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riotapi-grab

v1.0.2

Published

Riot games (league of legends) api library

Downloads

39

Readme

RiotAPI.grab

RiotAPI.grab is wrapper for the League of Legends public API. By default, it is written and supported in typescript. Deployment is not yet complete. Reference to this official document.

NPM

Build Status APICoverage

Installation

npm

npm i --save riotapi-grab

Quick start

const { RiotAPI, Region } = require('../lib/index.js')

const riotAPI = new RiotAPI("API key", Region.kr)

riotAPI.Status
    .getStatus()
    .then((result) => {
        /* Rate manager */
        const rateManager = result.rateManager
        /* The data is returned to result.model */
        const data = result.model

        /*
            [ 'app_rate_limit | 10/s: 0.00% used',
            'app_rate_limit_count | 600/s: 0.00% used' ] 
         */
        console.log(rateManager.getUsages())

        console.log(data.locales)
    })

    .getSummonersByName("SKT T1 Faker")
    .then((result) => {
        const data = result.model

        console.log(data.summonerLevel)
    }).catch((error) => {
        console.log(error)
    })

The result values are returned with the model and the rate manager.

result.model /* Result data */
result.rateManager /* Manager for corresponding API */

Configuration

Region

Region list. use it as a guide.

{
    br: {
        platform: 'BR1',
        host: 'br1.api.riotgames.com'
    },
    eune: {
        platform: 'EUN1',
        host: 'eun1.api.riotgames.com'
    },
    euw: {
        platform: 'EUW1',
        host: 'euw1.api.riotgames.com'
    },
    jp: {
        platform: 'JP1',
        host: 'jp1.api.riotgames.com'
    },
    kr: {
        platform: 'KR',
        host: 'kr.api.riotgames.com'
    },
    lan: {
        platform: 'LA1',
        host: 'la1.api.riotgames.com'
    },
    las: {
        platform: 'LA2',
        host: 'la2.api.riotgames.com'
    },
    na: {
        platform: 'NA1',
        host: 'na1.api.riotgames.com'
    },
    oce: {
        platform: 'OC1',
        host: 'oc1.api.riotgames.com'
    },
    tr: {
        platform: 'TR1',
        host: 'tr1.api.riotgames.com'
    },
    ru: {
        platform: 'RU',
        host: 'ru.api.riotgames.com'
    },
    pbe: {
        platform: 'PBE1',
        host: 'pbe1.api.riotgames.com'
    }
}

Request retries

If not, the timeout is 1000 ms and 3 retries by default.

const { RiotAPI, Region } = require('../lib/index.js')

const config = {
    requestOptions: {
        shouldRetry: true,

        // maximum amount of retries
        numberOfRetries: 3,

        // Required when API exponentially slow
        retryDelay: 1000
    }
}

const riotAPI = new RiotAPI("API key", Region.kr, config)

Rate Manager

Provides management of API usage and restrictions. It's not yet available, but it can be checked for monitoring.


RiotAPI.Status
    .getStatus()
    .then((result) => {
        let rateManager = result.rateManager

        /*
            [ 'app_rate_limit | 10/s: 0.00% used',
            'app_rate_limit_count | 600/s: 0.00% used' ] 
         */
        rateManager.getUsages()
    })

Methods

A list of implementations as indicated in the official document. If anything is missing, please make an issue.

/* CHAMPION-V3 */
RiotAPI.Champion.getChampions()
RiotAPI.Champion.getChampionsByID(id: number)

/* CHAMPION-MASTERY-V3 */
RiotAPI.ChampionMastery.getChampionMasteriesBySummoner(summonerID: number)
RiotAPI.ChampionMastery.getChampionMasteriesBySummonerByChampion(summonerID: number, championID: number)
RiotAPI.ChampionMastery.getChampionMasteryScoresBySummoner(summonerID: number)

/* LEAGUE-V3 */
RiotAPI.League.getChallengerLeagues(queue: string)
RiotAPI.League.getLeagues(leagueID: string)
RiotAPI.League.getMasterLeagues(queue: string)
RiotAPI.League.getPositionsBySummoner(summonerID: number)

/* MATCH-V3 */
RiotAPI.Match.getMatchIDsByTournamentCode(tournamentCode: number)
RiotAPI.Match.getMatchlistsByAccount(accountID: number)
RiotAPI.Match.getMatchs(matchID: number)
RiotAPI.Match.getMatchsByTournamentCode(matchID: number, tournamentCode: nymber)
RiotAPI.Match.getTimelinesByMatch(matchID: number)

/* SPECTATOR-V3 */
RiotAPI.Spectator.getActiveGamesBySummoner(summonerID: number)
RiotAPI.Spectator.getFeaturedGames()

/* LOL-STATUS-V3 */
RiotAPI.Status.getStatus()

/* SUMMONER-V3 */
RiotAPI.Summoner.getSummoners(summonerID: number)
RiotAPI.Summoner.getSummonersByAccount(accountID: number)
RiotAPI.Summoner.getSummonersByName(summonerName: string)

/* THIRD-PARTY-CODE-V3 */
RiotAPI.ThirdParty.getThirdPartyCodeBySummoner(summonerID: number)

/* TOURNAMENT-STUB-V3 */
RiotAPI.TournamentStub.createProviders(url: string, region: string)
RiotAPI.TournamentStub.createTournamentCodes(tournamentCode: number, count: number?, body: object?)
RiotAPI.TournamentStub.createTournaments(providerID: number, name: string)
RiotAPI.TournamentStub.getLobbyEventsByCode(tournamentCode: string)

/* TOURNAMENT-V3 */
RiotAPI.Tournament.createProviders(url: string, region: string)
RiotAPI.Tournament.createTournamentCodes(tournamentID: number, count: number?, body: object?)
RiotAPI.Tournament.createTournaments(providerID: number, name: string)
RiotAPI.Tournament.getLobbyEventsByCode(tournamentCode: string)
RiotAPI.Tournament.getTournamentCodes(tournamentCode: string)
RiotAPI.Tournament.updateTournamentCodes(tournamentCode: string, body: object?)

Setup develop

I hate to set it up and I prove it. I like making simple. So it's really simple. Just if you know how to write a typescript.

Just install dependensy library

  • npm i -g

And build for compile

  • npm run build

has not yet been written a test related code. going to add more soon.

  • test!!