, { File } from 'rive-canvas';
async function loadRivFile(filePath: string): Promise<File> {
const req = new Request(filePath);
const loadRive = Rive({ locateFile: (file) => 'file://' + file });
const loadFile = fetch(req).then((res) => res.arrayBuffer()).then((buf) => new Uint8Array(buf));
const [ rive, file ] = await Promise.all([ loadRive, loadFile ]);
return rive.load(file);
}
Webworker
You can use the rive-canvas
inside a WebWorker to dissociate it from the main thread.
OffscreenCanvas
In your main thread get the canvas element and transfer its control to an OffscreenCanvas
:
const el = document.getElementById('rive');
if ('OffscreenCanvas' in window) {
const canvas = el.transferControlToOffscreen();
const ctx = this.canvas.getContext('2d');
// Create a worker (see below)
const worker = new Worker('rive.worker.js', { type: 'module'});
// Create OffscreenCanvas & transfer it the canvas control
const canvas = this.el.nativeElement.transferControlToOffscreen();
const url = `assets/rive/knight.riv`;
const animations = ['idle'];
worker.postMessage({ canvas, url, animations }, [canvas]);
} else {
// Do as usual
}
To learn more about OffscreenCanvas
checkout this article.
Worker
Create a file rive.worker.js
in which we are going to run the animation.
import Rive from 'rive-canvas';
addEventListener('message', async ({ data }) => {
const { canvas, url, animations } = data;
// Load .riv file
const req = new Request(url);
const loadRive = Rive({ locateFile: (file: string) => 'file://' + file, });
const loadFile = fetch(req).then((res) => res.arrayBuffer());
const [ rive, buf ] = await Promise.all([ loadRive, loadFile ]);
const file = rive.load(new Uint8Array(buf));
const artboard = file.defaultArtboard();
// Associate CanvasRenderer with offset context
const ctx = canvas.getContext('2d');
const renderer = new rive.CanvasRenderer(ctx);
// Move frame of each animation
const animate = animations.map(name => {
const animation = artboard.animationByName(name);
const instance = new rive.LinearAnimationInstance(animation);
return (delta: number) => {
instance.advance(delta);
instance.apply(artboard, 1.0);
}
});
// Draw of the canvas
let lastTime = 0;
function draw(time: number) {
if (!lastTime) lastTime = time;
const delta = (time - lastTime) / 1000;
lastTime = time;
animate.forEach(cb => cb(delta))
artboard.advance(delta);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
renderer.align(rive.Fit.contain, rive.Alignment.center, {
minX: 0,
minY: 0,
maxX: canvas.width,
maxY: canvas.height
}, artboard.bounds);
artboard.draw(renderer);
ctx.restore();
requestAnimationFrame(draw);
}
// Animation Frame run in the WebWorker
requestAnimationFrame(draw);
});
The code above will be running in a new thread 🎉.