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rive-canvas

v0.7.6

Published

Rive JS WASM runtime.

Downloads

5,530

Readme

Lightweight Rive runtime for the Web using WASM and Canvas2D.

Getting Started

Browser

To use the library, run npm install rive-canvas and then simply include it:

<script src="/node_modules/rive-canvas/rive.js"></script>
Rive({
    locateFile: (file) => 'file://' + file,
}).then((module) => {
    // Code goes here using Rive.
});

As with all npm packages, there's a freely available CDN via unpkg.com:

<script src="https://unpkg.com/rive-canvas@latest/rive.js"></script>
Rive({
     locateFile: (file) => 'file://' + file,
}).then(...)

In a Typescript Project

import Rive, { File } from 'rive-canvas';

async function loadRivFile(filePath: string): Promise<File> {
  const req = new Request(filePath);
  const loadRive = Rive({ locateFile: (file) => 'file://' + file });
  const loadFile = fetch(req).then((res) => res.arrayBuffer()).then((buf) => new Uint8Array(buf));
  const [ rive, file ] = await Promise.all([ loadRive, loadFile ]);
  return rive.load(file);
}

Webworker

You can use the rive-canvas inside a WebWorker to dissociate it from the main thread.

OffscreenCanvas

In your main thread get the canvas element and transfer its control to an OffscreenCanvas :

const el = document.getElementById('rive');
if ('OffscreenCanvas' in window) {
    const canvas = el.transferControlToOffscreen();
    const ctx = this.canvas.getContext('2d');
    // Create a worker (see below)
    const worker = new Worker('rive.worker.js', { type: 'module'});
    // Create OffscreenCanvas & transfer it the canvas control
    const canvas = this.el.nativeElement.transferControlToOffscreen();
    const url = `assets/rive/knight.riv`;
    const animations = ['idle'];
    worker.postMessage({ canvas, url, animations }, [canvas]);
} else {
    // Do as usual
}

To learn more about OffscreenCanvas checkout this article.

Worker

Create a file rive.worker.js in which we are going to run the animation.

import Rive from 'rive-canvas';

addEventListener('message', async ({ data }) => {
    const { canvas, url, animations } = data;

    // Load .riv file
    const req = new Request(url);
    const loadRive = Rive({ locateFile: (file: string) => 'file://' + file, });
    const loadFile = fetch(req).then((res) => res.arrayBuffer());
    const [ rive, buf ] = await Promise.all([ loadRive, loadFile ]);
    const file = rive.load(new Uint8Array(buf));
    const artboard = file.defaultArtboard();

    // Associate CanvasRenderer with offset context
    const ctx = canvas.getContext('2d');
    const renderer = new rive.CanvasRenderer(ctx);

    // Move frame of each animation
    const animate = animations.map(name => {
        const animation = artboard.animationByName(name);
        const instance = new rive.LinearAnimationInstance(animation);
        return (delta: number) => {
            instance.advance(delta);
            instance.apply(artboard, 1.0);
        }
    });

    // Draw of the canvas
    let lastTime = 0;
    function draw(time: number) {
        if (!lastTime) lastTime = time;
    
        const delta = (time - lastTime) / 1000;
        lastTime = time;

        animate.forEach(cb => cb(delta))
        artboard.advance(delta);

        ctx.clearRect(0, 0, canvas.width, canvas.height);
        ctx.save();
        renderer.align(rive.Fit.contain, rive.Alignment.center, {
            minX: 0,
            minY: 0,
            maxX: canvas.width,
            maxY: canvas.height
        }, artboard.bounds);
        artboard.draw(renderer);
        ctx.restore();
        requestAnimationFrame(draw);
    }

    // Animation Frame run in the WebWorker
    requestAnimationFrame(draw);
});

The code above will be running in a new thread 🎉.